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Conan Exiles Server Admin Commands and How to Use Them

October 26, 2026 11 min read

To use Conan Exiles server admin commands, set an AdminPassword in ServerSettings.ini, join the server, open the command interface, and run MakeMeAdmin [AdminPassword]. When the game confirms that admin rights were granted, you can use commands such as God, Ghost, ShowPlayers, GetServerHealth, and live server-setting controls. Run MakeMeNormal when you are done.

This guide explains the complete setup for local play and dedicated servers, keyboard shortcuts, command syntax, platform limitations, networking defaults, safe testing practices, and the difference between administrative console commands and ordinary chat commands.

What are Conan Exiles admin commands?

Admin commands are privileged console instructions that let an authorized player inspect a server, test gameplay systems, change some live settings, control purge events, and alter player or world state. They are different from normal chat commands: administrative commands are entered through the command interface or Admin Panel, while chat commands begin with a slash and are intended for communication and emotes.

Admin access is not granted merely because you own the server or created a local game. The server must have an administrator password, and the character using the commands must authenticate with that password after joining. The exact commands available can vary by platform and game build, so test unusual or destructive commands on a disposable world first.

How do I configure an administrator password?

For a dedicated server, place the password in ServerSettings.ini under the [ServerSettings] section. The relevant entry is:

[ServerSettings]
AdminPassword=YOUR_DESIRED_ADMIN_PASSWORD

Replace the example value with a password that is not shared with ordinary players. Save the file, then restart or reload the server as appropriate for your installation. If the file already has a [ServerSettings] section, add or edit the AdminPassword line there rather than creating a second section.

Where are the dedicated-server files?

Funcom’s dedicated-server instructions use the ConanSandbox/Saved/Config/WindowsServer/ configuration path. The server name and ordinary connection password are documented in Engine.ini under [OnlineSubsystem]:

[OnlineSubsystem]
ServerName=YOUR_SERVER_NAME_HERE
ServerPassword=YOUR_DESIRED_PASSWORD_HERE

The administrator password belongs in ServerSettings.ini, not in the [OnlineSubsystem] block. Keeping those credentials separate makes it possible to give players a connection password without giving them administrative access.

How do I start a dedicated server?

The official instructions document starting the server with either StartServer.bat or ConanSandboxServer.exe. Start the server after saving the configuration, allow it to finish loading, and then join with the character that should receive admin privileges.

How do I become an admin after joining?

Use this sequence whenever you need to enter or leave admin mode:

  1. Set AdminPassword in ServerSettings.ini.
  2. Restart or reload the server if the configuration change requires it.
  3. Join the server with the intended administrator character.
  4. On supported PC controls, open the command interface with Insert or ~.
  5. Enter MakeMeAdmin [AdminPassword], replacing the bracketed text with the actual password.
  6. Look for the in-game Admin Rights Granted confirmation.
  7. When finished, run MakeMeNormal, or log out and back in to leave the elevated state.

Do not type the square brackets shown in documentation. For example, if the password is ExamplePass42, the command is MakeMeAdmin ExamplePass42. Treat the password as sensitive: anyone who knows it can attempt to become an administrator.

Can I enable admin mode in local or single-player play?

For local or single-player use, the official wiki also exposes a Make Me Admin control through Settings → Server Settings. This route avoids typing the password in the console, but it still changes the privilege state of the current game.

How do I open the command interface and Admin Panel?

The command interface and Admin Panel are separate tools. On supported PC keyboard layouts, press Insert or ~ to open the command interface. The Admin Panel uses Ctrl+Shift+C or Shift+Insert on supported controls.

Key bindings can differ by platform, layout, or game version. If a shortcut does nothing, check the current in-game keybinding screen rather than repeatedly entering commands. Console players may need to connect a USB keyboard; the official admin-panel documentation specifically warns that a keyboard may be required on console.

What should I do if the panel opens but a command does not?

  • Confirm that the character has received the Admin Rights Granted message.
  • Make sure the command is being entered in the administrative interface, not in ordinary chat.
  • Check spelling, spaces, capitalization, and any required player-name or value argument.
  • Try a harmless diagnostic command such as ToggleDebugHUD before testing a command that changes the world.
  • On console, verify that the connected keyboard is recognized and that the current control scheme supports the shortcut.

Which player and testing commands are most useful?

The following commands cover common invulnerability, movement, visibility, targeting, and player-management tasks. They affect the administrator unless a target is explicitly named.

Command What it does Typical use
God Toggles invulnerability. Testing combat or construction without normal damage. The Cursewall remains an exception.
Ghost Enables ghost, flying, and noclip behavior. Inspecting builds, reaching inaccessible locations, or moving through geometry.
Walk Exits fly or ghost mode. Returning to ordinary movement after using Ghost.
NoSprintCost Removes stamina drain while sprinting. Movement and traversal tests.
Cloak Hides the player from NPCs, including while attacking. Testing an encounter without normal NPC detection.
Invisibility Makes the player invisible. Observing an area without being visually detected.
ToggleDebugHUD Displays coordinates and diagnostic or player data. Recording a location or checking state while troubleshooting.
ViewPlayer [PlayerName] Moves the camera into a target player’s view. Observing another player’s position or perspective.
ViewSelf Returns the camera to your own character. Ending a ViewPlayer session.
ShowPlayers Lists connected players, Steam names, and IDs. Finding the exact identity needed for a targeted command.
PlayerCanBuildEverywhere [PlayerName] Allows the named player to build where building is disabled. Temporary construction access in a restricted area.
DamageTarget [Value] Applies the specified damage to the object or NPC under the crosshair. Testing durability, combat damage, or a selected target.
BroadcastMessage [Message] Sends a pop-up message to every online player. Warnings, maintenance notices, or event announcements.

Use the exact player name expected by the game. If names overlap or contain spaces, the wiki notes that Steam names may need quotation marks. Run ShowPlayers first and copy the displayed identity rather than guessing.

How do I inspect server health and change settings live?

Three commands are especially useful when diagnosing performance or checking configuration without immediately editing files.

Command Output or effect Important condition
GetServerHealth Prints FPS, player count, spawned actors, bases, building parts, and level-of-detail information to the console. Use it to capture a snapshot before and after a change.
GetAllServerSettings Lists available server settings. Useful for discovering the setting key accepted by a live update.
SetServerSetting serverSetting[FString] Value[FString] Changes a ServerSettings.ini value while the server is running. The wiki notes that quotation marks are required; enter the setting key and value as quoted strings.

In practice, use GetAllServerSettings to identify the available key, then issue the corresponding SetServerSetting command with quotation marks around both arguments. Keep a written record of the original value before changing it. A live change may not persist through a restart unless the server writes it back to its configuration, so verify the file and test the setting after the next restart.

These commands require a connected player with admin privileges. A hosting control panel may let you restart or edit files but does not necessarily provide an in-panel command-input channel for automated tasks; the administrative command must still be entered through the game or another supported remote mechanism.

Which purge commands are available?

Administrative purge commands let you fill or empty meters, start a purge, end it, and advance phases or waves. The official command table includes:

  • FillPlayerPurgeMeter
  • FillPlayerClanPurgeMeter
  • EmptyPlayerClanPurgeMeter
  • FillClanPurgeMeter
  • FillAllClanPurgeMeters
  • StartPlayerPurge
  • EndPurge
  • StartNextPurgePhase
  • StartNextWave

Availability is not uniform across every mode. The command table marks some purge commands as single-player-only and includes spelling or availability caveats. Test one on a copied or non-production world before using it on a live community server, and check the result after each phase rather than issuing several purge commands at once.

What is the difference between admin console commands and chat commands?

Chat commands use slash syntax and do not replace the administrative console. The documented chat commands are:

Chat command Purpose
/s or /say Local chat.
/c or /clan Clan chat.
/g or /global Global chat.
/me [text] Displays an action description.
/emote [emote_name] Triggers an emote.

Entering /say or another slash command cannot grant administrator privileges. Authenticate with MakeMeAdmin in the command interface first, then use chat separately for player communication.

How do local, self-hosted, and rented server setups differ?

The same admin commands can be used in several environments, but responsibility for files, networking, automation, and recovery changes considerably.

Setup Where configuration is edited RCON and automation Ports and firewall Platform, mods, and recovery
Local or single-player In-game Settings → Server Settings for the Make Me Admin control; local files may also be used. Not stated for local play. No public-server firewall configuration is normally required. Controlled by the local game and available platform features; maintain your own world backups.
Self-hosted dedicated server ConanSandbox/Saved/Config/WindowsServer/Engine.ini and ServerSettings.ini. RCON is documented on TCP 25575; automated command-input support depends on the software you use. You must configure firewall and port forwarding for the server’s documented ports. You control platform and mod files, updates, and backup or rollback procedures.
Rented dedicated hosting Provider file manager or control panel, if supplied; exact paths and controls are provider-dependent and not stated. Availability and automation controls depend on the provider and are not stated. The provider may manage firewall rules, but the exposed ports and access policy still require verification. Mod support and backup retention vary by provider; confirm the terms before relying on them.

If you need repeatable scripts, remote administration, or direct file access, a self-hosted or appropriately configured dedicated environment is more flexible than local play. If you prefer managed networking, confirm that the host exposes the configuration files and recovery controls you actually need before moving a world.

Which network ports does a dedicated server use?

Funcom’s dedicated-server documentation describes these default ports:

Port Protocol Documented role
7777 UDP Game traffic.
7778 UDP Pinger traffic.
27015 UDP Server query.
25575 TCP RCON.

The same documentation states that the server listens by default on UDP 27015 and UDP 7777. It also describes a mod-download port offset for PC and Epic Games Store transfers. Verify the exact values against the current server build, launch arguments, hosting panel, and firewall rules before publishing a server or opening ports to the internet.

What if players cannot connect?

  • Confirm that the server is running with the intended configuration files.
  • Check that the game, pinger, query, and RCON ports are not blocked by the operating-system firewall or router.
  • Verify that a changed port is reflected in the server launch configuration and in the connection information given to players.
  • Check the mod-download offset when PC or Epic Games Store clients are transferring mods.
  • Do not expose RCON publicly without an access-control plan; the port is a remote administration surface, not a substitute for the in-game password workflow.

How do I troubleshoot a command that fails?

The game says the password is wrong

Confirm that AdminPassword is under [ServerSettings] in the server’s active ServerSettings.ini. Check for a typo, an old server instance still running, or a change that has not been loaded because the server was not restarted or reloaded. Join again after correcting the file and run MakeMeAdmin exactly as shown.

The command interface will not open

Try both documented PC shortcuts, Insert and ~, then inspect the current keybindings. On console, connect a USB keyboard if required and remember that the Admin Panel shortcut is separate from the command-interface shortcut.

A targeted command affects the wrong player or nothing happens

Run ShowPlayers and use the displayed player identity. Names with spaces or overlapping Steam names may require quotation marks. Make sure the intended player is online and that the command’s scope is not limited to the crosshair target, the named player, a clan, or the entire server.

A live setting change appears to do nothing

Use GetAllServerSettings to confirm the setting key, include the required quotation marks in SetServerSetting, and test one value at a time. Some settings may require a restart or may affect only newly spawned objects; the command documentation does not promise identical live behavior for every setting.

A purge command is unavailable

Check whether the command is restricted to single-player use or has a documented spelling caveat. Move the test to a non-production world instead of repeatedly trying a command that may be unsupported in the current mode.

How can I use admin commands safely?

Admin commands can alter players, structures, NPCs, purge state, and server-wide settings immediately. Use a small change-and-verify loop:

  1. Record the current setting or world state.
  2. Confirm the command’s target: crosshair object, named player, clan, all players, or the entire server.
  3. Announce disruptive work with BroadcastMessage [Message] when players are online.
  4. Run one command and observe the result.
  5. Capture diagnostics with GetServerHealth when investigating performance or population issues.
  6. Undo the change, run MakeMeNormal, or restore the world if the outcome is not intended.

Do not experiment with destructive building-removal commands or purge manipulation on a live world until a backup and rollback plan exists. Keep the administrator password private, limit who receives it, and leave admin mode when the task is complete so ordinary play is not accidentally performed with elevated privileges.

What should a server owner remember?

  • AdminPassword belongs in ServerSettings.ini under [ServerSettings].
  • MakeMeAdmin [AdminPassword] activates admin mode after you join; MakeMeNormal leaves it.
  • Insert or ~ opens the command interface on supported PC controls, while the Admin Panel has its own shortcut.
  • God, Ghost, ShowPlayers, GetServerHealth, GetAllServerSettings, and SetServerSetting cover the most common testing and management jobs.
  • Dedicated-server defaults documented by Funcom include UDP 7777, UDP 7778, UDP 27015, and TCP 25575, but current builds and hosting setups must be checked.
  • Console players may need a USB keyboard, and some commands or Admin Panel functions vary by platform.

Frequently Asked Questions

Can I give another player admin access without sharing my main password?

The documented workflow uses the server’s administrator password with MakeMeAdmin; it does not describe separate per-player command roles. If another person must administer the world, treat the password as a shared privileged credential and change it when that access should end.

Why do player names sometimes need quotation marks?

The game can distinguish players by their displayed Steam identity, and overlapping names can make an unquoted argument ambiguous. Use ShowPlayers first, then copy the exact name and quote it when the name contains spaces or needs disambiguation.

Can a console player use every PC admin command?

Not necessarily. Keyboard access may be required on console, and the documentation specifically warns that Teleport or Summon Player may not be available on PS4; command availability should therefore be checked on the target platform.

Is RCON the same thing as the in-game command interface?

No. RCON is a separate remote-administration service associated with the documented TCP 25575 port, while the in-game interface is opened by a player who has authenticated as an admin. Whether a host or tool can send commands through RCON depends on that environment’s implementation.