To enable FSR on an RDNA 5 GPU, first check whether the game has native FSR controls; if not, AMD Software: Adrenalin Edition may offer an assisted path for eligible games. AMD’s current documentation does not give a separate RDNA 5 setup procedure. It describes ML-based FSR Frame Generation support as applying to Radeon RX 9000 Series or later and RDNA 4 architecture or later, so an RDNA 5 GPU should be treated as compatible only if the current driver identifies it as supported.
The key distinction is that a supported graphics card does not add FSR to every game. The title must integrate FSR, and the specific upscaling or frame-generation feature has its own version, driver, operating-system, and graphics-API requirements.
What should you check before enabling FSR?
Confirm the GPU and driver are recognized, then verify that the game supports the particular FSR feature you want. AMD’s documentation uses forward-compatible wording—“Radeon RX 9000 Series or later” and “RDNA 4 architecture or later”—for ML-based FSR Frame Generation. That wording suggests a qualifying RDNA 5 GPU may be supported, but AMD has not published a separate RDNA 5 procedure in the cited guidance. Check the current driver and game support rather than assuming every RDNA 5 model, driver, or game qualifies.
- Install the current driver for your exact GPU and operating system. AMD identifies Adrenalin 26.10.1 or later for the latest driver-assisted frame-pacing and related FSR SDK behavior. This version reference does not mean every feature is available on every supported GPU or game.
- Confirm the game has an FSR integration. AMD says FSR versions are available only in select games that require developer integration. Its supported-games list is the place to check whether the title exposes FSR.
- Identify the feature and version. Upscaling, in-game frame generation, driver-assisted upgrades, and frame pacing are related but distinct. A menu that shows FSR does not by itself confirm that ML-based frame generation is active.
AMD’s FSR page advertises more than 400 titles for ML-accelerated FSR Upscaling, but that vendor-maintained count is not a count of games supporting frame generation. Check the individual title’s listing and menu. AMD’s FSR page also identifies supported games and explains its feature naming.
How do you turn on FSR in a game?
Use the game’s own graphics controls first when they offer FSR Upscaling and frame generation. Native controls make it clear which options are active for that title and avoid confusing a game-integrated feature with a driver override.
- Open the game’s settings. Look under Graphics, Video, or a similarly named display section. The exact menu labels vary by game.
- Enable FSR Upscaling. Choose an available quality preset. The names and number of presets are game-dependent; select the one offered by the title rather than expecting a universal set of options.
- Enable frame generation separately, if offered. Some games expose a distinct FSR Frame Generation setting. Upscaling being enabled does not automatically prove frame generation is enabled.
- Apply the settings and check the result in the same menu. If the option is missing, confirm the title’s FSR support and the required game or driver version before troubleshooting other graphics settings.
AMD currently uses the name FSR Upscaling for the feature previously called FSR 4. It says the rename distinguishes upscaling from the other features in the FSR “Redstone” family. A game may therefore show FSR Upscaling rather than an option literally named FSR 4. AMD’s current FSR documentation describes this naming change.
How do you enable the Adrenalin-assisted FSR path?
If the game has a compatible FSR integration but does not expose the desired upscaling or frame-generation path, AMD’s driver-assisted workflow may apply. The game must be closed while you change the driver settings.
- Close the game completely. Do not leave it running in the background while changing the Adrenalin graphics options.
- Open AMD Software: Adrenalin Edition. Select Gaming, then Graphics.
- Enable the relevant toggles. Turn on AMD FSR Upscaling and AMD FSR Frame Generation if both are available and appropriate for the game.
- Launch the game. In its graphics or video settings, enable FSR 3.1 if it is not already active, then select the desired FSR quality preset.
- Restart the game if a setting is still missing. Close it and launch again after changing driver-level FSR settings or replacing the active FSR implementation.
This is not a universal switch that adds FSR to unsupported games. AMD’s driver-assisted upgrade path applies to eligible games and documented combinations of hardware, driver, FSR version, and graphics API. In particular, games integrating FSR 3.1.4 or later can be eligible for ML-based FSR Frame Generation upgrades through Adrenalin 26.10.1 or later on Radeon RX 9000 Series GPUs. AMD’s SDK documentation separately describes eligibility for swapchain overrides, so do not assume that every game with an FSR option meets the same criteria. See the AMD FSR SDK documentation for the version and integration details.
What does ML-based FSR Frame Generation require?
AMD lists more specific requirements for FSR Frame Generation 4.0.2 than for enabling FSR upscaling generally. Treat these as requirements for that ML-based frame-generation path, not as universal prerequisites for every FSR feature.
| Requirement | AMD’s documented condition |
|---|---|
| GPU | Radeon RX 9000 Series or later |
| Operating system | Windows 11 |
| Graphics API | DirectX 12 with Agility SDK 1.4.9 or later, or Vulkan 1.2 or later |
| FSR version | FSR Frame Generation 4.0.2 |
| Driver-assisted upgrade case | For games integrating FSR 3.1.4 or later, AMD identifies Adrenalin 26.10.1 or later on RX 9000 Series GPUs as eligible for ML-based upgrades |
AMD describes the ML method as generating intermediate frames using optical-flow estimation and motion vectors. If hardware does not meet the ML frame-generation requirement, AMD’s API selects analytical FSR Frame Generation 3.1.6 or the corresponding swapchain fallback. A game’s FSR label alone does not tell you which implementation is active. More detail is in AMD GPUOpen’s FSR Frame Generation documentation and the FSR SDK documentation.
Should you use native FSR, Adrenalin, or HYPR-RX?
Native game settings are usually the clearest choice when available. Adrenalin is useful for the documented assisted path in eligible titles, while HYPR-RX is a broader profile that can change several settings at once.
| Path | Best suited to | What to keep in mind |
|---|---|---|
| Native in-game FSR | A game with explicit FSR Upscaling and frame-generation controls | Requires the developer to integrate and expose the feature; offers direct per-game controls. |
| Adrenalin-assisted FSR | An eligible FSR 3.1 or later title using AMD’s supported upgrade path | Close the game before changing driver settings; the path depends on the documented version, hardware, driver, and API combination. |
| HYPR-RX | A compatible Radeon system where a broader one-click profile is preferred | May enable or tune several features, including Anti-Lag, Fluid Motion Frames, Radeon Super Resolution, Radeon Boost, or FSR, depending on the title. |
AMD says HYPR-Tune titles may receive FSR quality mode or frame-generation behavior automatically. That convenience can make it less obvious which feature caused a change. For troubleshooting, prefer changing one relevant setting at a time and check the game’s own options alongside the Adrenalin profile. AMD’s HYPR-RX description explains that its profile can select different in-driver or in-game features depending on the title.
Should you enable Anti-Lag, AFMF, or frame pacing too?
These options are not interchangeable, and enabling more than one frame-generation mode is not automatically better. AMD recommends Radeon Anti-Lag 2 in games that support it when using ML-based FSR upscaling and frame generation; consider it a latency-oriented companion setting, not a universal FSR requirement.
If the game provides its own FSR Frame Generation option, use that documented in-game path or the Adrenalin-assisted FSR path deliberately. Do not assume that enabling both FSR Frame Generation and AMD Fluid Motion Frames (AFMF) improves the result. HYPR-RX can select different in-driver or in-game features based on the title, so check which mode the profile applies rather than treating its one-click activation as proof that a particular FSR implementation is active.
Frame pacing is another separate layer. For AMD’s documented driver-assisted swapchain pacing path, the stated conditions include a Radeon RX 9000 Series-or-later GPU, Adrenalin 26.10.1 or later, a supported swapchain integration, exclusive or full-area borderless fullscreen, disabled VSync, and presentation within the display’s variable-refresh-rate (VRR) window. These are pacing conditions—not general prerequisites for turning on FSR. If you are only trying to make an FSR menu option appear, changing VSync or fullscreen mode is not the first fix to try. The detailed conditions are in the FSR SDK frame-interpolation swapchain guidance.
Why is FSR 4 or frame generation missing?
A missing option most often means that the game, the selected FSR version, or the active hardware-and-driver combination does not expose that feature. Work through these checks in order before changing unrelated display settings.
- The game may not support the feature. FSR requires developer integration, and support for upscaling does not establish support for frame generation. Check AMD’s supported-games information and the game’s own graphics menu.
- The game may use a different name. FSR 4 is now called FSR Upscaling in AMD’s documentation. Look for that label instead of relying on a menu option named “FSR 4.”
- The title may not meet the assisted-upgrade version requirement. AMD identifies FSR 3.1.4 or later for the cited ML-based upgrade path. A game showing an earlier FSR version may not qualify for that path.
- The driver may be old or the GPU may not be identified as eligible. Install the current Adrenalin package for the exact GPU and operating system. For the documented latest driver-assisted behavior, AMD identifies version 26.10.1 or later; eligibility still depends on the other requirements.
- The game may have been open while driver settings changed. Close it before changing Adrenalin toggles, then relaunch. If the option remains absent, perform a full game restart after changing the active FSR implementation.
- The ML requirements may not be met. Check Windows 11, the supported GPU wording, and the relevant DirectX 12/Agility SDK or Vulkan requirement. Analytical fallback behavior is not the same as ML-based FSR Frame Generation.
Do not infer that a particular RDNA 5 GPU is supported solely from the architecture name. AMD’s published wording is “RX 9000 Series or later” and “RDNA 4 architecture or later”; the current Adrenalin driver’s support and the game’s integration determine whether the feature is available on a specific system.
What performance should you expect?
Upscaling and frame generation can improve displayed frame output, but AMD’s published figures are not guarantees for a particular RDNA 5 system or game. The result depends on the title, selected quality mode, hardware, and implementation.
- AMD says FSR 3 frame interpolation inserts one frame between existing frames and can enable up to 2× the frame rate in supported games. That is an AMD-stated maximum, not a promise that every game will double its frame rate.
- AMD reported an average 3.5× result for FSR Redstone on an RX 9070 XT in its own 2025 4K comparison, using game-specific settings and test conditions. This is AMD’s lab claim, not an independent benchmark or an RDNA 5 performance estimate.
- The advertised count of more than 400 supported games applies to AMD’s ML-accelerated FSR Upscaling claim; it should not be read as 400 games with frame generation.
Generated frames are not the same as faster game simulation or lower input latency. That is why AMD’s recommendation to use Anti-Lag 2 in games that support it matters as a separate consideration: smoothness, responsiveness, and the number shown by a frame counter are related but distinct outcomes.
How should you choose the setup?
For a straightforward setup, use the game’s native FSR Upscaling and frame-generation controls when both are available. If the title has the required integration but uses an eligible FSR version, try AMD’s Adrenalin-assisted path with the game closed, then relaunch it and enable FSR 3.1 in-game if needed. Use HYPR-RX when you want a broader profile and are comfortable checking which of its several features the game receives.
When an option is absent, verify the title’s integration, FSR version, current driver, and exact GPU eligibility before changing frame-pacing settings. AMD’s current guidance provides a forward-compatible basis for considering RDNA 5, not a guarantee covering every RDNA 5 card, game, or FSR feature.
Frequently Asked Questions
Does FSR change the resolution I selected in the game?
FSR Upscaling renders the game at a lower internal resolution and reconstructs an image for the selected output, so the display resolution and the game’s rendering resolution are not necessarily the same. The quality preset controls that trade-off, and its available labels depend on the game.
Does frame generation make controls respond as if the game were running at the generated frame rate?
No. Frame generation inserts visual frames between rendered ones; it does not make the game simulate input at that same rate. AMD’s recommendation to use Anti-Lag 2 in supported games reflects that responsiveness is a separate concern.
Is FSR 4 the same name as FSR Upscaling?
AMD says it renamed FSR 4 to FSR Upscaling to distinguish the upscaling component from the broader set of FSR “Redstone” features. A title can therefore provide the relevant upscaling feature without displaying the old name.