The best Lethal Company mod depends on what your crew is trying to fix. Use MoreCompany when you need a larger lobby, LobbyImprovements when finding and hosting games is the problem, LethalLevelLoader when another mod requires an API for custom moons and interiors, and ShipLoot when you want the ship to show total scrap value. BiggerLobby advertises up to 40 players, but its current listing is marked Deprecated, so it is a compatibility experiment rather than the default recommendation.
Multiplayer mods are a group-coordination task. The Lethal Company Modding Wiki FAQ puts it plainly: “When in doubt, assume that a mod will only work if everybody on the server has it installed.” Choose one profile, match versions, launch through the same modded profile, and recheck every package against your current game version before starting a run.
How do you choose the best Lethal Company mod?
There is no evidence-based universal ranking of these packages. The useful way to choose is by job: player capacity, lobby discovery and controls, custom-content infrastructure, or information that reduces bookkeeping aboard the ship.
| Mod | Best use | What its package description supports | Multiplayer and compatibility notes | Setup burden |
|---|---|---|---|---|
| MoreCompany | Expanding the player count | A larger lobby than the vanilla game; check the live package page for the current limit and release. | Use it as the one lobby-expansion choice. Everyone joining should install the same mod and version. | Low once the group shares one profile. |
| BiggerLobby | Very large groups that accept higher compatibility risk | The reviewed listing advertises up to 40 players and shows version 2.7.0. | The listing is currently tagged Deprecated. Do not install it with MoreCompany, and do not treat the advertised capacity as proof of current game compatibility. | High, because deprecated status requires extra version checking and troubleshooting. |
| LobbyImprovements | Finding, joining, and controlling lobbies | LAN lobby discovery, direct connection, lobby IDs, password protection, and selected hosting controls. | The reviewed page lists version 1.1.3 for game versions 73–80. That range does not establish compatibility with game version 81. Password protection and some validation features require the joining player to have the mod. | Moderate; networking features need a coordinated client setup. |
| LethalLevelLoader | Loading custom moons and other content | An API/loader for custom moons, interiors, items, unlockables, enemies, story logs, and terrain footstep surfaces; weather effects are marked WIP. | The reviewed page lists version 1.7.13 for game version 81. It is infrastructure, not a playable moon pack by itself. | Moderate; install it when a content mod lists it as a dependency. |
| ShipLoot | Seeing aggregate scrap value on the ship | A community modpack README describes a total-scrap-value display. | The available evidence is not a current package-page compatibility confirmation. Check the live package listing before adding it to a shared profile. | Low if its current dependencies resolve correctly. |
Version labels and compatibility can change quickly. The versions and statuses above reflect pages reviewed on October 4, 2026, not a guarantee that the same releases remain current when you install them.
Which mod is best for more players?
MoreCompany is the straightforward candidate when the vanilla lobby is too small. Treat it as an alternative to BiggerLobby, not as a component to combine with it: the Lethal Company Modding Wiki FAQ says installing both breaks the game.
MoreCompany: the normal large-lobby choice
Create a profile containing MoreCompany, then have every player joining that session import or reproduce the profile. The exact player limit and supported game build are volatile package details, so confirm them on the current listing immediately before your group plays. A player running a different release can fail to join even when the mod name looks identical.
BiggerLobby: advertised capacity with a major caveat
BiggerLobby’s reviewed Thunderstore listing displays version 2.7.0, claims support for up to 40 players, and carries a Deprecated tag. “Up to 40” is the package’s stated capability, not a measured result and not evidence that a 40-player session works on your current game build.
Choose BiggerLobby only if your group has a specific reason to try it and is willing to isolate it in its own profile. Never add MoreCompany to that profile. If the current listing does not name your game version, assume the combination is unverified until the maintainer documents otherwise.
What is the difference between MoreCompany and BiggerLobby?
Both target larger lobbies, but they are mutually exclusive alternatives. MoreCompany is the safer default when its current package supports your game; BiggerLobby advertises a much larger ceiling but is presently marked Deprecated.
| Decision question | MoreCompany | BiggerLobby |
|---|---|---|
| Primary purpose | Increase lobby capacity. | Increase lobby capacity, with an advertised ceiling of 40 players. |
| Current status in the reviewed listing | Check the live listing; no fixed version is established here. | Version 2.7.0, tagged Deprecated. |
| Can it be installed with the other expansion? | No. Installing both breaks the game. | No. Use a separate profile if you evaluate it. |
| Who needs it? | Everyone joining the modded lobby should use the same version. | Everyone joining the modded lobby should use the same version. |
| Best reason to select it | A group wants more than the vanilla player count with a conventional setup. | A group specifically needs the advertised high capacity and accepts deprecated-package risk. |
Which Lethal Company mod improves lobby discovery and hosting?
LobbyImprovements is the goal-specific choice for lobby management. Its package description includes LAN lobby discovery, direct connection, lobby IDs, password protection, and selected hosting controls, so it addresses a different problem from player-capacity mods.
When its features help
- Use LAN discovery when players on the same local network have trouble seeing one another’s lobby.
- Use direct connection or a lobby ID when the normal browser is unreliable or you want to give friends a precise joining route.
- Use password protection or invite-oriented controls when you do not want an open lobby.
Some of those controls validate the joining client, which means the person joining must also have LobbyImprovements. Do not assume that a host-only installation provides every feature to an unmodded client.
The game-version warning
The reviewed listing reports version 1.1.3 for game versions 73 through 80. That range does not cover game version 81, so you must check the current package page before relying on it with an up-to-date game. If the maintainer has not published a compatible release, use the unmodded lobby browser or another package whose support statement includes your build.
What does LethalLevelLoader do?
LethalLevelLoader is an infrastructure mod and API, not a moon or content pack. Install it when a custom-content package lists it as a dependency; installing it alone does not give you a new destination to visit.
Content it can make available
The reviewed page describes support for custom moons, interiors, items, unlockables, enemies, story logs, and terrain footstep surfaces. Weather effects appear on the page as WIP, so treat weather support as unfinished rather than as a guaranteed gameplay feature.
Version alignment
The reviewed release is version 1.7.13 for game version 81. That is a useful compatibility anchor for a current profile, but a content pack can require a different loader release. Read the content pack’s dependency declaration and keep the loader version it supports instead of blindly copying a version from another profile.
How to troubleshoot a custom-content failure
- Confirm that the content package explicitly lists LethalLevelLoader as a dependency.
- Check that the loader and content package both support your installed game build.
- Install the dependency through the same manager profile as the content package so its required libraries are resolved together.
- Have every player use the resulting profile when the content changes the shared game world.
Is ShipLoot a useful quality-of-life mod?
ShipLoot is a sensible candidate for crews that lose time estimating the value of scrap already stored aboard the ship. A community modpack README describes a display of aggregate scrap value, which can make quota decisions and end-of-round checks easier.
That evidence is weaker than a current package page: it does not establish the present release, dependencies, or game-version support. Before adding ShipLoot to a shared profile, inspect its live package listing, verify that its dependency chain installs cleanly, and remove it if it is abandoned or incompatible with your build. Do not confuse a total-value display with a guarantee that every item has been appraised correctly under another mod’s custom economy.
How do you install Lethal Company mods for a group?
Nearly every mod is a .dll plugin loaded by BepInEx. A mod manager is the least error-prone route because it installs BepInEx, resolves dependencies, creates profiles, and gives the group a reproducible loadout.
Install through a manager
- Choose one manager supported by your operating system. The installation guide discusses Thunderstore Mod Manager, Gale, and r2modman; their platform support and interface differ, so the whole group should settle on a practical common option.
- Create a new Lethal Company profile rather than modifying a profile you already use for unrelated experiments. Give it a descriptive name such as “MoreCompany co-op” or “Custom moons.”
- Install the desired package from the manager. Let it install BepInEx and every listed dependency instead of copying only the visible mod file.
- Open the profile’s installed-mod list and remove conflicts. In particular, choose either MoreCompany or BiggerLobby, never both.
- Launch the game with the manager’s modded launch command. Starting the vanilla game directly can bypass the profile and produce an apparently broken installation.
- Test the host profile alone, then invite one other player before adding several additional packages. This narrows the cause if the game fails to load or the lobby cannot be joined.
Share the exact profile
Use the manager’s profile export or sharing function so every player receives the same package versions and dependencies. The joining group should launch that imported profile rather than manually selecting packages by name. If a manager reports a dependency conflict, stop and resolve it before anyone starts a save; a partially matching installation is harder to diagnose than a clean profile.
Manual installation
Manual setup is possible because BepInEx loads plugin DLLs, but it creates more opportunities for missing dependencies, stale files, and version drift. Use it only when a package’s instructions require a manual file or when your group understands the BepInEx directory structure; otherwise a manager profile is easier to reproduce and remove.
Do all players need the same mods?
For gameplay-changing and lobby-affecting packages, assume yes. The modding FAQ’s rule is to assume that everyone on the server needs the mod, and the MoreCompany/BiggerLobby guidance specifically requires the same chosen expansion and version for the joining group.
There are client-side and cosmetic exceptions. A package may state that only the local player needs it, but that status belongs to the package’s own documentation; do not infer it from the fact that a mod appears visual. If a package changes lobby validation, world generation, items, enemies, or player capacity, coordinate it across the group.
A practical group checklist
- Everyone is on the same game build.
- Everyone has the same profile name or exported profile contents.
- Every package and dependency resolves to the same version.
- No profile contains both MoreCompany and BiggerLobby.
- The host and joiners launch through the manager’s modded option.
- Any package claiming client-side or cosmetic operation has been checked against its current documentation.
Why does “I installed MoreCompany/BiggerLobby and it doesn’t work” happen?
This exact complaint usually indicates a mismatch, a bypassed modded launch, or a conflict between the two lobby-expansion packages. Work through the branches below rather than reinstalling everything at random.
The game starts vanilla
Launch from the manager’s modded profile, not the normal game shortcut. If the manager’s profile does not show BepInEx or the package, recreate the profile and let the manager reinstall the dependency.
The host loads but a friend cannot join
Compare the two players’ profile package lists and versions. Have the joining player use the same lobby-expansion mod as the host, then verify that neither profile contains the other expansion. A different version can be enough to prevent a connection even when both players use the same mod name.
The game crashes after adding both expansions
Remove one immediately and restore a profile containing only the chosen expansion. The FAQ says MoreCompany and BiggerLobby together break the game; they are not additive capacity upgrades.
A very large lobby is unstable
Do not treat BiggerLobby’s “up to 40 players” statement as a performance guarantee. Confirm that the current listing supports your game build, test a smaller group, and keep a separate profile so you can return to a supported setup without disturbing your other mods.
Custom moons fail after a version change
Check the loader and content package dependency declarations as a pair. LethalLevelLoader is an API layer, so a loader update can require corresponding updates from the content package; a package that worked on an older game build is not automatically valid on a newer one.
Which mod setup should different groups use?
Build the smallest profile that solves your actual problem. Fewer moving parts make it easier to identify a bad dependency and keep the whole group synchronized.
Four-player crew that wants a larger lobby
Start with MoreCompany alone, after confirming its current game-version support. Add LobbyImprovements only if lobby discovery, direct joining, or hosting controls are also needed.
Large group evaluating a 40-player claim
Put BiggerLobby 2.7.0, if it is still the current listing, in a separate experimental profile. Its Deprecated tag means you should not make it the only profile your group has, and you should not combine it with MoreCompany.
Group building a custom-content campaign
Install the content package and the exact LethalLevelLoader release it requires. Add one content family at a time, export the profile, and have every player use that exported setup before entering a shared world.
Crew that only wants better information
Evaluate ShipLoot after confirming its current package status. Keep the rest of the profile unchanged so you can tell whether a failed load comes from the value display or from an unrelated dependency.
LAN party with unreliable lobby browsing
Evaluate LobbyImprovements for LAN discovery, direct connection, or lobby IDs. Remember that password and validation features can require the joining client to install it, and verify its current game-version range before depending on it.
What should you verify before every modded session?
Mod status changes faster than the game’s core controls. A five-minute pre-session check prevents most avoidable “it worked last week” failures.
- Open each package’s current listing and confirm its status is not Deprecated or abandoned for your game build.
- Record the exact versions of lobby, loader, content, and dependency packages in the shared profile.
- Confirm that every player imported the same profile and is launching through the manager.
- Check for mutually exclusive packages, especially the two lobby-expansion mods.
- Start with the host and one joiner, then add the rest of the group.
- If a failure appears, remove the newest package first and retest before changing several variables at once.
This process matters especially for LobbyImprovements, whose reviewed 73–80 support range does not establish support for game version 81, and for BiggerLobby, whose reviewed listing is Deprecated. LethalLevelLoader’s reviewed 1.7.13 release is listed for game version 81, but dependent content packs still control which loader release they need.
What are the limits of “best” in this list?
Package descriptions establish intended features, not a comparative benchmark. There is no qualifying study here that proves one mod has the best stability, frame rate, download count, or multiplayer performance. Thunderstore popularity and community recommendations can help you discover candidates, but they are not substitutes for a current compatibility statement.
Use the goal-based picks as a starting decision, then validate the live package page and dependency notes for your exact game build. If the page is silent about your version, the honest label is “unverified,” not “compatible.”
Frequently Asked Questions
Can I install LethalLevelLoader without downloading a custom moon?
Yes, it can be installed as a dependency, but it does not add a playable moon by itself. You need a separate content package that uses its API, and that package may require a particular loader release.
How can I tell whether a mod is client-side only?
Read the package’s current documentation for an explicit client-side or cosmetic designation. If it changes the lobby, world, items, enemies, or player count and the page does not clearly exempt joiners, use the safer assumption that the whole group needs it.
Why can a lobby ID work when the lobby browser does not?
A direct-connection or lobby-ID feature gives players a specific route to the host instead of relying on discovery results. It can bypass a discovery problem, but it does not remove version or dependency requirements.
Should I use a separate profile for deprecated mods?
Yes. Isolating a deprecated package prevents its files and dependencies from interfering with a supported profile. It also lets the group switch back quickly if the game updates or the package stops loading.