Fortnite Chapter 6 Season 3: Super had a season-wide weapon pool that changed over time, rather than one loadout available in every match. Epic’s season ran from June 7 to August 7, 2025 (Eastern Time), and introduced the Spire Rifle, Hyperburst Pistol, Deadeye DMR, hero equipment and Unstable Exotics. Mythic boss rewards, returning guns and short-lived unvaulted weapons also appeared during the season. This guide separates conventional firearms from hero and utility items, records dated rotations, and identifies which rewards came from bosses or special caches.
What does “all weapons” include in Chapter 6 Season 3?
This is a season-wide inventory for the Battle Royale season called Super, not a claim that every item spawned simultaneously. Epic’s launch announcement dates the season June 7–August 7, 2025, while the season loot chronology records additions and removals inside that window. You should therefore read the dated entries as part of the season’s total roster, not as a single match-ready list. Epic’s season announcement is the authority for launch descriptions and item mechanics; the season loot chronology supplies the dated rotations.
The list uses three practical categories:
- Conventional weapons: rifles, shotguns, pistols, SMGs, DMRs, snipers, launchers and similar guns.
- Hero and special items: equipment built around a superhero ability or traversal effect rather than ordinary gunplay.
- Mythic and Unstable rewards: named boss drops and special-cache exotics that should not be treated as ordinary floor loot.
Healing items, medallions, boons, sprites and other non-weapon loot are not silently counted as firearms. Where the chronology lists a hero or utility item, it is labeled accordingly.
Which new conventional weapons defined Season 3?
Three guns formed the core of Epic’s launch lineup: the Spire Rifle, Hyperburst Pistol and Deadeye DMR. Their defining traits are mechanical descriptions from Epic, not a complete damage or DPS ranking.
| Weapon | Class and role | Distinctive mechanic described by Epic |
|---|---|---|
| Spire Rifle | LMG; sustained automatic fire | Large magazine and increased damage against structures. |
| Hyperburst Pistol | Pistol; burst sidearm | Fires rapid three-round bursts. |
| Deadeye DMR | Precision DMR | High-precision fire intended to crack opponents’ shields from afar. |
The Spire Rifle’s structure bonus gives it a building-pressure role that differs from a general-purpose assault rifle. The Hyperburst Pistol rewards deliberate burst timing instead of holding the trigger continuously. The Deadeye DMR is the long-range option in this trio, built around accurate shield damage rather than close-quarters volume of fire. Epic’s wording does not establish a universal damage, fire-rate or time-to-kill comparison, so those values should not be inferred from the weapon names. Read Epic’s official descriptions.
What hero and special weapons were available?
Super added equipment that behaves more like a character power, mobility tool or special attack than a conventional gun. These items appeared alongside the regular pool and are worth separating when you are building a list of “all weapons.”
| Item | Category | What the season materials establish |
|---|---|---|
| Killswitch Revolvers | Special weapon | Featured as a Season 3 item; the launch material does not provide a full stat sheet. |
| Myst Gauntlets | Hero weapon | Introduced as superhero equipment rather than a standard rifle or shotgun. |
| Tracking Visor | Hero utility | Listed among the season’s special hero items. |
| Bass Boost | Hero utility | Listed among the season’s special hero items. |
| Robin’s Grapnel Gun | Traversal weapon | Named equipment associated with Robin; it belongs in the special-item portion of the roster. |
| Krypto Treat | Hero/utility item | Listed as a season item, but not described as a conventional firearm. |
| Storm Beast’s Pom Poms | Hero weapon | Recorded in the season chronology among hero or utility equipment. |
Because the available descriptions do not give a common damage model for these items, compare them by function—mobility, tracking, close-range pressure or a character-specific effect—rather than by invented DPS figures. The loot-pool chronology is the useful reference for the broader hero-item list. See the dated loot-pool record.
How did the Unstable Exotics work, and where could you get them?
The three Unstable Exotics were restricted to Rank S Hero Caches and Academy Tech Labs, according to Epic. That acquisition rule makes them fundamentally different from a normal chest or floor-loot gun.
Unstable Yoink Shotgun
The first target hit from a full clip is pulled toward the user. This effect changes the shotgun’s purpose from simply dealing close-range damage to forcibly closing distance or disrupting an opponent’s position.
Unstable Voltage Burst Pistol
The first and final shots in a clip create impact shockwaves. The unusual trigger points reward planning around the magazine’s opening and closing shots rather than treating every round as identical.
Unstable Frostfire Shotgun
After a successful hit, the shotgun cycles between a Pepper effect for its user or a slowdown effect on the target. The result can be either self-mobility or enemy control, depending on the cycle and the hit that activated it.
These effects are official descriptions, not a promise that all three exotics were present in every mode or at every point in the season. Epic’s announcement explains the Unstable Exotic rules and effects.
Which returning weapons were unvaulted?
A contemporaneous roster lists six returning guns as unvaulted during Super. Their inclusion confirms that the season was not limited to its three headline weapons.
| Returning weapon | Combat role suggested by its class |
|---|---|
| Fury Assault Rifle | Automatic rifle |
| Sentinel Pump Shotgun | Pump-action shotgun |
| Twinfire Auto Shotgun | Automatic shotgun |
| Outlaw Shotgun | Shotgun |
| Surgefire SMG | Submachine gun |
| Veiled Precision SMG | Precision-oriented SMG |
The class labels describe how the weapons are identified in the roster; they are not a substitute for a controlled stat comparison. Rarity, attachments, distance and balance updates can change how a returning gun performs in an actual match. The return list is documented by Destructoid’s contemporaneous guide. Check that roster reference.
Which weapons appeared only briefly during the season?
The chronology records several short rotations lasting roughly one or two days. These dates are especially important if you remember seeing a weapon in a clip or patch discussion but cannot find it in a later match.
| Weapon | Recorded availability window |
|---|---|
| Holo Twister Assault Rifle | June 18–19, 2025 |
| Ex-Caliber Rifle | June 25–26, 2025 |
| Rocket Launcher | June 28–29, 2025 |
| Minigun | June 30–July 1, 2025 |
| Hammer Assault Rifle | July 1–2, 2025 |
| Suppressed Sniper Rifle | July 4–5, 2025 |
| Tactical Assault Rifle | July 7–8, 2025 |
A weapon shown with a narrow date range should be treated as a temporary rotation, not a permanent part of the final-season pool. The chronology is date-oriented, so it captures when an item was recorded without proving that every playlist, region or tournament ruleset used exactly the same inventory. Review the season chronology for the rotation record.
Which Mythic weapons came from bosses?
Two named Mythic rewards came from defeating season bosses rather than finding an ordinary weapon spawn.
- Mythic Enhanced Spire Rifle: Defeating Mask Maker Daigo awards this upgraded Spire Rifle.
- Mythic Kor’s Deadeye DMR: Defeating Daigo’s lieutenant Kor awards this named Deadeye DMR variant.
The boss source matters when planning a drop: these are faction-specific rewards, so a player searching normal loot containers should not expect to find them there. Epic identifies both rewards in the season announcement, while the chronology records them alongside the broader special-item pool. See Epic’s boss-reward descriptions.
Were the Star Wars blasters and lightsabers part of Season 3?
No. The Star Wars weapons from the preceding Galactic Battle season were vaulted for Chapter 6 Season 3. That removal included the lightsabers and blasters listed in the contemporaneous guide, so they should not be mixed into a Super weapon roster simply because they existed in the previous season. Destructoid’s season guide records the vaulting context.
How should you use this roster when choosing a loadout?
Start with the role you need, then check whether the item is ordinary loot, a dated rotation or a special reward. The following framework avoids treating every entry as interchangeable.
For structure pressure and sustained fire
The Spire Rifle is the only launch weapon explicitly described as an LMG with increased structure damage. If your plan involves breaking builds or maintaining automatic pressure, that stated mechanic is more relevant than an assumed damage ranking.
For precision at distance
The Deadeye DMR is described as a high-precision shield-cracking rifle. Its Mythic Kor’s Deadeye DMR version is tied to a boss reward, so availability depends on reaching that encounter rather than finding a normal chest.
For burst sidearm damage
The Hyperburst Pistol uses rapid three-round bursts. Treat it as a burst-timing weapon: the published description supports its firing pattern, but does not establish a universal optimal range or damage threshold.
For movement and disruption
Robin’s Grapnel Gun and the hero items occupy a different tactical space from rifles. Unstable Yoink, Voltage Burst and Frostfire add pull, shockwave and mobility-or-slow effects that can create openings even when their raw gun statistics are unknown.
For ordinary shotgun and SMG slots
The returning Sentinel Pump, Twinfire Auto, Outlaw, Surgefire and Veiled Precision provide familiar close- and mid-range categories. Their presence was season-wide in the sense of being unvaulted during Super, but the available roster does not establish that each was active in every match or playlist.
What does this list not establish?
The available season materials identify names, selected mechanics, boss sources and dated rotations. They do not provide one unified table of damage, fire rate, magazine size, reload time or DPS for every item, so those figures are intentionally omitted rather than guessed. They also do not establish a complete mode-by-mode or hotfix-by-hotfix inventory for every day of the season. For a specific Ranked, tournament or limited-time playlist, verify that mode’s own rules and patch notes before assuming the Battle Royale roster applied unchanged.
Frequently Asked Questions
Did every Chapter 6 Season 3 weapon appear in the same match?
No. The pool changed through unvaults, removals and short rotations, and some items required a boss, Rank S Hero Cache or Academy Tech Lab. A season-wide list therefore includes weapons that were never simultaneously available.
Can I find the Mythic Enhanced Spire Rifle in a normal chest?
It is a boss reward for defeating Mask Maker Daigo, so its documented acquisition is the Daigo encounter rather than ordinary chest loot. The same distinction applies to Kor’s Deadeye DMR and Kor’s encounter.
Why are hero items listed with guns?
The season’s loot records combine firearms with superhero equipment in one pool. Items such as Tracking Visor, Bass Boost and Robin’s Grapnel Gun are included for completeness but should be evaluated as utility or traversal tools, not compared as assault rifles.
Are Chapter 6 Season 3 damage stats available in this roster?
The published season materials describe weapon behavior and availability, but they do not supply a consistent stat sheet for every item. Any complete damage or DPS chart would require a separate, version-specific test dataset.