Palworld has nine tower boss fights. The practical progression is Zoe and Grizzbolt, Lily and Lyleen, Axel and Orserk, Marcus and Faleris, Victor and Shadowbeak, Saya and Selyne, Bjorn and Bastigor, Auri and Shaolang, then Zenara and Astralym. The first seven towers are flexible, Auri opens after Bjorn, and Zenara requires the other towers plus additional story progress.
The table below uses the current boss data extracted from Palworld version 1.0.5 (build 25246127), updated October 3, 2026. It combines the listed boss level, tower region, map coordinates, and the partner Pal’s counter element so you can plan a route instead of simply following a checklist.
What is the correct Palworld tower order?
Ascending boss level is the clearest route for a new save, but it is not a hard requirement for the first seven fights. Zoe is the natural opening battle, while Lily, Axel, Marcus, Victor, and Saya can be approached in different orders if your team and equipment are ready. Bjorn is the important late-route gate: defeating Bjorn makes Auri available. Zenara is the final progression check because the fight requires the other towers and story progress.
Use the order in the table as a low-risk path. If you are exploring freely, treat the first seven rows as a choice of available objectives rather than a lockstep sequence.
| Route position | Boss pair | Listed boss level | Tower and region | Source-reported coordinates | Counter element |
|---|---|---|---|---|---|
| 1 | Zoe and Grizzbolt | 10 | Rayne Syndicate Tower, Windswept Hills | 112, -431 | Ground |
| 2 | Lily and Lyleen | 20 | Free Pal Alliance Tower, Bamboo Groves | 36, -311 | Fire |
| 3 | Axel and Orserk | 30 | Brothers of the Eternal Pyre Tower, Mount Obsidian | -588, -517 | Ice or Ground |
| 4 | Marcus and Faleris | 40 | PIDF Tower, Desiccated Dunes | 558, 336 | Water |
| 5 | Victor and Shadowbeak | 50 | PAL Genetic Research Unit Tower | -145, 445 | Dragon |
| 6 | Saya and Selyne | 55 | Moonflower Tower, Sakurajima Island | -597, 205 | Dragon or Dark |
| 7 | Bjorn and Bastigor | 60 | Feybreak Tower, Frozen Coral Hill | -1294, -1669 | Fire |
| 8 | Auri and Shaolong | 68 | Azure Covenant Tower, Azure Tapestry | -419, -1431 | Electric or Ice |
| 9 | Zenara and Astralym | 80 | Sealed Sanctum, western World Tree | -1992, 1349 | No listed weakness |
Coordinates are the values reported by the location guide, not a guarantee that every map interface will display the same point. Guides can differ by a few coordinates, and older references may show different level recommendations. If a marker does not line up, use the tower name and region in the in-game map rather than treating a small coordinate discrepancy as a missing tower.
How should I use the weakness table to build a team?
The counter element applies to the partner Pal in each fight. Bring at least two reliable attackers of that element, then add a second damage option and a durable fallback. An elemental advantage improves your damage plan, but it does not replace appropriate levels, equipment, healing, or the ability to keep attacking inside the arena’s timer.
Ground counters
Ground is the listed answer to Grizzbolt and one of the two listed answers to Orserk. A Ground-focused team can therefore cover both the first and third route positions, although you should not assume the same Pal or move set is ideal for both battles.
Fire counters
Fire counters Lyleen and Bastigor. Training a strong Fire core gives you an efficient answer for Lily’s tower and a later answer for Bjorn, reducing the number of separate elemental specialists you need to maintain.
Ice, Water, Electric, Dragon, and Dark
- Ice: one of Orserk’s listed counters and one of Shaolong’s.
- Water: the listed counter for Faleris.
- Electric: one of Shaolong’s listed counters.
- Dragon: the listed counter for Shadowbeak and one of Selyne’s.
- Dark: one of Selyne’s listed counters.
These overlaps are useful when deciding which Pals to level first. Dragon can cover two late fights, while Ice can contribute against Orserk and Shaolong. For Zenara, the location guide lists Astralym as typeless with no elemental weakness, so broad damage output and survivability matter more than trying to force a type advantage.
Where is each tower and what should I bring?
1. Zoe and Grizzbolt — Rayne Syndicate Tower
Rayne Syndicate Tower is in the Windswept Hills at the source-reported position 112, -431. The listed boss level is 10, making this the sensible first objective. Ground attackers are the direct counter. Before entering, make sure your active team has enough damage to finish rather than relying on a long stall, because normal tower attempts use a 10-minute timer.
2. Lily and Lyleen — Free Pal Alliance Tower
The Free Pal Alliance Tower is in the Bamboo Groves at 36, -311, with a listed boss level of 20. Fire is Lyleen’s listed counter. If you followed the level route, this is a natural second fight; if you skipped ahead, use the level value as a readiness check rather than assuming the tower’s physical location makes it easy.
3. Axel and Orserk — Brothers of the Eternal Pyre Tower
Find this tower in Mount Obsidian at -588, -517. Orserk is listed at level 30 and is vulnerable to Ice or Ground. The two counter choices let you reuse a Ground team from Zoe or build an Ice option that can also help against Shaolong later.
4. Marcus and Faleris — PIDF Tower
PIDF Tower is in the Desiccated Dunes at 558, 336, and the location guide lists level 40 for Faleris. Water is the listed counter. A Water specialist is especially important here because neither Ground nor Fire, the common early-route answers, is listed for this fight.
5. Victor and Shadowbeak — PAL Genetic Research Unit Tower
The PAL Genetic Research Unit Tower is reported at -145, 445, with Shadowbeak listed at level 50. Dragon is the listed counter. This is the point where a deliberately trained late-game team is more useful than a collection of underleveled type matches; keep more than one Dragon damage source available in case your first attacker is defeated.
6. Saya and Selyne — Moonflower Tower
Moonflower Tower is on Sakurajima Island at -597, 205. Selyne is listed at level 55 and has Dragon or Dark as the listed counter elements. Decide whether your roster is stronger in Dragon or Dark, then use the other type as backup rather than splitting every slot between both.
7. Bjorn and Bastigor — Feybreak Tower
Feybreak Tower is at Frozen Coral Hill, -1294, -1669, with a listed boss level of 60. Fire is Bastigor’s listed counter. Defeating Bjorn is also the route gate that makes Auri’s tower accessible, so this fight has progression importance beyond its reward.
8. Auri and Shaolong — Azure Covenant Tower
Azure Covenant Tower is in Azure Tapestry at -419, -1431, and Shaolong is listed at level 68. Electric or Ice are the listed counters. Auri is not part of the freely interchangeable opening group: the database identifies Bjorn’s defeat as the unlock condition.
9. Zenara and Astralym — Sealed Sanctum
The final tower is the Sealed Sanctum on the western World Tree at -1992, 1349. Astralym is listed at level 80 and has no listed elemental weakness. Zenara requires the other towers plus story progress, so reaching the coordinates alone does not mean the encounter is ready. Build for consistent overall damage, healing, and survival instead of reserving a slot for a supposed super-effective type.
How do tower timers, multiplayer, and rewards work?
Normal tower attempts have a 10-minute timer. The practical implication is to balance damage with cover: defensive play that prevents every hit can still fail if it leaves too little time to defeat the boss. Multiplayer supports up to four players when everyone gathers at the tower door, allowing a coordinated team to share pressure and revive or rotate attackers.
Each tower’s first normal clear awards five Ancient Technology Points. A rematch awards experience only, so repeat clears are useful for leveling but do not provide another set of those points. Clearing the normal version unlocks that tower’s hard mode. Hard mode shortens the timer to five minutes, and the boss-specific hat is awarded on the first hard-mode clear.
What is the safest preparation checklist?
- Confirm the route gate: do not plan Auri before Bjorn, or Zenara before the other towers and the required story progress.
- Level for the target: use the table’s listed boss level as a planning baseline, not as a promise that an underleveled team will win.
- Cover the listed element: carry at least two attackers for the partner Pal’s weakness and a backup damage plan.
- Practice a damage rotation: a counter element is valuable only if your Pals can stay active long enough to use it.
- Leave time for the finish: normal fights end at 10 minutes, and hard mode allows only five.
- Use the map as a cross-check: coordinate values vary slightly between guides, so verify the region and tower name in-game.
- Plan rewards around first clears: claim the five Ancient Technology Points from each normal first clear, then treat rematches as experience runs.
Can you catch tower bosses?
Pal Spheres do nothing during the tower fight, so a normal battle is not a capture opportunity. The database identifies a specific post-fight quest involving Zoe as the exception that can allow recruitment of that boss pair; do not generalize that exception to every tower.
Why do different guides show different levels or coordinates?
The current database entry is based on Palworld v1.0.5, build 25246127, and was updated October 3, 2026. The location table was updated in August 2026, while another guide published August 6, 2026 reports some older level recommendations and slightly different coordinates. Those differences are why this article separates the current listed boss levels from guide-specific recommendations and labels coordinates as source-reported.
Palworld can change its tower data in later patches. If your build displays a different level, timer, unlock condition, or map position, trust the in-game value for that build and use the table as a route reference rather than an immutable rule.
Frequently Asked Questions
Can I fight the first seven Palworld towers in a different order?
Yes. The current database treats the first seven fights as available in flexible order. The level-ascending sequence is simply the most straightforward progression path for a new character.
What happens if I run out of time in a tower fight?
The attempt ends when the timer expires, so defensive stalling can be as dangerous as taking too much damage. Rework the team for steadier damage, use the listed counter element, and enter with enough preparation to keep attacking throughout the encounter.
Do tower rematches give Ancient Technology Points again?
No. The five-point Ancient Technology reward is tied to each tower’s first normal clear. Later normal clears provide experience, while hard mode has its own first-clear hat reward.
Does reaching the western World Tree unlock Zenara immediately?
No. Zenara’s tower also requires the other towers and story progress. The map location is only one part of the unlock condition.
Are the coordinates identical on every Palworld map or guide?
Not necessarily. Published guides can differ slightly, so search by tower name and region and use the in-game map to resolve a marker that appears a short distance from the reported coordinate.