To install mods on a Path of Titans server, stop the server, add each mod’s in-game Mod ID to PathOfTitans/Saved/Config/<OS>Server/GameUserSettings.ini under [PathOfTitans.Mods], save the file, and restart. The server checks for current versions and downloads the required files automatically. Players joining afterward do not manually copy mod files; the game downloads and installs the enabled mods for them.
Map mods require one additional setting in Game.ini: ServerMap must match the exact map name supplied by the mod author. The procedure works for self-hosted community servers and servers rented from a Game Server Provider, but platform compatibility—especially for mobile players—must be checked before you advertise a modded map.
What do you need before installing Path of Titans server mods?
Have administrator or file-management access to the server, the exact Mod IDs from the in-game Mod Browser, and a way to stop and restart the server. Do not edit live configuration files while the server is running. The Path of Titans Hosting Wiki states: “The server must be stopped while editing server files.”
- Server access: You need access to the server’s configuration directory, either on your own machine or through your provider’s file manager.
- Current Mod IDs: IDs are copied from the Mod Browser entry, not inferred from a mod’s name or downloaded from an unrelated file site.
- A compatibility plan: Decide whether you are enabling skins, creator-mode items, creatures, stat changes, a map, or a combination. These categories do not all stack in the same way.
- A maintenance window: The first restart can involve downloading mods. A large map may need several minutes before it is ready.
- Platform information: Read the author’s platform notes, particularly for maps. Some maps are too graphically intensive for mobile hardware, and mobile players may be unable to join.
Before changing a working server, save a copy of the existing configuration files. That gives you a quick rollback if a typo or incompatible mod prevents the expected server setup from loading.
How do you find the correct Mod ID?
Use the Mod Browser inside Path of Titans and record the Mod ID displayed on the mod’s detail page. The documented server workflow is ID-based: the server retrieves the mod itself after a restart, so guessing an ID or copying arbitrary files is unnecessary.
- Launch Path of Titans and open the Mod Browser.
- Select the mod you intend to use.
- Open its details and copy the displayed Mod ID exactly, including every letter, number, underscore, and prefix.
- Repeat the process for every mod you want to enable.
- Check the author’s notes for map name, platform support, and any known conflicts before editing the server.
For example, the following are IDs in the format expected by the server:
UGC_M_DYV7XYEGX2_SK
UGC_M_DYV0XMY7GX_SK
The ID identifies the published mod; it is not necessarily the same as the title shown in menus. Reopen the Mod Browser whenever a server fails to recognize a mod, because the displayed ID is the authoritative value for this workflow.
How do you add EnabledMods to GameUserSettings.ini?
Each enabled mod gets its own EnabledMods= line under the exact [PathOfTitans.Mods] section. Stop the server first, edit the correct operating-system folder, save, and restart.
- Stop the server completely. Wait until the control panel or process status confirms it is offline. Editing while it is still running can cause the server to overwrite your changes or ignore them.
- Open the configuration path. Navigate to
PathOfTitans/Saved/Config/<OS>Server/GameUserSettings.ini. On Windows, the folder is namedWindowsServer. Other operating systems use a different OS folder name. - Locate or create the mod section. Find
[PathOfTitans.Mods]. If it is absent, add that section as its own line in the INI file. - Add one line per mod. Replace the example IDs below with the exact values copied from the Mod Browser.
[PathOfTitans.Mods]
EnabledMods="UGC_M_DYV7XYEGX2_SK"
EnabledMods="UGC_M_DYV0XMY7GX_SK"
- Save the file without changing the section name. Keep the brackets, capitalization, underscore, and spelling exactly as shown.
- Restart the server. On restart, the server checks for current versions, downloads required mods, and enables them.
- Wait for initialization. Give the server time to finish downloading and loading before testing a connection, especially when a map mod is included.
Do not combine several IDs on one line. Every mod needs its own EnabledMods= entry beneath the same section header. If you later remove a mod, stop the server, delete only that mod’s line, save, and restart again.
How do you install a modded map?
A map mod uses the same EnabledMods process plus a ServerMap value in Game.ini. The value must match the map name supplied by the mod author exactly; the friendly title shown in the Mod Browser may not be the internal map name.
- Stop the server before editing.
- Add the map’s Mod ID to
GameUserSettings.iniunder[PathOfTitans.Mods], just like any other mod. - Open
PathOfTitans/Saved/Config/<OS>Server/Game.ini. - Under the session section, add or edit the map setting:
[/Script/PathOfTitans.IGameSession]
ServerMap=TheGrimExpanse
Replace TheGrimExpanse with the exact map name supplied by the map author. Preserve the section header [/Script/PathOfTitans.IGameSession]; placing ServerMap in a different section will not select the map.
- Save
Game.iniand restart the server. - Allow extra time for a large map to load before deciding that it failed.
Only one map can run at a time. Map mods therefore are not stackable with one another, although a map can run alongside compatible non-map mods. If the map does not load, check the spelling, confirm that the map’s Mod ID is enabled, remove possible conflicts for testing, and wait several minutes during the first load.
Do players have to download Path of Titans server mods manually?
No. The Path of Titans modding overview says that when a player joins a server with mods activated, the mods automatically download and install so the player can join without a separate file-copy step.
This automatic client installation does not remove the server owner’s responsibilities. The owner must publish valid Mod IDs, keep the INI sections intact, restart after changes, and select content that the intended player platforms can run. A player who cannot join a modded server should first allow the download to finish and then confirm that the server’s platform notes support that player’s device.
Which types of mods can stack together?
“Stackable” means that more than one mod can be active in the same server session without competing for the same exclusive setting. Alderon Games states that mods are generally stackable, but the specific type still matters.
| Mod type | Can it stack? | Important qualification |
|---|---|---|
| Skin | Yes | Skin mods are generally stackable with other compatible content. |
| Creator-mode item | Yes | These can be enabled alongside other stackable categories. |
| Creature | Yes | Creature mods are generally stackable and tend to be more mobile-compatible than demanding map mods. |
| Stat-change | Sometimes | They are stackable only when they do not edit the same creatures. Two mods changing the same creature can conflict. |
| Map | No, not with another map | Only one map can be selected through ServerMap at a time. A map may still run with compatible non-map mods. |
When testing several mods, add them in a controlled group rather than changing the entire list at once. If a new combination fails, temporarily remove the newest or most invasive entry and restart to identify the conflict. This is especially useful for stat-change mods that target overlapping creatures.
Can a self-hosted server and a provider-hosted server use the same mods?
Yes. Alderon recognizes both self-hosting and Game Server Providers as ways to run community servers, and community servers can use map and gameplay mods. The file-management interface differs, but the configuration values are the same.
| Hosting model | Where you edit | What remains your responsibility |
|---|---|---|
| Self-hosting | Your own server’s Saved/Config/<OS>Server directory |
Stopping the process, editing both INI files, installing updates, and checking platform compatibility. |
| Game Server Provider | The provider’s control panel, file manager, or downloaded configuration files | Using the correct path and syntax, stopping the instance before edits, and restarting after saving. |
Provider-specific panel labels, backup tools, restart behavior, and file paths are not universal. If a panel hides the INI files, use its documented configuration editor or file manager, but keep the Path of Titans section names and values unchanged.
How do you verify that the server loaded the mods?
Verification is easiest when you check configuration, restart status, and in-game behavior separately.
- Check the saved files. Reopen
GameUserSettings.iniand confirm every intended ID appears under[PathOfTitans.Mods], with oneEnabledMods=line per mod. - Check map configuration. If using a map, confirm
ServerMapis under[/Script/PathOfTitans.IGameSession]inGame.iniand matches the author’s exact internal map name. - Confirm a full restart. A configuration save is not enough; the server must restart so it can check current versions and download required content.
- Wait for large downloads or maps. A server that is still initializing may appear unresponsive even though the configuration is correct.
- Join as a test player. The client should begin automatically downloading and installing enabled mods when joining.
- Test the intended platform mix. A desktop test does not establish that a graphically intensive map will work for mobile players.
Keep a short record of the IDs, map name, and date of each configuration change. That makes it easier to undo one change when a later update introduces a conflict.
Why is a server mod not loading?
Most installation failures come from a stopped-server mistake, a malformed section, an incorrect ID, or a map-name mismatch. Work through the checks below in order.
The server ignores every mod
- Confirm the server was stopped before editing and restarted after saving.
- Verify that the file is the active
GameUserSettings.iniunderPathOfTitans/Saved/Config/<OS>Server, not a similarly named local or backup file. - Check that the header is exactly
[PathOfTitans.Mods]. - Ensure each mod has its own
EnabledMods=line and that the ID is enclosed in quotes as shown. - Open the in-game Mod Browser again and compare every character of the ID.
One mod is missing while others work
A single missing entry usually points to an incorrect or outdated ID rather than a problem with the whole section. Recopy that mod’s ID from its current Mod Browser listing, save while the server is stopped, and restart. Do not substitute a filename or a web address for the Mod ID.
The map does not load
- Check that the map’s ID is enabled in
GameUserSettings.ini. - Check that
ServerMapis inGame.inibeneath[/Script/PathOfTitans.IGameSession]. - Compare the value with the exact internal map name supplied by the author, including capitalization.
- Temporarily remove other map entries or suspected conflicting mods; only one map can run at once.
- Allow several minutes for a large map to initialize before treating a slow load as a failure.
Players cannot join after enabling a map
Read the map author’s platform notes. Some maps are too graphically intensive for mobile devices, so mobile players may be unable to join even when the server configuration is correct. Creature and skin mods are generally more mobile-compatible, but each author’s notes take priority.
A stat-change combination behaves unexpectedly
Check whether two stat-change mods edit the same creature. Stat-change mods are stackable only when they do not modify the same creatures. Remove one overlapping mod, restart, and test again before reintroducing other changes.
How should you choose mods for a mixed-platform community?
Choose content according to both gameplay goals and the hardware of your players. The most dramatic visual addition is not automatically the best community-server choice if a significant part of the audience plays on mobile.
- For broad compatibility: Start with creature or skin mods, which are generally more mobile-compatible than demanding map mods.
- For a new environment: Verify the map author’s platform notes before enabling the map and tell mobile players that support may be limited.
- For balance changes: Use stat-change mods only after checking that their creature targets do not overlap.
- For customization: Creator-mode items and skins can add variety without forcing a map change.
State the enabled content and platform limitations in the server’s description or community announcement. Players will still receive automatic downloads on joining, but they need to know in advance if a selected map may exclude mobile users.
How do you maintain mods after installation?
Mod installation is not a one-time copy operation. On each restart, the server checks for current versions and downloads required mods, so a changed or unavailable publication can affect startup behavior.
- Keep the server stopped while editing either INI file.
- Maintain a current list of the Mod IDs and the map’s exact
ServerMapvalue. - After an author update, restart the server and wait for the version check and download to finish.
- Test a normal player join before announcing the update to the whole community.
- If the update causes a failure, remove or isolate the changed mod, restore the last known-good configuration, and test the remaining list.
Do not assume that a mod’s display title, internal map name, and Mod ID are interchangeable. Keep all three pieces of information separate in your notes.
What should you tell players before opening the server?
Tell players that enabled mods download automatically when they join, and that the first connection may take longer while content installs. Publish the server’s map name and the supported platforms, especially if the map author warns about mobile limitations.
Also explain that the server owner controls the active mod list. Players do not need to hunt for matching files, but they do need to let the automatic installation complete and use a platform supported by the selected content.
Frequently Asked Questions
Can I switch between two map mods without reinstalling the server?
Yes. Stop the server, replace the existing ServerMap value with the other map’s exact internal name, make sure that map’s Mod ID is enabled, and restart. Because only one map is active at a time, switching is a configuration change rather than a simultaneous map setup.
What if the mod’s title and its map name are different?
Use the Mod Browser entry for the Mod ID, but use the internal map name supplied by the author for ServerMap. These values serve different purposes and should not be substituted for one another.
Will a stat-change mod always work with another stat-change mod?
No. They can coexist only when they do not edit the same creatures. If both modify the same creature, test them separately or remove the overlapping entry.
Can mobile players join every modded Path of Titans server?
No. Some map mods are too graphically intensive for mobile hardware, and the author may identify that limitation. Check platform notes before choosing a map; creature and skin mods are generally more mobile-compatible.