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GTA 6 HUD and UI Icons Explained: Health, Stamina, Focus, Wanted Stars, and More

October 26, 2026 10 min read

The public GTA 6 footage shows a context-sensitive HUD built around health, stamina, and focus meters, with a minimap, weapon and ammunition information, a weapon wheel, and a wanted display. A secondary guide also identifies an oxygen meter during scuba sequences. These symbols reveal the broad systems Rockstar chose to show, but they do not yet establish exact drain rates, recovery rules, upgrade thresholds, or final release customization. Read the interface as evidence from the official Extended Look video, not as a complete manual for the finished game.

What does the GTA 6 HUD show in the public footage?

The Extended Look presents a cleaner-looking interface than GTA V’s more crowded HUD. In the footage, the upper-left area carries character meters, while the lower and peripheral areas provide navigation, combat, and wanted information as situations require. The visible elements include health, stamina, focus, a minimap, an equipped-weapon indicator, ammunition information, and a weapon wheel. A separate reading of underwater footage identifies an oxygen meter during scuba activity.

Rockstar’s official pages identify the Extended Look as an official video, but they do not publish a complete icon glossary or a rules manual. That distinction matters: an icon can be clearly visible while its precise gameplay behavior remains undocumented. The footage is strong evidence that these interface elements appeared in that presentation; it is not a guarantee that every position, animation, label, or mechanic will be identical at release.

HUD element What appears in footage or reporting What can safely be inferred What remains unconfirmed
Health Heart-associated meter Represents the protagonist’s physical condition Numerical capacity, regeneration thresholds, and upgrades
Stamina Lightning or energy-associated meter Tracks exertion such as sprinting or cycling, according to a secondary guide Exact costs, recovery speed, and progression rules
Focus Separate meter visible in the upper-left HUD Can be activated in a sequence where gameplay slows around Jason Its complete effect list and final resource behavior
Oxygen Meter identified during scuba or underwater scenes by secondary reporting Indicates available underwater breathing time in that context Whether it appears in every swimming situation and how recovery works
Wanted display Stars shown as high as six in the Extended Look Communicates police attention; icons below show information law enforcement recognizes Every escalation rule, evasion method, and final presentation

What does the GTA 6 health meter mean?

The heart-associated bar is the health meter. It is the clearest of the character resources: a lower value indicates that the protagonist has taken more damage and is in greater danger. The footage and secondary coverage identify the symbol as health, but they do not supply a numerical scale or a confirmed rule for how quickly it returns.

Do not assume that the bar follows GTA V’s exact behavior. No reviewed official material establishes a particular regeneration threshold, a maximum-health upgrade path, a healing-item system, or a fixed relationship between health and armor. Those systems may exist, but the visible heart icon alone cannot prove them. Until Rockstar documents the rules, use the meter as a broad survivability warning rather than a precise calculator.

How should you read the health bar during play?

  • Watch for a shortening or visibly depleted bar after falls, crashes, fights, or gunfire; the footage establishes the indicator, not a damage formula.
  • Treat a low bar as a cue to change position or seek safety, without assuming a particular recovery delay.
  • Keep health separate from stamina and focus: the three symbols represent different kinds of information even when they occupy the same HUD area.

How does stamina appear to work in GTA 6?

A lightning- or energy-like symbol is identified as stamina in the icon coverage. The same guide associates depletion with sprinting, cycling, and other physical activity. That is a reasonable reading of the footage, but it is a secondary interpretation rather than a published Rockstar formula. There is no confirmed number for how long a full bar lasts, how quickly it refills, or whether different activities consume different amounts.

Stamina should therefore be understood as an exertion meter. It is distinct from health: running out of stamina does not, on the available evidence, mean that the character has taken damage. It is also distinct from focus, which appears to be an activated gameplay aid rather than a general measure of physical effort.

What the stamina icon can and cannot tell you

  • Supported reading: sustained physical actions such as sprinting or cycling are associated with the meter falling.
  • Not established: an exact drain curve, recovery animation, minimum reserve needed to start a sprint, or permanent upgrades.
  • Practical implication: if the bar changes while you perform an athletic action, read it as a pacing signal, not as a hidden health penalty.

What is the focus meter used for?

Focus is a separate meter visible in the upper-left HUD. TechRadar’s description of the Extended Look highlights a sequence in which gameplay slows after Jason uses it. That makes focus look like an activated ability that changes how a moment of combat or movement is presented, rather than a passive condition like health.

The footage does not establish a complete list of focus effects. Reports may connect it with aiming assistance, target highlighting, or slow motion, but those connections should be treated as what the shown sequence suggests, not as a final specification. Rockstar has not published a complete resource rule covering how focus fills, how much one activation consumes, whether both protagonists share it, or which actions can trigger it.

Why focus should not automatically be called Dead Eye

The visual idea of slowing action can remind players of abilities in earlier Rockstar games, but the footage does not confirm that GTA 6’s focus is mechanically identical to any previous system. Similar presentation does not prove identical targeting, duration, upgrades, or control inputs. Use “focus” for the demonstrated meter unless Rockstar supplies a different official name.

Is there an oxygen meter underwater?

Beebom’s guide identifies an oxygen meter in scuba and underwater contexts. On that reading, the meter would communicate how much underwater breathing time remains while the character is using diving equipment or operating below the surface. It is not shown as a permanent fourth bar in every ordinary scene.

This is one of the least firmly documented HUD details. Rockstar’s official pages reviewed for the Extended Look do not provide an oxygen specification, and the available reporting does not establish whether ordinary swimming uses the same display, whether equipment changes the duration, or how the meter refills. Describe it as a context-sensitive underwater indicator rather than a universal resource with known thresholds.

What do the wanted stars and icons under them mean?

The wanted display shown in the Extended Look is reported to reach six stars. Beneath the stars are smaller icons representing information the police recognize about the protagonists: their clothing, faces, vehicle, and the fact that they are together. Those clues are a visual reading of the footage, while the six-star maximum is the level shown and reported in coverage.

The icons are best understood as police knowledge, not as a list of permanent character traits. A clothing symbol can indicate that officers know what someone is wearing; a face symbol can indicate recognition; a vehicle symbol can identify the car involved; and the paired-character symbol can show that law enforcement connects the two protagonists. The footage does not publish every icon variant or explain exactly when each one appears or disappears.

How does a crime become wanted in GTA 6?

Rob Nelson, Rockstar North co-studio head, explained the reporting requirement in a statement relayed by GamesRadar+: “The wanted system in GTA 6 requires that someone witness the crime, or an alarm needs to be set off for it to be reported to the law.” This is the clearest developer-attributed rule currently available for the system.

The statement means that an action is not necessarily reported merely because it happened off-screen. A witness or an alarm is required for the law to receive the report, after which the displayed police knowledge can matter. It does not, by itself, document every way to lose a wanted level, how stars rise from one stage to another, or whether all missions use the same rules.

Does GTA 6 show a minimap, weapon wheel, and ammo?

Yes. The public footage and reporting show a minimap, a weapon wheel, an equipped-weapon icon, and ammunition information. These are familiar navigation and combat aids, but their presence should not be mistaken for a full list of final interface options.

Minimap

The minimap provides the situational map visible during play. The footage establishes that a map is present; it does not establish every marker type, zoom level, route behavior, or whether players can alter its display. Avoid assuming that every GTA V map feature carries over unchanged.

Weapon wheel

The weapon wheel is shown as a selection interface for changing equipment. Its appearance confirms the radial selection concept, while the footage does not document the final number of slots, category structure, slow-time behavior, or controller and keyboard shortcuts.

Weapon and ammunition information

An equipped-weapon indicator and ammunition readout appear with the combat interface. They tell you what is currently selected and how much ammunition the display reports, but no official page reviewed here specifies every ammunition type, reserve rule, reload animation, or alternate fire indicator.

Which GTA 6 HUD details are confirmed, and which are still guesses?

The safest way to interpret the interface is to separate what is visibly present from what a viewer infers about its rules.

Directly visible in the official presentation

  • Health, stamina, and focus symbols appear in the HUD.
  • A minimap, weapon wheel, equipped-weapon information, and ammunition information appear in gameplay footage.
  • The wanted display reaches six stars in the Extended Look presentation.
  • The overall arrangement is presented as cleaner than the HUD commonly associated with GTA V.

Supported by secondary reporting or a developer statement

  • An oxygen meter is associated with scuba or underwater scenes by a secondary guide.
  • The stamina symbol is associated with exertion such as sprinting and cycling by icon coverage.
  • Focus is linked to a sequence in which action slows after Jason activates it.
  • Rob Nelson’s quoted explanation says a witness or alarm is needed for a crime to be reported.

Still open

  • Exact meter values, drain rates, refill rates, and upgrade thresholds.
  • The complete icon glossary, including every wanted-information symbol.
  • Whether the final game preserves the demonstrated positions, animations, and visual styling.
  • Which HUD elements can be hidden, resized, recolored, or otherwise customized.

How should you use the HUD when the game is released?

Until a final manual is available, treat the HUD as a set of context cues rather than a spreadsheet of guaranteed numbers. A practical reading order keeps the most urgent information visible without assuming undocumented mechanics.

  1. Check health after danger. After combat, a crash, or a fall, look at the heart-associated meter first because it represents immediate survivability.
  2. Check stamina before extended movement. If sprinting, cycling, or another strenuous action changes the energy-associated bar, use that change to pace movement rather than treating it as damage.
  3. Activate focus deliberately. The shown Jason sequence suggests a temporary gameplay effect; wait for Rockstar’s final explanation before planning around a specific duration or targeting rule.
  4. Read wanted information as police knowledge. Stars communicate the current level of attention, while the smaller clues indicate what officers may recognize about clothing, faces, the vehicle, or the two protagonists together.
  5. Use navigation and weapon data contextually. The minimap, weapon wheel, ammunition readout, and equipped-weapon icon provide location and combat information, but their final options may differ from the presentation.

What is the most reliable takeaway about the GTA 6 interface?

GTA 6’s shown HUD combines familiar role-based information with a more situational presentation. Health signals damage, stamina signals exertion, focus appears to power a special slowdown-style effect, and oxygen may appear during scuba activity. The six-star wanted display and recognition icons suggest a police system that tracks what officers know about the protagonists, with witness or alarm requirements for reporting crimes.

Those broad meanings are useful now; precise formulas are not yet available. Rockstar’s official Extended Look confirms the interface as shown in that video, while the final icon set, customization choices, and resource rules require an explicit release-era specification.

Frequently Asked Questions

Is the GTA 6 focus meter the same as Dead Eye from earlier Rockstar games?

No equivalence has been confirmed. The footage shows a focus activation associated with slowed action around Jason, but it does not establish the targeting, duration, upgrades, or controls associated with earlier abilities.

Can players turn off or customize the GTA 6 HUD?

Rockstar has not published a complete HUD-settings list in the official material identified for the Extended Look. Options such as hiding the minimap, changing icon size, or recoloring meters should be treated as unconfirmed until the game’s settings documentation appears.

Will the six-star wanted system work the same way in every GTA 6 activity?

The six-star display is shown in the Extended Look, but the available material does not specify whether free roam, missions, or other activities use identical escalation and visibility rules. The developer’s witness-or-alarm explanation describes how a crime is reported, not every mode-specific behavior.

Are the icons under the wanted stars permanent evidence about Jason and Lucia?

They are presented as information police recognize, including clothing, faces, the vehicle, and the protagonists being together. The footage does not say that these clues remain permanently attached to either character or list the conditions that remove them.