Triangle Strategy includes a whole host of positive and negative status effects. You’ll want to get familiar with all of them, as status effects can drastically impact the results of a battle.
Table Of Contents
What Are Status Effects?
Beneficial status effects are generally temporary, supportive effects that can be placed on your units during battle to give you an upper hand. These are usually done though support magic or support items. You can get support items with these effects through completing battles and purchasing items from your encampment.
Status ailments, on the other hand, are conditions that enemies can inflict on you while in battle. These status ailments will be denoted with an icon and a turn counter once they are inflicted.
Depending on the ailment, it could last for one or several turns if you do not have the proper items to heal it. Status ailments will be automatically cured when a battle ends if they hadn’t been cured already.
All Status Ailments
Status Ailment | Effect |
---|---|
Blind | Suffer reduced accuracy |
Fury | Automatically target the caster of Fury |
Immobile | Can’t move |
Instant Death | Killed instantly |
Paralyze | Can’t act |
Poison | Take damage each turn |
Silence | Can’t use abilities |
Sleep | Can’t act and will suffer critical damage when hit next |
Stop | Can’t act |
Tempt | Lured to opponent’s position |
All Beneficial Status Changes
Status Change | Effect |
---|---|
Absorption | Absorb enemy HP when damaging them |
Act Again | Act twice in one turn |
Auto-Revive | Automatically revive upon death |
Delayed Damage | Enemy takes damage after a certain number of turns pass |
Extended Range | Gain increased attack range |
Fire Counter | Retaliate with a physical attack that deals fire damage |
Ice Counter | Retaliate with a physical attack that deals ice damage |
Guaranteed Critical | Next attack is guaranteed to deal critical damage |
Invincible | Don’t take damage from any type of attack |
Protective Aura | Nearby friendly units take reduced damage |
Regen | Heal HP each turn |
Take Cover | Become invisible to enemies (deactivates when attacking an enemy, moving behind them, stepping on traps, or suffering damage) |