On Windows PC, exported skate. videos are stored in C:UsersUSERNAMEAppDataLocalSkatedataVideos; screenshots are in the neighboring Screenshots folder. Replace USERNAME with the Windows account that ran the game. The AppData folder may be hidden.
PlayStation does not expose an equivalent Windows folder. On PS4, use Capture Gallery; on PS5, use the Recently created card or Media Gallery. EA sends Xbox players to Microsoft’s capture-support documentation, but that page does not provide a verified menu sequence here, so the safest Xbox guidance is to use the console’s current capture interface rather than rely on an unconfirmed path.
Where are exported skate. videos saved on PC?
EA’s September 16, 2025 Replay Editor guide identifies the Windows parent directory as C:UsersUSERNAMEAppDataLocalSkatedata. Inside it, the game uses separate folders for videos and screenshots. Exported replay clips go in Videos, while still images go in Screenshots.
That makes the usual clip location C:UsersYOUR-WINDOWS-NAMEAppDataLocalSkatedataVideos. An EA forum reply corroborates the Videos subfolder, while EA’s guide is the primary source for the parent path. Do not confuse this with the game’s installation directory: the documented destination is inside your Windows user profile.
EA’s Replay Editor guide is the authoritative location reference. The forum discussion is useful confirmation for the final subfolder: local replay location.
What does USERNAME mean?
Use the Windows account name of the profile that launched skate., not your EA ID, gamertag, or email address. If several people use the computer, each Windows profile has its own AppDataLocalSkatedata tree.
What if the AppData folder is missing?
AppData is commonly hidden. In File Explorer, open View, choose Show, and enable Hidden items. Then navigate through the profile belonging to the account that played the game. An EA Community Manager specifically points to this setting when the folder is not visible.
How do I find a PC export step by step?
- Open Windows File Explorer.
- Turn on View > Show > Hidden items if you cannot see
AppData. - Open
C:Users, then the profile that launched skate. - Open
AppDataLocalSkatedata. - Open
Videosfor exported replay clips, orScreenshotsfor exported images. - Sort by date modified if several files are present and check the newest item after completing an export.
If no new file appears, first confirm that you selected Export rather than leaving the item as a Draft. Also check that you are looking in the same Windows profile used to play. Community posts mention other possible directories, but EA has not established those as universal destinations, so the documented profile path should be your first check.
Where do skate. captures appear on PlayStation 4?
PS4 captures are managed by the console’s Capture Gallery, not by a user-browsable game folder. Open Capture Gallery from the PS4 content area, select the skate. folder, and choose Video Clips in the sidebar.
- Open Capture Gallery from the PS4 home content area.
- Select the skate. game folder.
- Choose Video Clips to view the replay captures.
- Select a clip and use the SHARE button when you want to publish or share it.
PlayStation also documents copying a capture to supported USB storage through the clip’s OPTIONS menu. USB is a transfer method, not a prerequisite for locating the clip in Capture Gallery. The complete console instructions are in Sony’s PS4 capture guide.
Where do skate. captures appear on PlayStation 5?
On PS5, use either the Recently created card in Control Center or Media Gallery from the games home screen. Sony describes both as the places to view and share captures.
- Press the PlayStation button to open Control Center and select Recently created, or open Media Gallery from the home screen.
- Browse the newest capture and open it to play, edit, or share.
- If you used Share Factory Studio, look in Media Gallery; Sony says those exports are saved to console storage and accessed there.
PS5 does not present the PC-style AppData path. Treat Media Gallery and Recently created as the console destinations rather than searching the game installation for a Windows-like folder. See Sony’s PS5 capture guide for the current capture controls.
Where are Xbox exports stored?
EA’s skate. guide directs Xbox players to Microsoft’s support article about finding and sharing captures. The linked page returned only a JavaScript shell in the available material, so an exact, current Xbox menu sequence cannot be confirmed here.
Use EA’s link to Microsoft’s capture guidance as the authoritative starting point: Xbox capture and sharing support. On the console, open the current capture interface, locate the skate. clip, and follow the labels shown by your installed system software. Xbox menus can change independently of the game, which is why an unverified button-by-button path would be misleading.
What should Xbox players not assume?
Do not look for the Windows AppDataLocalSkatedataVideos path on Xbox. That directory is specific to the PC installation. Likewise, do not treat a community-posted menu sequence as universal when the official support page does not expose a readable sequence.
How do I export a replay instead of keeping a temporary Draft?
EA’s workflow starts in the in-game Replay Editor. Open the camera from the radial wheel, then use the platform control that opens the editor: EA documents View on Xbox and the Touchpad on PlayStation. Those controls also expose the export options.
- Open the camera on the radial wheel.
- Enter the Replay Editor with the documented platform control.
- Adjust the replay as needed.
- Choose Export when you want a file that remains after you leave the game, or choose Save to Drafts when you are still working on it.
- Wait for the export to finish, then check the destination for your platform.
Drafts are temporary: EA warns that they are erased when you log out. A Draft is therefore not a dependable backup or a file you can retrieve later from the PC Videos folder. Export any clip you intend to keep before logging out.
EA’s guide does not document a PC keyboard equivalent for the View or Touchpad controls in the material available here. On PC, use the camera and Replay Editor controls shown in your current game build rather than assuming a console button maps to a particular key.
Which video formats, frame rates, and resolutions can I choose?
EA’s September 16, 2025 guide lists the following Replay Editor choices. These are menu options published by EA, not an independent test of export speed, file size, image quality, or whether every option behaves identically on every platform.
| Media | Published choices | What the choice controls |
|---|---|---|
| Video container | MP4 or WebM | The format of the exported replay video. |
| Frame rate | 24, 30, or 60 fps | Playback frame-rate setting offered by the editor. |
| Resolution | 360 through 2160 | Output-resolution choices listed in the export menu. |
| Photos | JPG or PNG | Still-image format choices for exported photos. |
Choose settings according to where you will use the clip: a lower resolution or frame rate can be more convenient for sharing, while higher settings create larger files. The guide establishes that the choices exist; it does not promise a particular bitrate, encoding time, or final visual result.
What should I check when an export is missing?
- Confirm the action: Make sure you selected Export, not only Save to Drafts. Drafts disappear at logout.
- Check the right destination: PC exports are under the Windows profile’s
AppDataLocalSkatedataVideos; PS4 uses Capture Gallery; PS5 uses Recently created or Media Gallery; Xbox uses its capture interface. - Reveal hidden folders: On PC, enable View > Show > Hidden items before deciding the path is absent.
- Check the correct user profile: A different Windows account can have a separate local skate. data folder.
- Allow the export to complete: Do not close the editor or sign out while the game is still processing the clip.
- Use the platform library: On PlayStation, search the console capture library rather than the game’s installed-data screen.
Replay Editor features may change while skate. is in Early Access. If a future update changes a label or capture destination, the in-game interface and the latest platform support documentation take precedence over older screenshots or community instructions.
What is the difference between a game export and a console capture?
A Replay Editor export is created by skate.’s own export workflow and, on PC, produces a file in the documented user-profile folders. A console capture is managed by the operating system’s capture library: Capture Gallery on PS4 and Media Gallery or Recently created on PS5. The two systems can contain the same moment from gameplay, but they are reached through different storage interfaces, so a console user should not expect to find a Windows-style file path.
Frequently Asked Questions
What does USERNAME mean in the PC export path?
It is the Windows account-folder name for the profile that launched skate., not your EA account name or online ID. If multiple Windows users play on the same computer, check each profile separately.
Does the Replay Editor document a PC keyboard shortcut?
EA’s published instructions identify View on Xbox and the Touchpad on PlayStation, but do not specify a PC keyboard equivalent. On Windows, use the camera on the radial wheel and the controls displayed by your current game build.
Does selecting 2160 guarantee a 4K-quality file?
No guarantee of bitrate, encoding quality, file size, or playback performance is established by the menu listing. The documented fact is only that resolutions from 360 through 2160 are offered as export choices.
Is a USB drive required to find a PS4 skate. clip?
No. Capture Gallery is where you locate and view the clip. PlayStation documents supported USB storage as an optional way to copy a capture off the console through the clip’s OPTIONS menu.