Yes—We Are Eva supports handheld play on Nintendo Switch and is Steam Deck Verified. The Switch edition lists TV, tabletop, and handheld modes, while the PC version’s Verified rating confirms the default controller setup works on Deck. Remapping is handled by platform tools rather than a documented in-game menu: use Steam Input on PC/Deck or Button Mapping in Switch system settings. There is no published Easy/Normal/Hard selector or assist mode. Instead, the single campaign becomes more demanding, and closing both Dimensional Gaps is an optional harder goal.
What do handheld players need to know first?
We Are Eva is a precision platformer built around switching Eva between overlapping, colour-coded dimensions. Each dimension changes the rules: green allows a double jump and wall-grab, purple reverses left and right, red limits visibility, yellow is slippery, blue is floaty, brown is sticky, and toxic slime introduces timing pressure. Because colour and altered physics are central to every route, the game’s accessibility depends as much on how you handle these mechanics as on the device you choose.
The Nintendo Switch release is a digital eShop version scheduled for 4 November 2026, published by Alchemy Games. Nintendo’s Brazilian eShop listing explicitly includes TV mode, tabletop mode, and handheld mode. The same SKU is compatible with Nintendo Switch 2; Nintendo describes its behaviour as consistent with the original Switch. A Switch Lite is also listed, but Nintendo warns that software compatibility and the play experience can vary and that additional accessories may be needed.
On PC, the Windows build is Steam Deck Verified. Valve’s report, recorded 8 August 2025 for build 19503550, says all functionality is accessible with the default controller configuration, Deck controller icons appear, interface text is legible, and the default graphics configuration performs well. That makes Deck the clearest handheld option for the existing PC version.
Where can you play We Are Eva in handheld mode?
| Platform | Handheld or portable support | Availability and price | Important qualification |
|---|---|---|---|
| Nintendo Switch, including OLED | Official handheld and tabletop modes | Digital eShop release 4 Nov 2026; $4.99 USD | One-player game; estimated 1.2 GB download |
| Nintendo Switch 2 | Uses the Switch SKU in handheld or tabletop play | Same digital release and $4.99 USD listing | Nintendo says behaviour is consistent with Nintendo Switch |
| Nintendo Switch Lite | Portable play is intended, but not guaranteed identical | Same digital eShop SKU | Nintendo warns compatibility and experience may vary; extra accessories may be required |
| Steam Deck | Verified handheld PC play | Steam Windows version; $14.99 US list price | Verified report dated 8 Aug 2025; default controller configuration is fully functional |
The Switch edition is digital-only in the published listings: there is no announced cartridge, Game-Key Card, or boxed retail release. The Brazilian eShop listing gives the regional price as R$16.99. Nintendo lists Nintendo Switch Online cloud-save compatibility and family-group game lending for the Switch version.
Is Switch 2 support native or a separate game?
It is the Switch SKU rather than a separately described Switch 2 edition. Nintendo’s listing says “Compatível” and states that game behaviour is consistent with Nintendo Switch, so buyers should expect the same content and controls rather than a separate difficulty or accessibility feature set.
What should Switch Lite owners expect?
Do not treat the standard Switch handheld statement as a guarantee of identical Switch Lite behaviour. Nintendo’s own note allows for variation and mentions that separately sold accessories may be necessary. The listing does not provide a game-specific explanation of which accessory, if any, would be needed.
Does We Are Eva have remappable controls?
No in-game remapping menu is documented. Published store metadata, reviews, and developer information do not describe per-action rebinding, control presets, or an options-screen remapper. You can still change controls at the platform level.
How to remap on Steam or Steam Deck
Steam lists full controller support and the Steam Input API, including support categories for Xbox, DualShock, DualSense, and the native Steam Controller. Steam Input lets you edit the layout that is sent to the game, so a player can move jump, movement, or other actions to more comfortable buttons without the game offering its own rebind screen. On Deck, open the game’s controller-layout controls from its Steam page, select an existing layout or edit one, and save it as your active configuration. The Verified rating applies to the default layout; a custom layout is your own platform-level change.
The game also carries Keyboard Only and Mouse Only accessibility tags. Those tags confirm that keyboard-only and mouse-only input paths are supported, but they do not imply that every key can be reassigned. A 2023 GameGrin review records the published keyboard defaults as C for jump and double-jump and Z for grasping walls. GamesCreed says keyboard and mouse play is possible but recommends a controller because the keyboard arrangement can feel awkward and some keys are difficult to reach.
How to remap on Nintendo Switch and Switch 2
- Open System Settings from the HOME menu.
- Choose Accessibility, then Button Mapping (the wording and location can differ slightly between Switch and Switch 2 system menus).
- Select the connected Joy-Con, Pro Controller, Joy-Con 2, Switch 2 Pro Controller, or supported charging grip.
- Assign the buttons you want, save the layout as a preset, and activate it before launching the game.
Nintendo’s system feature allows up to five saved layouts for each Joy-Con and/or Pro Controller. It can swap sticks and disable buttons as well as exchange button assignments. This changes the controller at the operating-system level; it does not add an in-game remapping screen to We Are Eva.
Is the purple dimension a control-remapping option?
No. Purple’s left/right inversion is a level mechanic that deliberately changes how Eva moves in that dimension. It is not a player-selected control preset, and remapping the controller will not remove the dimension’s designed reversal.
Does We Are Eva have difficulty settings or an easy mode?
There is no documented Easy, Normal, or Hard selector, assist mode, invincibility toggle, or practice mode. Steam’s current accessibility feature list names Save Anytime, Custom Volume Controls, Keyboard Only Option, and Mouse Only Option; Adjustable Difficulty is not listed. Reviews describe one campaign curve rather than separate difficulty branches.
How does the challenge increase?
The game is structured as 116 levels, including five tutorial stages, according to FinalBoss.io. Difficulty rises through the sequence as new dimension rules and tighter platforming combinations appear. When Eva dies, platforms, traps, and enemies can be rearranged, so repeating a stage may require reading a changed route rather than memorising one fixed pattern.
Every stage contains two Dimensional Gaps. Closing one is enough to progress. Closing both is an optional completion target and is substantially harder; FinalBoss.io reports that the game does not punish you for leaving the second Gap open. This required-versus-optional split is the closest thing the game has to selectable challenge levels.
Is We Are Eva too hard for beginners?
It is a demanding precision platformer, but the early tutorial stages and gradual introduction of mechanics provide a path into the systems. GameGrin’s review says the progression is paced so newcomers to the genre can find their footing. FinalBoss.io characterises the overall game as very hard while estimating roughly two to six hours to finish, depending on playstyle and how many optional goals you pursue.
After repeated deaths, Eva may deliver tips or sarcasm. Those lines are feedback and flavour, not an assist setting that reduces damage, slows time, or makes platforms safer. Players seeking a gentler experience can focus on closing one Gap per level and use Save Anytime, but the game does not document a separate beginner mode.
What accessibility features are actually documented?
The current PC feature inventory is specific and limited. It includes:
- Save Anytime, allowing progress to be saved without waiting for a conventional checkpoint.
- Custom Volume Controls for audio adjustment.
- Keyboard Only Option and Mouse Only Option.
- Full controller support and Steam Input API support.
- Steam Cloud, Steam Achievements, Steam Leaderboards, and Family Sharing.
There is no tagged support for adjustable text size, narrated menus, alternate colour schemes, touch-only play, or a “playable without timed input” mode. Treat colour accessibility with particular care: dimension identity, platform solidity, and Gap matching rely on colour, while the red dimension reduces visibility. No source establishes a colour-blind mode or one-handed preset.
The Switch version’s listing does not include a separate Switch-specific accessibility sheet. Feature parity with the PC release is a reasonable expectation, but the Switch pause menu and options should be checked after the 4 November 2026 launch before assuming that every PC feature or label appears there.
Which input method should you choose?
| Input | What is documented | Who it suits |
|---|---|---|
| Controller | Recommended by GamesCreed; full controller support and Steam Input on PC | Most players, especially for precision movement |
| Keyboard | Supported; C jumps/double-jumps and Z grasps walls in the published defaults | Players comfortable with the fixed layout or a Steam Input remap |
| Mouse-only | Listed as a Steam accessibility option | Players who need a mouse-only setup; exact action layout is not documented |
| Joy-Con in handheld grip | Uses Nintendo’s system Button Mapping where supported | Switch handheld players who need alternate button placement |
A controller is the safest starting point because the game asks for rapid movement changes, wall grabs, jumps, and reactions to inverted or slippery physics. If the default arrangement is uncomfortable, change it through Steam Input or Nintendo Button Mapping rather than expecting a menu inside the game.
What is confirmed about the PC and Switch versions?
The PC version launched on Steam on 16 June 2023, developed and published by Totally Normal Creature. It is a GameMaker title with English and Ukrainian interface text and subtitles. Steam lists a $14.99 US price, a 64-bit operating system, 2 GB of RAM, and 2 GB of storage as minimum requirements. The Steam store showed a Very Positive rating—96% positive from 97 user reviews at the 2026 snapshot—and lists 34 achievements.
The Switch version is the 2023 game brought to Nintendo hardware by Alchemy Games. Nintendo’s listing gives one-player support and an estimated 1.2 GB download. The announcement describes more than 100 dynamic levels across nine distinct worlds, while the 2023 PC coverage gives the more precise campaign count of 116 levels, five of them tutorials.
What should you check after the Switch launch?
Before relying on a Switch-specific option, open the game’s pause and settings screens after release. The published evidence confirms handheld modes, platform-level button remapping, and the core campaign structure, but it does not confirm a native in-game rebind screen or a Switch-only difficulty option. If either appears in a post-launch update, it would expand the documented feature set rather than change the platform-level guidance above.
Frequently Asked Questions
Does We Are Eva support cloud saves on Switch?
Nintendo’s eShop listing marks Nintendo Switch Online cloud saves as compatible. That requires the relevant Nintendo Switch Online membership and the console’s normal cloud-save settings; it is separate from the game’s Save Anytime feature.
How many players can play We Are Eva on one Switch?
The eShop product information lists the game for one player on a single console. The published modes are handheld, tabletop, and TV, not local multiplayer modes.
What languages are available in the PC version?
Steam lists English and Ukrainian for the interface and subtitles. The available language list does not establish spoken-language options or additional text-size controls.
Does We Are Eva have achievements or leaderboards?
The Steam listing includes 34 Steam Achievements and Steam Leaderboards. These progression features do not add a second difficulty campaign; they track accomplishments within the same level structure.