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Game Guides

Among Us With Friends: How to Play Online and Local Wi‑Fi (Step-by-Step Guides)

October 26, 2026 10 min read

Among Us supports groups of 4 to 15 players online or over local Wi‑Fi. For online games, the most reliable way to assemble friends is to use the game’s Friends List: exchange friend codes, accept requests, and invite people to the host’s lobby. Local Wi‑Fi is also an official mode, but Innersloth’s current public information does not document a complete, current host-and-join menu sequence, so you should confirm the labels in your installed build rather than follow an outdated button guide. Once everyone is in the same session, Crewmates complete tasks and identify the Impostors, while Impostors eliminate and misdirect the crew.

How do I play Among Us with friends?

Choose between an online lobby and a local-Wi‑Fi lobby, then make sure every player is using the original Among Us rather than a separate release such as Among Us 3D or Among Us VR. Innersloth’s current game description states that the original supports 4–15 players online or through local Wi‑Fi. The group needs a way to coordinate invitations and a chat setup that each account is permitted to use.

Know the round objective before anyone joins

At the start of a round, most players are Crewmates and one or more players are secretly Impostors. Innersloth describes the Crewmate win conditions as completing the shared task bar or ejecting the Impostors. Impostors win by killing Crewmates and framing other players, so discussion and voting are as important as movement and tasks.

  • Crewmates: work through assigned tasks, watch for suspicious behavior, report discoveries, discuss evidence, and vote when a meeting occurs.
  • Impostors: remove Crewmates without being identified, create believable explanations, and use confusion during meetings to survive the vote.
  • Everyone: follow the host’s lobby rules and agree on how your group will communicate before the first round.

How do you play Among Us online with friends?

Online play is the best-documented route for a distributed group. Use the game’s online mode to create or enter a lobby, then use Friends List tools to connect the people you actually know. Exact button wording can change between platforms and game builds, so treat the labels below as functions to find in your current client, not as a promise that every screen has the same name.

1. Confirm the group and the player limit

  1. Count the people who will play. Innersloth’s current game page gives an overall range of 4–15 players for online or local-Wi‑Fi sessions.
  2. Decide who will host the lobby. That person will create the session and send or approve invitations.
  3. Have every participant open the original Among Us and sign in when the game requests an account. Account status can affect social and chat functions later.

The 4–15 figure is the range stated by Innersloth for the game page accessed in 2026; it is not a promise that every custom rule, platform screen, or future update will expose identical options.

2. Create an online lobby

From the main menu, select the option for online play and create a lobby. Select the available game settings your group wants, then leave the lobby open while friends connect. Because current interface placement was not documented in the official material used here, use the labels shown by your own version instead of relying on a screenshot from an older guide.

3. Add friends through the Friends List

Innersloth’s Friends List feature includes unique friend codes, friend requests, invitations to a player’s lobby, a recently played-players list, blocking controls, and invite-notification controls. The feature set was described in an Innersloth update from March 2022; the functions are useful for coordinating a group, but their exact location and wording may have moved since that update.

  1. Open the Friends List area and show each other your unique friend codes through a private channel.
  2. Send friend requests to the people you want in the group.
  3. Accept incoming requests, checking the displayed player name carefully before confirming.
  4. With the host in the lobby, use the invitation function to invite accepted friends. If someone played with you recently but is not yet on the list, the recently played-players view may help you find the account.
  5. If an expected invitation does not appear, check the Friends List notification controls and verify that the player has not been blocked. The host can resend an invitation after correcting those settings.

Do not post a friend code publicly if you want a private session. A code is intended to identify an account for a request; it is not a substitute for agreeing who belongs in your lobby.

4. Wait for everyone, then explain the meeting loop

Before starting, tell new players how your group will handle reports and meetings. During a round, a report or meeting pauses normal movement so players can discuss what happened and vote. A Crewmate who has been eliminated cannot continue ordinary discussion in the same way as living players, so agree in advance that eliminated players will not reveal information to the living group.

Use the lobby’s player list to check that the intended people arrived. Once the host starts, Crewmates should work toward the task bar while looking for contradictions in movement, timing, and alibis. Impostors should remember that a convincing explanation can matter as much as a successful elimination.

What should I do if a friend cannot use free chat?

Chat availability is controlled by account and permission status, not simply by the device a player owns. Innersloth’s FAQ gives the route Settings > Data > Chat Type. If the available choices cannot be changed, the FAQ says the player may not be logged in, may not have a full account, or may not have the required parental permission.

Check the Chat Type setting

  1. Open Settings.
  2. Choose Data.
  3. Open Chat Type and review the choices the account is allowed to use.
  4. If the control is locked, stop there and resolve the account or permission issue rather than trying to bypass it.

The FAQ’s wording is conditional: a player who cannot toggle the setting may be missing login, full-account status, or guardian approval. It does not establish one universal age threshold for every country and platform, so do not tell a child to falsify age information or work around a family setting.

Use a permitted fallback for coordination

If a player is limited to a restricted chat mode, the group can still agree on simple, fair communication conventions before the round: use the phrases and controls the account provides, keep discussion focused on observable events, and let the host pause between rounds to clarify rules. Do not pressure a minor to reveal personal information or to change a setting that their parent or guardian has locked.

Can you play Among Us locally with friends?

Yes. Innersloth’s current game page explicitly lists local Wi‑Fi as a supported way to play, with the same overall stated range of 4–15 players. However, the official material available for this guide does not spell out a complete, current sequence for creating a local lobby, finding it on another device, or handling every platform’s network screen.

What you can safely plan

  • Have every player launch the original Among Us on the device they will use.
  • Decide which player will host the local session.
  • Use the local-Wi‑Fi option shown in the current game build and follow the host and join prompts that appear on your devices.
  • Keep the group together while testing discovery before starting a serious round; local menus and wording can differ by platform and version.

These are preparation steps, not a substitute for an official device-specific walkthrough. Do not assume that a menu path from an older video is still correct. Before publishing or relying on exact host/join instructions, verify them against the current build and Innersloth’s support material for the devices in your group.

What the official information does not establish

The current game page confirms availability of local Wi‑Fi, but it does not, by itself, establish a universal list of supported devices, whether a particular platform needs internet access during discovery, or the precise names and order of local-lobby buttons. Those details can be version- or platform-dependent. If the local option is missing, the safest next step is to check the installed game’s version and current official support documentation rather than inventing a network fix.

What is the difference between online and local Wi‑Fi play?

The game rules are the same; the meaningful difference is how devices find the lobby and how the group coordinates invitations. Online play has documented Friends List functions for codes, requests, lobby invitations, recent players, blocking, and invite notifications. Local Wi‑Fi is officially supported, but the currently verified public information does not provide an equivalent, detailed setup sequence.

Question Online with friends Local Wi‑Fi with friends
Connection context Players connect through the game’s online multiplayer mode. Players use the game’s local-Wi‑Fi mode; the current official page confirms support but does not define every network condition.
How friends coordinate Friends List tools include friend codes, requests, lobby invitations, recently played players, blocking, and invite-notification controls (feature set described in Innersloth’s March 2022 update). The official source confirms the mode but does not document a current friend-invite workflow for local sessions.
Stated group size 4–15 players, according to Innersloth’s current game page accessed in 2026. 4–15 players as the overall range stated on the same page.
Exact setup confidence Online lobby and Friends List functions are documented; screen placement can still vary by build. Do not rely on an unverified menu sequence; confirm host and join steps in the current build.

How do I fix common friend and lobby problems?

A friend cannot find the invitation

First confirm that the friend request was accepted and that the host is inviting the correct account. Then check invite-notification controls and the blocked-player list. If the account appears in recently played players but not in the Friends List, send a new request using the person’s unique code and accept it before inviting again.

The group cannot agree on who is in the lobby

Use the host’s player list as the final roster and share friend codes privately. Remove or block accounts that should not be participating, and avoid posting the lobby information in a public channel. Starting only after the intended roster is visible prevents a stranger from taking a place in a small session.

A player can join but cannot communicate normally

Have that player follow Settings > Data > Chat Type. If the control is unavailable, check login and full-account status and ask the parent or guardian to handle any required permission. The player should use only the communication options the account permits.

The local-Wi‑Fi option does not behave like an online lobby

Do not assume that online Friends List invitations apply to local sessions. The official information confirms local-Wi‑Fi support but does not provide a universal current troubleshooting tree, so record the platform and game build and consult the matching official support instructions. Exact discovery behavior may differ between devices.

How can a new group make its first round easier?

Set expectations before launching

Tell first-time players that completing tasks is only one part of the Crewmate role: they must also communicate observations and evaluate votes. Explain that Impostors are expected to mislead, so an accusation is not proof by itself. Agree on whether your group will keep discussions limited to in-game information and whether eliminated players will remain silent about what they saw.

Use a repeatable invitation routine

  1. The host announces that the lobby is open.
  2. Players confirm the host’s account identity privately.
  3. The host sends invitations through the Friends List after requests are accepted.
  4. Everyone checks the visible roster before the host starts the round.
  5. After the round, the host reopens the lobby and repeats the same process for anyone who dropped out.

A consistent routine avoids mixing up similarly named accounts and makes it obvious whether a missing player has an invitation problem or a chat/account restriction.

Is the original Among Us compatible with Among Us 3D or Among Us VR?

No. Innersloth says Among Us 3D is not compatible with the original game. Treat the original Among Us, Among Us 3D, and Among Us VR as separate products when planning a group; everyone must launch the same title for these instructions to apply.

Frequently Asked Questions

Does local Wi‑Fi play definitely work without an internet connection?

The official game page confirms local Wi‑Fi as a multiplayer mode, but the available information does not state whether every platform or build can discover a lobby with no internet connection at all. Check the current support guidance for your devices before promising an offline session.

Why does the Chat Type menu look different from a video I watched?

The documented route is Settings > Data > Chat Type, but account status, parental controls, platform, and later interface changes can alter what appears. A video showing a different screen is not evidence that a locked account should be changed or bypassed.

Can a parent approve chat for a child account?

Innersloth’s FAQ says parental permission can determine whether chat choices are available. The parent or guardian should use the account’s official consent process; children should not evade age or permission controls.

Are Friends List features guaranteed to be in the same menu on every device?

The Friends List feature set was documented in an Innersloth update from March 2022, while current screen placement is not fixed by that announcement. Look for the same functions—codes, requests, invitations, recent players, blocking, and notifications—in the current client rather than following an old screenshot.