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All Urubamba Saurian Locations in Genshin Impact 5.5

October 26, 2026 10 min read

Urubamba’s Atocpan objective in Genshin Impact Version 5.5 involves finding and returning six lost Little Tatankasaur whelps. Their rescue methods vary: some require defeating Hilichurls, while others use Tatankasaur Indwelling, a charge attack, or the Catch interaction during a chase. After every whelp is back at camp, speak with Urubamba and choose “They are all back now” to collect three chest rewards and unlock the timed Warrior’s Challenge Tatankasaur course.

Where do I start Urubamba’s Little Tatankasaur objective?

Urubamba is a Master Trainer of the Collective of Plenty in Atocpan, Natlan. His camp is near the entrance to Atocpan and northeast of the Collective of Plenty settlement. Another map description places him at Atocpan’s northwest end, on a platform beside a Little Tatankasaurus. These descriptions refer to the same local camp area, so use the nearby waypoint and look for the platform, camp equipment, and saurian beside him.

You do not have to speak with Urubamba before rescuing the whelps. You must return to him after the rescues, however, because the rewards and the follow-up challenge are delivered through that conversation.

How many Urubamba saurian locations are there in Version 5.5?

The Urubamba-specific objective has six Little Tatankasaur whelps. Two detailed walkthroughs agree on that count, although their map numbering and the order of some encounters differ. The safest way to follow a visual guide is to keep its numbered pins and screenshots together rather than combining the numbering from different pages.

The table below uses one clear six-marker sequence. It describes the encounter you should recognize at each pin; the exact order on your map can differ if you are following another guide’s image.

Marker Encounter to look for What frees the whelp
1 Automaton mechanism Indwell into a Tatankasaur and charge the mechanism; use the saurian’s Elemental Skill to smash it.
2 Open-area Hilichurls Defeat the Hilichurls harassing or chasing the whelp.
3 Cave entrance Clear the Hilichurls at the entrance so the nearby whelp can be reached.
4 Cave interior Enter the cave and defeat the Hilichurls holding the second cave-area whelp.
5 Tepetlisaur chase Approach the chase and use Catch on the Tepetlisaur; the whelp then returns to camp.
6 Matador Monetoo Charge the Matador Monetoo while Indwelled, then strike its graffiti form on the rock.

The cave pair is the most common source of apparent confusion. They are separate rescues: one is associated with the entrance fight, and another is deeper inside where Hilichurls are holding a whelp. If a guide labels the cave section with a different pin number, follow its picture and local landmarks rather than trying to force the table’s numbering onto it.

How do I rescue the whelp at the mechanism?

This rescue is the one that appears to ignore ordinary attacks. The object is an automaton or mechanism, and the required damage comes from a Tatankasaur’s charge rather than your normal character attacks.

  1. Find the mechanism beside the trapped Little Tatankasaur.
  2. Approach a usable Tatankasaur and select the on-screen Indwell interaction.
  3. Use the saurian’s movement or charge to build up against the mechanism.
  4. Activate the Tatankasaur’s Elemental Skill to smash the mechanism. Repeat the charge-and-impact action if the first hit does not finish it.
  5. Wait for the obstruction to break and confirm that the whelp is no longer trapped before leaving the area.

If your attacks appear to do nothing, that is expected behavior for this encounter. Exit Indwelling only after checking that the mechanism has actually been destroyed; damaging nearby enemies or objects with a regular character does not substitute for the saurian interaction.

How do I free the whelp surrounded by Hilichurls?

One rescue takes place in an exposed area where Hilichurls are harassing or chasing the Little Tatankasaur. There is no special puzzle input: eliminate the hostile group around the whelp.

  1. Approach the group carefully so the whelp and the enemies load into the encounter.
  2. Defeat every Hilichurl involved in the attack, including any that move away from the starting position.
  3. Check the area after combat. The rescue is complete when the whelp is no longer being pursued or held in place.

Do not leave after defeating only the first enemy you see. If the whelp remains frightened or the objective does not advance, scan the nearby ground and path for a second Hilichurl that has joined the chase.

How do the two cave rescues work?

The cave section contains two distinct whelps and two fights. Treat the entrance and the inner chamber as separate markers even when a map image places them close together.

Cave entrance rescue

At the first cave-area pin, Hilichurls are positioned around the entrance. Defeat the group blocking the approach, then look for the whelp in the immediate entrance area. The fight itself is the requirement; no Indwelling or special interaction is needed.

  • Clear the Hilichurls at the mouth of the cave.
  • Move around the entrance rocks and ledges to make sure no enemy remains active.
  • Confirm that the nearby whelp has been released before continuing inward.

Inner cave rescue

The second cave rescue is farther inside. Hilichurls are holding another Little Tatankasaur, so defeating the enemies in the first chamber does not complete this marker.

  1. Enter the cave after clearing the entrance encounter.
  2. Follow the passage until you find the group gathered around the whelp.
  3. Defeat the Hilichurls holding it.
  4. Check the chamber for any remaining hostile and wait for the whelp’s release state before exiting.

If only one cave rescue appears in your journal or map notes, continue deeper before assuming the objective is finished. The two guides describe the cave fights with different ordering, but both account for two separate cave-area rescues within the complete set.

How do I stop the Tepetlisaur chase?

This marker is solved through the Catch interaction, not by defeating the creatures. You will see a Tepetlisaur being chased by a Little Tatankasaur.

  1. Approach the moving pair until the interaction prompt appears.
  2. Use Catch on the Tepetlisaur while the chase is active.
  3. Follow the prompt until the interaction completes; do not switch to a normal attack sequence.
  4. Watch the whelp return toward Urubamba’s camp. That return movement is the confirmation that this rescue counted.

The chase can move away from the point where you first spotted it. If Catch is unavailable, close the distance and approach from the side or front rather than attacking the Tepetlisaur. The objective is to stop the chase through the interaction prompt.

How do I defeat the Matador Monetoo encounter?

The Matador Monetoo rescue combines Tatankasaur movement with a second hit on graffiti. The Matador Monetoo must first be charged until it changes into graffiti on a nearby rock.

  1. Locate the Matador Monetoo and the whelp in its vicinity.
  2. Indwell into a Tatankasaur.
  3. Charge the Matador Monetoo with the saurian until it transforms into graffiti on the nearby rock.
  4. Move to the graffiti and hit it with the Tatankasaur. This second impact frees the whelp.
  5. Leave only after the graffiti has been struck and the whelp’s rescue animation or movement occurs.

Charging the Matador Monetoo and striking the graffiti are separate parts of the same rescue. If you stop after the transformation, the marker may remain incomplete.

What should I do after rescuing all six whelps?

Return to Urubamba at his Atocpan camp. Speak with him after every whelp has made it back, then select the response option “They are all back now”. The conversation is the completion check, so finding the last whelp alone does not award the chests.

The two English-language walkthroughs use different names for the lowest-tier chest. One lists an Exquisite Chest, a Precious Chest, and a Normal Chest; the other lists a Common Chest, an Exquisite Chest, and a Precious Chest. The practical takeaway is that the completed conversation grants three chests, with the lowest chest’s English label varying between those guides or localizations.

Reported reward listing Chest sequence
Guide listing A Exquisite Chest, Precious Chest, Normal Chest
Guide listing B Common Chest, Exquisite Chest, Precious Chest

After the conversation, Urubamba’s Warrior’s Challenge becomes available. It is a timed Tatankasaur course in which you ride through the route and collect coins. The challenge is separate from the rescue fights, so complete the dialogue first if the course is not visible.

Why does my map show a different order or a different number of baby Tatankasaurs?

Map numbering is not standardized between the focused walkthroughs. One guide places the cave and open-area encounters in a different order, while another labels the same kinds of locations with different numbers. Match each pin to its screenshot and action instead of mixing lists.

A separate community search result mentions eight baby Tatankasaurs in a Collective of Plenty puzzle. That page’s full objective could not be verified as the Urubamba task, and the two focused Urubamba walkthroughs identify six whelps. For this objective, use the six-whelp route and do not add the unconfirmed creatures from the broader puzzle reference.

What if the objective does not complete?

Most apparent failures come from leaving an encounter before its release state triggers or from treating a special interaction as a normal fight. Use this quick diagnostic list:

  • Mechanism still present: Indwell into a Tatankasaur and use its charge and Elemental Skill; regular attacks are not the intended solution.
  • Cave marker incomplete: Search both the entrance and the inner chamber. They count as separate rescues.
  • Tepetlisaur still running: Approach the chase again and use Catch instead of attacking.
  • Matador Monetoo marker incomplete: Charge it into graffiti, then hit the graffiti with the Tatankasaur.
  • No rewards at camp: Return to Urubamba and select “They are all back now” after confirming every whelp has returned.
  • One enemy seems missing: Recheck nearby paths and cave corners. A Hilichurl can move away from the initial group while still keeping the rescue active.

Urubamba rescue checklist

Use this checklist to avoid backtracking while following your chosen map’s pin order:

  1. Locate Urubamba’s camp in Atocpan and note the nearby waypoint.
  2. Complete the mechanism rescue with Tatankasaur Indwelling.
  3. Clear the open-area Hilichurl attack.
  4. Finish the cave entrance fight.
  5. Finish the inner cave fight.
  6. Stop the Tepetlisaur chase with Catch.
  7. Transform the Matador Monetoo into graffiti and strike it.
  8. Return to Urubamba and choose “They are all back now.”
  9. Collect the three chests and enter the unlocked Warrior’s Challenge if you want the timed coin course.

Because map pins are ordered differently across guides, the action at a marker is more reliable than its number. Once each rescue has visibly released its whelp, Urubamba’s final conversation is the definitive completion step.

Can I complete the rescues before talking to Urubamba?

Yes. The initial conversation is not required to begin searching for the whelps. You still need to return to Urubamba afterward so the game can register the completed set and present the rewards.

Do the six whelps include the separate Collective of Plenty puzzle?

Not necessarily. A community result refers to eight baby Tatankasaurs in a different Collective of Plenty puzzle, but its full objective cannot be confirmed here. The Urubamba trainer task is the route described by the six rescue encounters in this guide.

What does the Warrior’s Challenge involve?

It is a timed course using Tatankasaur movement, with coins placed along the route. It unlocks after the return-to-Urubamba conversation rather than after defeating a particular enemy.

Why is my lowest chest called Common instead of Normal?

English walkthroughs report both “Common Chest” and “Normal Chest” for the lowest reward in this sequence. The discrepancy is a naming or localization difference in the guides, not evidence of an additional rescue requirement.

Frequently Asked Questions

Can I complete the rescues before talking to Urubamba?

Yes. The initial conversation is not required to begin searching for the whelps. You still need to return to Urubamba afterward so the game can register the completed set and present the rewards.

Do the six whelps include the separate Collective of Plenty puzzle?

Not necessarily. A community result refers to eight baby Tatankasaurs in a different Collective of Plenty puzzle, but its full objective cannot be confirmed here. The Urubamba trainer task is the route described by the six rescue encounters in this guide.

What does the Warrior’s Challenge involve?

It is a timed course using Tatankasaur movement, with coins placed along the route. It unlocks after the return-to-Urubamba conversation rather than after defeating a particular enemy.

Why is my lowest chest called Common instead of Normal?

English walkthroughs report both “Common Chest” and “Normal Chest” for the lowest reward in this sequence. The discrepancy is a naming or localization difference in the guides, not evidence of an additional rescue requirement.