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Could Sony Reverse Its PS5 Physical-Disc Plan? What NIS America’s President Actually Said

Published 11 min read

No reversal has been announced. Sony Interactive Entertainment still says production of discs for all new PlayStation games will end in January 2028. Kenzo Saruhashi, CEO of Nippon Ichi Software and president of NIS America, said Sony is hearing customer feedback and that discussions could change, but he offered no commitment from Sony. Sony CFO Lin Tao’s later earnings-call comments point to a cautious implementation of the announced policy, not an imminent U-turn.

That leaves three separate questions: what happens to games already scheduled for disc release, whether publishers can keep selling collector editions, and whether “code in a box” packages can replace ordinary discs in some regions. Here is what is confirmed, what remains possible and what PS5 owners should do now.

Is Sony reversing its PS5 physical-disc decision?

No. As of October 2026, Sony has not announced a reversal, exemption or delay. Its published policy remains that physical game-disc production for new PlayStation-console releases will be discontinued from January 2028.

The wording matters. Sony’s announcement concerns new games releasing from January 2028 onward; it does not remove discs from games released, or already scheduled for disc release, before that month. Saruhashi’s remarks show that a major publisher is communicating its concerns and that Sony is listening. They do not establish that Sony has changed its policy.

The most accurate reading is therefore: Sony’s decision is official, while a future adjustment is possible but unconfirmed. Treat headlines saying Sony “will” restore discs as speculation unless Sony Interactive Entertainment publishes a new statement.

What did the NIS America president say about Sony’s plan?

At PAX West, Kotaku asked Kenzo Saruhashi whether NIS America might move toward “code-in-a-box” releases if ordinary discs disappear. Saruhashi replied that, in discussions with Sony, he believed the company was hearing substantial customer feedback. He added that the announced destination could change in the future, saying, “It’s possible that the discussion may change in the future, so we’ll have to see what happens, what comes of it.”

He also stated NIS America’s own position clearly: “We, for our part, intend to continue making those physical editions and delivering the exceptional quality that our customers are expecting of us.” That is a commitment from NIS America to pursue physical and limited-edition products where it can, not a promise that Sony will continue manufacturing standard game discs for every publisher.

Kotaku reported that Saruhashi had no additional information beyond what was publicly known. His comments should be understood as an account of ongoing publisher discussions and a statement of intent, rather than an inside confirmation of a policy reversal.

What exactly did Sony announce for January 2028?

In a July 1, 2026 announcement, Sony Interactive Entertainment said: “As consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital, physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028.”

The same announcement establishes three practical rules:

  • Games released before January 2028 are not affected.
  • Games already scheduled for disc release before January 2028 are not affected.
  • New games after the cutoff will be sold through PlayStation Store and retailers in digital formats.

Sony’s current PS5 product page repeats the January 2028 notice. It lists a PS5 console with an integrated Blu-ray drive and a PS5 Digital Edition without a drive; the slim Digital Edition can be upgraded with a separately sold removable drive. The product-page language does not say that ordinary new-game discs will continue after the announced cutoff.

Why do Sony’s CFO comments argue against an imminent U-turn?

After Sony’s first-quarter 2026 earnings announcement, CFO Lin Tao described the decision as one made after careful consideration: “And so, when we think about the future, we put a lot of thought and time, and we cautiously considered this, and we came to this conclusion, and we’re going to cautiously move this forward.”

Tao also said Sony wants to keep exploring how to engage players in a future digital ecosystem. Together, those comments indicate that Sony is proceeding carefully with the announced transition while studying how players respond. They leave room for operational changes, but they are not language associated with an abandoned plan.

No available Sony announcement says that ordinary physical production has been restored after January 2028. Until that changes, the official baseline remains the July 2026 policy.

Will PS5 games still come on discs after January 2028?

Some will, if they are released or scheduled for disc release before January 2028. For new releases beginning in January 2028, Sony’s announcement says physical game-disc production will stop. That does not necessarily mean every physical-looking package disappears; a retailer may sell a box containing a download code instead of a pressed disc.

Games already on the market

Existing PS5 and PS4 discs remain usable on compatible hardware. Sony’s cutoff is about producing discs for new releases, not remotely disabling discs that customers already own. A disc copy can continue to install and launch under the console’s normal compatibility and account requirements.

Games announced for an earlier disc window

If a publisher has a disc release scheduled before January 2028, Sony’s announcement says that release is not affected. Delays, regional availability and stock levels are separate questions that publishers and retailers must communicate; the cutoff itself does not cancel those previously scheduled editions.

New games after the cutoff

For a new game launching from January 2028, the confirmed Sony route is digital distribution through PlayStation Store and retailers’ digital channels. A publisher could still offer a boxed code or a special collector package, but no Sony statement currently guarantees that option.

What is “code in a box” for PlayStation games?

A code-in-a-box package is a retail box containing a redemption code rather than a game disc. The buyer receives a physical product to display or give as a present, then redeems the code through the platform account and downloads the game. The format is already used for some games in North American retail, according to Sony’s comments to retailers.

Sony has indicated that regional approaches may differ. That means a code package could appear in one market while another receives only a digital listing, depending on retailer relationships, consumer demand and local publishing arrangements.

Format Resale and trade-in Collection and preservation Access requirements Fit for collector editions
Pressed game disc A disc can generally be lent, traded or sold as a physical item, subject to the game’s own online requirements. Provides a tangible artifact and may retain playable data; long-term access can still depend on patches, hardware and platform support. Requires compatible disc hardware; updates or online features may still require downloads and an account. Strong fit for NIS America-style limited editions built around a physical game.
Code in a box The box can be resold, but the redeemed code is normally tied to the purchaser’s account and cannot be transferred after redemption. Preserves packaging and artwork, while the playable copy depends on account entitlement and download availability. Requires an account, code redemption, storage and a download; access depends on the platform’s code and server systems. Can support elaborate packaging, but it is not equivalent to owning a disc.
Pure digital purchase No physical item to trade in or lend; transfer follows the platform’s account rules. Packaging is absent and continued access depends on the account and platform availability. Requires an account, download and sufficient storage; online services may be needed for activation or updates. Can be paired with merchandise, but the game itself is not a physical collectible.

The distinctions in the table are practical implications of how each format works, not a Sony guarantee about every future product. A code in a box can preserve retail shelf space and publisher artwork, but it cannot provide the same resale, lending or offline ownership characteristics as a disc.

What would the change mean for collectors and preservation?

The Entertainment Retailers Association’s CEO Kim Bayley summarized the physical-media case this way: “A disc can be shared with family, traded in, collected, preserved and, crucially, still played years from now.” Those properties explain why the policy matters beyond packaging.

A disc gives a household a transferable object. It can move between owners, remain in a collection and provide at least some game data without relying on a store listing. That does not guarantee permanent playability: many modern games need patches, servers or account authentication, and optical media can deteriorate. It does, however, give preservationists and owners a different layer of control from a license that exists only in an account.

Code-in-a-box packages retain a physical box, manual-style inserts or artwork when a publisher chooses to include them, but redemption changes the ownership model. Once used, the code generally represents an account entitlement rather than a transferable game copy. A collector edition can therefore remain physically impressive while offering less independent access to the software.

Can I still play my PS5 and PS4 discs?

Yes, provided you use compatible hardware and the disc is supported by the console. Sony’s disc-equipped PS5 is designed to play PS5 and PS4 games on Blu-ray discs. Existing discs are not scheduled to stop working because of the January 2028 production decision.

Buyers choosing the slim PS5 Digital Edition have another option: Sony says its separately sold PS5 Disc Drive is compatible with the CFI-2000 and CFI-2100 slim model groups and supports 4K Ultra HD Blu-ray, Blu-ray and DVD discs. Check the model number and the drive’s current regional availability before buying; Sony’s product page is the authority for compatibility and stock.

Adding a drive later does not turn a future digital-only game into a disc release. It is useful for playing an existing PS5 or PS4 collection, buying pre-2028 disc releases and watching supported optical media.

Why does this matter to NIS America’s limited editions?

NIS America has built a recognizable business around physical and limited-edition releases that combine a game with packaging, art books, soundtracks, figures or other collectibles. Saruhashi’s statement indicates that the company intends to keep making those editions and delivering the quality its customers expect.

The unresolved issue is the game medium inside a post-2028 package. NIS America could use a disc where manufacturing remains available, a code-in-a-box format, or a package whose physical contents are primarily merchandise. The company has not announced a universal post-2028 format, so each edition’s product listing will matter.

For collectors, the key checks will be whether the box contains a disc or a code, whether the code is region-specific, whether redemption is required before a date, and whether the package includes the complete game or a download that needs substantial updates.

How could retailers and publishers be affected?

Sony told retailers it had communicated the change early to hear partner concerns and seek a “win-win” outcome. Retailers lose some of the advantages that made discs distinctive: a product that can be stocked, displayed, resold and traded after purchase. Digital cards and code packages can preserve a shelf presence, but their resale value and inventory rules differ.

Publishers may gain simpler distribution and avoid pressing, shipping and handling discs, while still selling premium packaging in selected markets. They also take on questions about code activation, download size, regional restrictions and customer support when a redemption fails. These are forward-looking business implications, not figures Sony has quantified.

Regional variation is likely to be important. Sony’s comments specifically leave room for different approaches by market, so a North American retailer assortment should not be treated as a worldwide promise.

What should PS5 buyers do before 2028?

  1. Choose hardware for the library you actually own. If you buy or borrow discs, the disc-equipped PS5 or a compatible slim Digital Edition plus the PS5 Disc Drive preserves that option.
  2. Check edition descriptions carefully. “Physical,” “boxed,” and “collector” do not prove that a disc is included. Look for an explicit statement that the package contains a game disc.
  3. Keep purchase records and codes. Code-in-a-box products depend on successful redemption, so retain the receipt and packaging until the game is attached to the correct account.
  4. Separate the cutoff from availability. A pre-2028 disc release can sell out, go out of print or vary by region even though it is not covered by the January 2028 discontinuation.
  5. Watch official announcements. A genuine reversal would need to come from Sony Interactive Entertainment or a publisher’s formal release information, not an interpretation of an interview.

What evidence would show that Sony has changed course?

The clearest signs would be a new Sony Interactive Entertainment announcement changing the January 2028 date, a product or retailer policy that explicitly confirms pressed discs for new post-cutoff games, or formal publisher guidance describing a continuing disc-production program. Statements that Sony is listening, reviewing feedback or considering regional options do not by themselves meet that standard.

Until such evidence appears, Saruhashi’s comments are best treated as cautious optimism from a publisher that values physical editions. Sony’s own public position remains a careful implementation of the digital-first plan.

Frequently Asked Questions

Will PS5 disc games become rare before January 2028?

The cutoff does not set a guaranteed production quantity or stop date for individual titles. Availability will depend on each publisher’s schedule, manufacturing runs and retailer stock, so a specific game can become scarce before the policy takes effect.

Can a redeemed code-in-a-box game be sold to someone else?

Usually the unused code is the transferable part. After redemption, the entitlement is generally attached to the account that used it, so the box and any merchandise may be resold but the game license normally cannot be moved to another account.

Will PS4 discs work in every PS5 model?

A PS5 model with a disc drive can read supported PS4 Blu-ray games. A Digital Edition requires the compatible removable drive, and the drive’s model compatibility should be checked against Sony’s current specifications.

Does a physical disc always let a game run offline?

No. Some games require a first-time download, account sign-in, patches or continuing online services. A disc can supply the base software and remain useful for preservation, but offline behavior is determined by the individual game.