Materia is a special item in Final Fantasy VII that allows the bearer to cast spells. There are five basic types of Materia–Magic, Support, Command, Independent, and Summon Materia. Here’s a complete list of every usable Materia in Final Fantasy VII.
Table Of Contents
Magic Materia
Magic Materia grants the player the ability to cast spells during battle and from the menu. These spells range from curative, damaging, and various effects.
Materia | Spells |
---|---|
Restore |
|
Heal |
|
Revive |
|
Fire |
|
Ice |
|
Lightning |
|
Earth |
|
Poison |
|
Gravity |
|
Seal |
|
Mystify |
|
Transform |
|
Time |
|
Barrier |
|
Destruct |
|
Comet |
|
Contain |
|
Exit |
|
Full Cure |
|
Shield |
|
Ultima |
|
Master Magic | Equips all magic |
Support Materia
Support Materia is a type of Materia that adds support abilities when paired with another Materia. Support Materia provides no stat boosts or penalties.
Materia | Effect |
---|---|
All | Allows certain spells to be cast on all allies/enemies. |
Elemental | Gives the equipped weapon or armor the elemental properties of the paired Materia. |
Added Effect | Allows you to inflict or become immune to the paired Materia's status effect. |
HP Absorb | Restores HP equal to 10% of the damage caused by the paired Materia. |
MP Absorb | Restores MP equal to 1% of the damage caused by the paired Materia. |
MP Turbo | Increases the damage caused by the paired Materia, but uses extra MP as well. |
Added Cut | When you use the paired Materia, the party member will follow up with a standard attack. |
Steal as Well | When you use the paired Materia, the party member will attempt to steal as well. |
Sneak Attack | Offers a chance that the party member will begin the battle the paired Materia. |
Quadra Magic | Casts the paired Materia four times at half damage, but at the normal MP cost. |
Magic Counter | Offers a chance of countering an attack with the paired Magic Materia. |
Counter | Offers a chance of countering an attack with the paired Command Materia. |
Final Attack | Casts the paired Materia's spell when the player is KO'd. Most effective when paired with the Phoenix Summon Materia or the Revive Magic Materia. |
Command Materia
Command Materia allows the player to equip certain command abilities to use during battle.
Materia | Commands | Description |
---|---|---|
Steal |
| Equips "Steal" command |
Sense |
| Equips "Sense" command |
Throw |
| Equips "Throw" command |
Morph |
| Equips "Morph" command |
Deathblow |
| Equips "Deathblow" command |
Manipulate |
| Equips "Manipulate" command |
Mime |
| Equips "Mime" command |
Enemy Skill | See Enemy Skill | Equips "Enemy Skill" command |
Slash-All |
| Attack all opponents |
Double Cut |
| Attacks consecutively |
W-Magic |
| Casts two Magic spells at once |
W-Summon |
| Casts two Summon spells at once |
W-Item |
| Use two items at once |
Master Command |
| Equips some commands |
Independent Materia
Independent Materia provides stat boosts and allows the use of support abilities during battle. Independent Materia doesn’t need to be paired with other Materia, making it different from Support Materia.
Materia | Effect |
---|---|
HP Plus | Increases the HP of the party member it is equipped to. |
MP Plus | Increases the MP of the party member it is equipped to. |
HP <-> MP | Swaps a character's HP and MP. |
Speed Plus | Increases the HP of the party member it is equipped to. |
Magic Plus | Increases the Dexterity stat of the party member it is equipped to. |
Luck Plus | Increases the Luck stat of the party member it is equipped to. |
Gil Plus | Increases the amount of Gil earned after battle. |
EXP Plus | Increases the amount of Exp earned after battle. |
Long Range | Deal full attack damage from the back row. |
Pre-Emptive | Increases your chances of a pre-emptive attack. |
Enemy Away | Decreases the random encounter rate. |
Enemy Lure | Increases the random encounter rate. |
Chocobo Lure | Provides a chance of encountering a Chocobo. |
Cover | Provides a chance of protecting a party member and taking the damage. |
Counter Attack | Provides a chance of countering an attack with a physical attack. |
Mega All | Allows physical attacks, spells, and almost all commands to affect all allies or party members. |
Underwater | Allows the party to breathe underwater, effectively removing the timer when facing Emerald Weapon. |
Summon Materia
Summon Materia is a special type of Materia that allows the player to summon monsters in battle. Summon Materia is the only type of Materia that can’t be purchased anywhere in the game. The only Summon Materia that is obtained through the storyline is Shiva, so you’ll need to make a great deal of effort to get them all.
Materia | Element |
---|---|
Choco/Mog | Wind |
Shiva | Ice |
Ifrit | Fire |
Ramuh | Lightning |
Titan | Earth |
Odin | - |
Leviathan | Water |
Bahamut | - |
Kjata | - |
Alexander | Holy |
Phoenix | Fire |
Neo Bahamut | - |
Hades | - |
Typhon (Typoon) | Wind |
Bahamut ZERO | - |
Knights of the Round | - |
Master Summon | - |