There is no official RAM, CPU, or storage minimum for the current V Rising Dedicated Server 1.1.x on PC. Stunlock Studios documents a free, Windows-only server application, but its instructions do not specify a processor model, core count, memory amount, or disk quota. The often-quoted 12 GB of RAM and 19 GB of storage belong to the playable V Rising client, not the dedicated server. For a reliable deployment, size the Windows machine around your concurrent-player target, world settings, logs, save retention, backups, and any other services sharing the host, then verify the result with monitoring rather than treating one generic hardware number as a guarantee.
What are the official V Rising dedicated server requirements?
For the current PC instructions covering version 1.1.x, Stunlock Studios confirms the platform and distribution method but does not publish a dedicated-server hardware table. The official documentation says, “At the moment there is only a Windows version of the server available.” The application can be downloaded free from Steam’s Tools section or installed with SteamCMD using AppID 1829350.
| Item | What is officially established | What is not published |
|---|---|---|
| Server version | PC dedicated-server instructions for v1.1.x | A separate hardware profile for every patch |
| Operating system | Windows; Stunlock says only a Windows server version is available | A native Linux or macOS server build |
| Distribution | Free through Steam Tools or SteamCMD, AppID 1829350 | A paid license requirement |
| RAM | No official gigabyte minimum or recommendation | Guaranteed memory per player |
| CPU | No official model, clock speed, core count, or player formula | A supported processor list |
| Storage | No official disk minimum | A complete allowance covering saves, logs, updates, and backups |
This distinction matters because many hosting guides copy the game-client requirements and label them as server requirements. That produces a precise-looking answer that Stunlock has not actually published.
How much RAM does a V Rising server need?
Stunlock does not state how many gigabytes the dedicated server requires. Budget memory for the server process, Windows itself, monitoring or administration tools, logs, and backup work, then leave headroom for the player cap and world configuration you intend to use.
What does the community baseline say?
The V Rising Wiki page last modified May 13, 2025 lists a historical rule of thumb: the server may use “around 4GB memory minimum” and “up to 16GB memory.” Those figures are a community reference, not a tested or guaranteed Stunlock recommendation for every 1.1.x world. Treat the lower number as an observation about memory use, not as the amount of RAM you should install, and do not interpret the upper number as a hard maximum.
How should I turn that into a machine size?
- Reserve memory for Windows before assigning a player budget. A server that has no operating-system headroom can page to disk even when the game process itself appears within its allowance.
- Leave additional capacity for concurrent users, larger or more active worlds, logs, and temporary work during updates or backups.
- If the same machine runs a desktop, database, web panel, voice service, or other game servers, count those workloads separately.
- Watch sustained memory use and paging during peak activity. Increase the machine’s RAM when the operating system is reclaiming aggressively or the server becomes unstable under normal load.
Because no official per-player formula exists, a fixed statement such as “X GB supports Y players” would be misleading. The right target is a measured reserve above the workload your community actually creates.
What CPU do I need for a V Rising server?
No current Stunlock document names a dedicated-server CPU, minimum clock speed, core count, or cores-per-player rule. Select a modern Windows-compatible processor with enough single-thread and total capacity for the expected concurrent users, scheduled saves, and any other services on the host, then confirm the choice with CPU monitoring.
How should I evaluate a processor?
- Prioritize consistent performance and available headroom over a nominal core count alone. The official material does not identify which server tasks scale across how many cores.
- Separate the server’s workload from other processes. A machine that is adequate by itself may not be adequate while it is also rendering a game client, encoding video, or hosting another service.
- Measure during combat, travel, events, and save activity rather than only when the world is empty.
- Use sustained utilization, frame or simulation responsiveness, and operating-system event logs to identify a CPU bottleneck before upgrading.
What does the wiki’s quad-core note mean?
The same community wiki baseline describes a quad-core processor and says the server uses up to two full cores. That is historical, community-supplied guidance; it is not a current Stunlock compatibility promise or a formula that guarantees a particular player count. It can help you avoid an obviously undersized legacy machine, but it should not be used to certify a 128-player deployment.
How much storage does a V Rising server use?
Stunlock’s current instructions do not publish a dedicated-server disk minimum. Storage planning must include more than the executable: installation files, save data, logs, retained autosaves, update downloads, and independent backup copies all need room.
Is the 5 GB figure official?
No. The V Rising Wiki’s May 13, 2025 page gives 5 GB as a historical disk-space reference. It is not a complete capacity plan for a live server because it does not represent every save, log, backup, or update file you may retain, and it is not an official 1.1.x requirement.
How do I avoid running out of disk space?
- Keep the active installation and saves on storage with enough free space for an update to unpack without deleting the current version first.
- Decide how many dated save and backup copies you will retain; each copy consumes additional space.
- Monitor log growth and remove or archive old logs according to your operating procedure.
- Store at least one independent backup outside the server’s installation directory or host volume so a failed disk or accidental deletion does not remove every copy.
Fast storage can improve update and backup operations, but no official source establishes a required drive type or I/O benchmark for the dedicated server.
Does V Rising’s 12 GB RAM and 19 GB storage requirement apply to the server?
No. Steam’s V Rising store page lists 12 GB of RAM and 19 GB of available storage for the playable client. It also lists an Intel Core i5-6600 or AMD Ryzen 5 1500X minimum CPU and an Intel Core i5-11600K or AMD Ryzen 5 5600X recommended CPU. Those figures describe running the game client, not hosting the dedicated-server process.
A host can therefore have a different resource profile from a gaming PC. If you plan to play on the same Windows computer that hosts the server, budget for both applications and for Windows; the client numbers still do not become server requirements.
How do I install the dedicated server on Windows?
The supported path documented by Stunlock is Windows. You can install the free application from Steam’s Tools section or use SteamCMD with AppID 1829350.
- Prepare a supported Windows machine. Use a current 64-bit Windows installation and an account that can install software, create firewall rules, and run the server as a service or scheduled process if you want unattended operation.
- Install the tool. In the Steam desktop client, open Library, enable the Tools filter, and install V Rising Dedicated Server. For a command-line deployment, install the SteamCMD tool and select AppID
1829350through your normal SteamCMD app-update workflow. - Launch once and configure. Start the server application so it creates its configuration and save structure, then set the world, access, and administration options you need. Keep a copy of the original configuration before making extensive changes.
- Set the player cap deliberately. The
MaxConnectedUserssetting is configurable. Stunlock’s instructions state that 128 is the maximum technically supported value; that is a software limit, not a claim that every machine can sustain 128 connected players. - Configure the Windows Firewall and router. Allow the server’s UDP game port and separate UDP query port. If you enable RCON administration, allow its TCP port as well. Forward the required ports to the Windows host when players connect from the internet.
- Test from outside the host network. Join from a separate connection, confirm that the server appears in lists when intended, and verify that administrators can connect without exposing an unnecessary management port.
- Document the installation. Record the server path, configuration choices, port numbers, restart method, and backup location so another administrator can recover the service.
Which ports must be open for a V Rising server?
The server uses a UDP game port and a separate UDP query port. Both need to be reachable if you want the server to appear in server lists. RCON uses TCP when enabled, so it should be opened only when you need remote administration and should be restricted to trusted sources where your network allows it.
- Game traffic: permit the configured UDP game port through Windows Firewall and any upstream router.
- Server-list queries: permit the separate UDP query port; forwarding only the game port can leave direct connections working while list visibility fails.
- RCON: permit the configured TCP port only when enabled, and protect the credential and network access.
If players cannot connect, test the Windows rule, router forwarding, host IP address, and whether another service has claimed the same port. If direct connections work but the listing is absent, check the query-port rule first.
How do I plan capacity for my player count?
Start with the number of concurrent users you actually expect, not the maximum setting. Increase the cap only after observing memory, CPU, storage, and network behavior during busy sessions.
| Planning question | Why it matters | Action |
|---|---|---|
| How many users will be online together? | More connected users can increase simulation and memory pressure. | Set MaxConnectedUsers to the intended community size, then raise it gradually if monitoring remains healthy. |
| What else runs on the machine? | Competing services reduce headroom and can create intermittent stalls. | Reserve CPU and RAM for each service or isolate the game server on its own Windows host. |
| How long are saves and logs retained? | Retention determines ongoing disk growth. | Define a rotation policy and keep independent backups. |
| How will you detect overload? | A static specification cannot predict every world and play pattern. | Monitor resource use during peak activity and record symptoms before changing hardware. |
Do not advertise 128 slots merely because the configuration accepts 128. Stunlock describes 128 as the maximum technically supported value for the setting, while hardware sustainability still depends on the world and workload.
Should I self-host or use managed V Rising server hosting?
Self-hosting gives you direct control of the Windows machine, networking, updates, restart schedule, saves, and backups. Managed hosting trades some control for a provider’s control panel and operational tooling. Stunlock’s hosting article names PocketHost as a service for renting and managing a V Rising server; the article describes status, basic settings, logs, configuration files, restarts, updates, and permissions.
| Consideration | Self-hosting | Managed hosting |
|---|---|---|
| Windows availability | You supply and maintain the Windows host required by the official server application. | The provider supplies the hosting environment; confirm its supported platform and access model. |
| Updates and restarts | You schedule patches and restarts yourself. | The service may expose controls for updates and restarts through its panel. |
| Backups | You design, store, test, and restore backups. | Confirm what backup and restore controls are included; do not assume retention. |
| Ports and firewall | You configure Windows Firewall, router forwarding, and query visibility. | The provider normally handles infrastructure networking, while you still configure server settings. |
| Monitoring and logs | You choose monitoring and inspect local logs. | The hosting panel may expose status and logs. |
| Player-capacity controls | You control MaxConnectedUsers and observe the hardware. |
The panel may expose the setting, but capacity depends on the selected plan and workload. |
| Save portability | You control the files directly. | Check whether saves and configuration files can be downloaded before committing to a provider. |
| Verified US pricing | Not stated; your cost depends on the Windows machine and connectivity. | Not stated in Stunlock’s hosting article. |
A Linux-only setup is not a native supported option in the current documentation. Running the Windows application through a compatibility layer would be an unsupported approach, so choose it only if you accept the additional troubleshooting and lack of an official Linux build.
How often should I restart and back up a V Rising server?
Stunlock recommends restarting from time to time, preferably daily, and keeping save backups often. Make a fresh backup before patching and before starting the server after a patch so that a failed update or incompatible change has a recovery point.
A practical maintenance routine
- Schedule a predictable restart window and announce it to players.
- Copy the current save before updates, configuration changes, or major world edits.
- Keep multiple dated backup generations and at least one copy outside the host’s primary disk.
- After an update, start the server, verify the world loads, check logs, and test a player connection before declaring maintenance complete.
- Periodically perform a restore test on a separate location; a backup that has never been restored is only an assumption.
What should I check when the server is unstable?
- Server will not start: confirm that the Windows installation, server files, permissions, and update state are valid. Check the application logs for the first error rather than repeatedly restarting.
- Players cannot connect: verify the configured UDP game port, Windows Firewall rule, router forwarding, and the host’s current private IP address.
- Server is missing from lists: confirm that the separate UDP query port is open; list visibility can fail even when a direct connection succeeds.
- Lag appears during busy periods: compare CPU and memory use with the player count and other services. Reduce the cap or move the server to a host with more headroom before promising additional slots.
- Disk warnings appear: inspect save, log, and backup growth, rotate old files, and keep enough free space for an update to complete safely.
- A patch causes problems: stop further changes, preserve the current files, and restore the pre-patch save or backup if necessary.
Frequently Asked Questions
Can I run the V Rising dedicated server on Linux?
The current official server application is documented for Windows only. A Linux deployment would rely on an unsupported compatibility approach rather than a native server build, so troubleshooting and update behavior may differ from Stunlock’s documented path.
Does a 128-player setting mean my server can host 128 people?
No. 128 is the maximum technically supported value for the configurable player setting. It does not certify a hardware tier, network connection, or world configuration for that population; capacity must be validated under your own peak workload.
Can I move my V Rising save from self-hosting to a host?
Save portability depends on the service’s file-access and export policy. Before switching, obtain a downloadable copy of the save and configuration files, verify the provider can import them, and keep the original backup until the imported world has loaded successfully.
How can I tell whether my server needs more RAM?
Observe memory use and operating-system paging during the busiest real sessions, including save activity. Persistent paging, exhaustion warnings, or instability while CPU remains available indicate that the machine needs more memory or fewer competing services.