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Assassin’s Creed Black Flag Resynced: How New Game Plus Progression and Replay Work

Published 9 min read

Assassin’s Creed Black Flag Resynced starts New Game Plus automatically when you beat the campaign. The mode keeps the progression Ubisoft explicitly lists—levels, skills, weapons, upgrades and cosmetics—while giving enemies and difficulty their own New Game Plus treatment. It is different from replaying one mission or a selected activity: those replay tools revisit individual content, whereas New Game Plus begins another complete campaign. Ubisoft describes five New Game Plus runs as the path to full progression and sets the maximum level at 100, but the available information does not establish five as a hard limit on campaign replays.

This FAQ separates what Ubisoft has confirmed from details that remain unspecified, including exactly which map objectives reset and how a completed save is stored.

What is New Game Plus in Black Flag Resynced?

New Game Plus is a fresh campaign run that preserves important character and equipment development from the completed game. You are not simply teleporting back to an old mission; you are starting the story again with a stronger, more developed version of your character and gear. That makes it the appropriate mode for continuing progression through later runs, while mission and selected-activity replay are better for revisiting a particular piece of content.

Ubisoft’s FAQ treats these as separate features. The campaign restart is the New Game Plus experience. Mission replay and selected-activity replay let you return to individual content without claiming that the entire story has been restarted. The distinction matters if your goal is to test a build through the story, pursue later-run progression, or simply replay a favorite sequence.

How do I unlock or start New Game Plus?

Ubisoft says New Game Plus starts automatically when the campaign is beaten. Its official wording is: “New Game+ just starts automatically upon beating the game.” That means completion, rather than a separately documented menu command, is the trigger established for the mode.

No verified source specifies a particular button sequence, save-slot prompt, or overwrite behavior. Do not assume that a menu path from the original Assassin’s Creed IV: Black Flag applies to Resynced, and do not treat an unverified prompt as proof that a particular save has been replaced. If the game presents additional on-screen choices after completion, follow the labels shown in your current version; the documented rule is simply that beating the game starts New Game Plus automatically.

What carries over in New Game Plus?

Ubisoft explicitly names five retained categories. These are the safe basis for planning a second campaign.

Category What Ubisoft says is retained What that does not establish
Levels Your level progression It does not define how every world or activity record is displayed after the restart.
Skills Unlocked skills It does not promise that every story unlock or tutorial state is skipped.
Weapons Weapons you have earned It does not provide a complete list of weapon-related flags or quest states.
Upgrades Upgrades It does not clarify how each upgrade interacts with newly reopened missions.
Cosmetics Cosmetic items It does not say that every appearance-related collectible or unlock condition is preserved.

These categories support a practical expectation: your character and equipment development are carried into the next campaign. They do not justify saying that “everything” carries over. The consulted Ubisoft material does not settle every collectible, map objective, activity completion flag, or save-state detail, so those items should be treated as unspecified rather than assumed to persist or reset.

What resets, and what is still unknown?

There is no authoritative, exhaustive reset list in the material available for Resynced. In particular, it is not established whether every map marker, collectible tally, optional objective, or activity completion state behaves identically in every New Game Plus run.

  • Confirmed: levels, skills, weapons, upgrades and cosmetics are retained.
  • Not confirmed: universal carryover of all collectibles, map discoveries, objective flags or quest-state records.
  • Not confirmed: whether a completed campaign remains available in a separate slot or can be restored through a particular in-game command.
  • Practical implication: use mission or selected-activity replay when you only want to revisit content, rather than creating a new campaign for a one-off revisit.

This boundary is important because a player can have a fully developed character while still seeing story content and other progression records handled according to the new campaign’s rules. Until Ubisoft documents each category, a complete “nothing resets” or “everything resets” checklist would be misleading.

Is New Game Plus harder?

Ubisoft describes five difficulty settings, a New Game Plus-specific setting, and enemy scaling in New Game Plus. The dedicated setting and scaling indicate that later runs are designed to provide a distinct challenge rather than merely replaying the opening missions with unchanged opposition.

Difficulty selection and enemy scaling are related but not identical. “Five difficulty settings” describes the game’s available settings; enemy scaling describes how opponents are adjusted in New Game Plus. The available information does not establish that every difficulty option can be changed freely at any point during a run, so do not assume you can switch settings whenever you want without checking the current in-game rules.

Enemy scaling also should not be read as a promise that every encounter scales in exactly the same way. Ubisoft’s statement supports the general New Game Plus behavior, not a room-by-room formula, fixed multiplier, or guaranteed level match for every enemy. Expect the mode to account for your retained progression, and use the game’s displayed difficulty options to choose the challenge that fits your run.

Do five New Game Plus runs mean there is a replay limit?

No. Ubisoft describes five New Game Plus runs as the progression path for reaching full progression and identifies level 100 as the maximum level. Those figures explain how the progression system is structured; they do not demonstrate that the campaign becomes unavailable after the fifth restart.

Think of five runs as a milestone: if you want to complete the stated progression track, the fifth run is the point Ubisoft associates with full progression. The level-100 ceiling means additional levels are not expected beyond that maximum. Neither statement proves that you must play exactly five campaigns, nor that a sixth campaign is blocked. A player who wants to replay the story after reaching the progression milestone should distinguish “no further level growth” from “no further campaign access.”

The same caution applies to the word “full.” It refers to the progression description Ubisoft provides, not to a promise that every collectible, map objective, or activity record will be completed automatically. Those systems may follow their own rules, which are not fully specified in the available FAQ material.

Can I replay a mission without starting over?

Yes. Mission replay and selected-activity replay are separate options for returning to individual content. Choose them when your aim is to revisit a mission, encounter or selected activity without beginning another complete story campaign.

New Game Plus is the better fit when you want the campaign’s sequence of missions again while keeping retained progression. Mission or selected-activity replay is the better fit when you want one piece of content, a particular challenge, or a quick return to a previous section. Ubisoft’s description does not provide an exhaustive activity-by-activity list, so it would be unsafe to promise that every side activity or open-world event is replayable through the same tool.

Goal Use What to expect
Play the story again with developed equipment New Game Plus A complete campaign restart with the listed progression categories retained.
Return to one story mission Mission replay Individual-content replay rather than another full campaign.
Revisit a particular optional activity Selected-activity replay A targeted replay feature; the complete list of eligible activities is not specified.
Continue gaining levels beyond the documented ceiling Neither mode provides that guarantee Ubisoft states a maximum level of 100.

Which option should I use for my goal?

Decide based on whether you need a new campaign or a targeted revisit. The following sequence avoids treating replay tools as interchangeable.

  1. Identify the scope. If you want the entire narrative again, select the New Game Plus path that begins after campaign completion. If you want one mission or selected activity, use its replay feature instead.
  2. Check your progression objective. New Game Plus retains levels, skills, weapons, upgrades and cosmetics, making it the mode for carrying a developed build into another campaign.
  3. Choose the challenge deliberately. Review the available difficulty choices and any New Game Plus-specific setting shown by your version. Enemy scaling is part of New Game Plus, so do not assume the opposition will behave exactly as it did in the first run.
  4. Separate milestone from limit. Five runs describe the route to full progression, while level 100 is the stated maximum level. Neither fact is proof that the game blocks a later replay.
  5. Protect against assumptions about saves. Because the documented material does not explain slot management or restoration, do not rely on an assumed overwrite or rollback feature. Read the game’s own confirmation text before accepting any save-related action.

Will New Game Plus delete my completed save?

The available official description does not answer that exact save-management question. It confirms the automatic start after beating the game, but it does not specify whether the completed world is preserved in a separate slot, overwritten, or recoverable through a documented return command.

That uncertainty is different from saying that deletion definitely occurs. Treat the save behavior as version- and interface-dependent until Ubisoft publishes a precise rule. If retaining a previous state matters to you, do not accept a prompt whose consequence you cannot identify, and use the wording presented by your current game build rather than instructions copied from the original release.

Common misunderstandings about Resynced New Game Plus

  • “It carries over everything.” The confirmed list is narrower: levels, skills, weapons, upgrades and cosmetics. Other records are not established.
  • “Five runs is the hard cap.” Five runs are described for full progression; the evidence does not establish a maximum number of campaign replays.
  • “Scaling means every enemy has the same fixed increase.” Ubisoft confirms enemy scaling, not one universal multiplier or encounter-by-encounter formula.
  • “Mission replay is another New Game Plus run.” Mission and selected-activity replay revisit individual content; New Game Plus restarts the campaign.
  • “Rules from the original Black Flag automatically apply.” Resynced is the subject here. Its documented behavior should be used instead of importing assumptions from the earlier game.

What should players watch for after a major update?

New Game Plus behavior can be clarified or changed by a later game update. Recheck Ubisoft’s current FAQ and the wording in your installed version if a patch introduces new progression, difficulty or replay labels. The core distinctions remain useful—campaign restart versus targeted replay, retained progression versus unspecified world-state details—but an updated interface may define save handling or activity eligibility more precisely.

Frequently Asked Questions

How do I unlock or start New Game Plus in Black Flag Resynced?

Ubisoft states that New Game Plus starts automatically when you beat the campaign. The published guidance does not establish a separate activation menu, button sequence or save-slot choice, so rely on the completion flow and the prompts shown by your current version.

What carries over, and what resets in New Game Plus?

The expressly retained categories are levels, skills, weapons, upgrades and cosmetics. Ubisoft has not supplied a universal list covering every collectible, map objective, activity flag or save-state record, so those details should not be presented as guaranteed carryover or reset behavior.

Is New Game Plus harder than a first playthrough?

Ubisoft describes a New Game Plus-specific difficulty setting and enemy scaling, so the mode is designed to account for your retained power. That description does not publish a single scaling formula or guarantee that difficulty can be changed freely throughout a run.

Do I have to stop after five New Game Plus runs?

No documented rule makes five a replay cap. Five runs are presented as the path to full progression, while level 100 is the stated maximum; those milestones do not prove that another campaign restart is blocked.

Can I replay missions without restarting the campaign?

Yes. Mission replay and selected-activity replay are separate from New Game Plus and are intended for returning to individual content. The available description does not enumerate every activity that qualifies, so check the replay choices your version actually exposes.