Matiks has raised a $10 million pre-Series A round led by General Catalyst, the India-based social gaming startup announced on October 26, 2026. Ronnie Screwvala and existing backers Info Edge Ventures, Tanglin Venture Partners and Untitled Ventures also participated. Matiks says the financing takes its cumulative funding beyond $13.5 million.
The company makes competitive brain games rather than a physical game product. Its app combines math, puzzles, memory and logic with bot practice, live duels, challenges, quests and progression systems. Matiks plans to use the new capital for international expansion, additional social games and an AI-assisted platform that lets users create and publish games without coding.
How much did Matiks raise and who led the round?
General Catalyst led Matiks’ $10 million pre-Series A. Ronnie Screwvala joined the round alongside existing investors Info Edge Ventures, Tanglin Venture Partners and Untitled Ventures. Matiks said its total funding now exceeds $13.5 million.
| Financing event | Amount | Timing and participants |
|---|---|---|
| Pre-Series A | $10 million | Announced October 26, 2026; led by General Catalyst, with Ronnie Screwvala, Info Edge Ventures, Tanglin Venture Partners and Untitled Ventures |
| Previous institutional round | $3.14 million | Reported in August 2025 as led by Tanglin Venture Partners, with Info Edge Ventures and angel investors |
| Cumulative funding after the new round | More than $13.5 million | Figure reported by Matiks after the October 2026 financing |
An older company profile published by Inc42 listed $3.10 million in total funding. That figure predates the new announcement and is not a current total; the dated financing reports provide the more up-to-date picture.
What does Matiks do?
Founded in 2024 by Sudhanshu Bhatia, Mohan Kumar and Sushant Timmapur, Matiks started as a competitive mental-math game. It has since broadened into a social platform built around four categories: Math, Puzzle, Memory and Logic.
Players can practise against bots before entering matches with other people. The product supports head-to-head duels, challenges and quests, while points, streaks and unlockable games supply a progression layer familiar to mobile game players. The positioning is intentionally closer to competitive gaming than to a conventional study app.
CEO and co-founder Sudhanshu Bhatia told TechCrunch that the company wanted to make math-related games “fun and entertaining like the other content.” He has also criticised the current entertainment environment as “brain slop,” arguing that platforms have made consuming entertainment easy without necessarily encouraging active mental play.
How many users does Matiks have?
The strongest user numbers are company-reported and refer to September 2026. Matiks said daily users rose from 22,000 earlier in the year to more than 300,000 by September. TechCrunch reported 2.2 million monthly active users, while The Times of India said 2.2 million people played 48 million games during that month.
| Metric | Reported result | Qualification |
|---|---|---|
| Daily users | More than 300,000 | Matiks figure for September 2026, up from 22,000 earlier in 2026 |
| Monthly active users | 2.2 million | Reported by TechCrunch for September 2026 |
| Games played | 48 million | The Times of India report for September 2026, involving 2.2 million players |
| Employees | 41 full-time staff | Company figure reported by TechCrunch in 2026 |
Most of Matiks’ players are in India. The company has also reported early engagement in the United States, South Korea and Japan. Its stated sequence is to prioritise the US first, then localise the product for additional markets.
How will Matiks use the new funding?
The financing is earmarked for three connected priorities: geographic growth, a broader game catalogue and the infrastructure needed to make the platform more social and creator-driven.
International expansion
Matiks plans to invest in distribution, player communities and creator partnerships as it moves beyond its Indian base. The initial focus on the US gives the company a defined first market rather than attempting simultaneous localisation everywhere.
New games and social experiences
More game formats and social features are intended to increase the reasons players return, compete and invite others. The company has described SNAC as an experimental single-player puzzle feed designed to support engagement alongside its multiplayer modes.
Engineering and product development
Coverage of the round says Matiks will add investment across engineering, artificial intelligence, product, design, game development and growth. Those functions support both the consumer app and the planned creation tools.
What is Matiks’ AI game-creation platform?
Matiks is developing Jelo, described as an experimental AI-assisted, no-code game-creation platform. The broader roadmap calls for an AI-powered creation engine through which users can build, publish and share brain games without writing code.
The aim is to turn players into contributors who can supply new challenges to the platform, rather than leaving all game production to Matiks’ internal team. Reporting describes Jelo as launched or in development, so the scope, public availability and final feature set may change as the product is built.
How does Matiks plan to make money?
Matiks has begun testing a paid subscription that unlocks game analysis, tips and tricks, practice options and other features. It has also tested in-game purchases for challenge skips, streak protection and XP boosts.
These are monetisation experiments, not evidence of established revenue, profitability or a completed business model. The available reports do not provide revenue figures or independently measured learning outcomes.
Why does the funding matter for the company’s strategy?
Matiks is trying to position “mind sports” as a spectator and participation category alongside physical sports and esports. Bhatia told The Times of India that the ambition is to give mental athletes, puzzlers and competitive players greater visibility, communities and recognition.
The new capital gives that strategy room to expand from a focused mental-math product into a broader network of games, players and creators. Its next test will be whether the rapid 2026 user growth can translate into sustained engagement across new countries while the company develops its AI creation tools.
Frequently Asked Questions
Is Matiks’ more-than-$13.5-million funding total independently audited?
No audit or independently verified capitalization table was provided in the available coverage. The figure is Matiks’ reported cumulative total following the October 2026 financing, so it should be read as a company disclosure.
Does Matiks offer educational accreditation or proven learning gains?
The reported product is a gaming platform, not an accredited educational program. No independent study demonstrating learning outcomes for Matiks was cited in the coverage.
What is the difference between Matiks’ bots and its live matches?
Bots provide solo practice before a player enters competitive modes. Live play uses the platform’s duels, challenges and quests to match users against other people, with progression features such as points and streaks layered on top.
When was Matiks founded?
Sudhanshu Bhatia, Mohan Kumar and Sushant Timmapur founded Matiks in 2024. The startup initially focused on competitive mental math before adding puzzle, memory and logic formats.