At EVO 2022 this morning during the Top 8 finals for Dragon Ball FighterZ, Bandai Namco announced that it would be porting its acclaimed tag team fighter to next-gen platforms with rollback netcode support for online play.
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As one of the most popular anime fighters in existence, Dragon Ball FighterZ has been a tremendous success for both publisher Bandai Namco and developer Arc System Works. While there is very little one could say negatively about the game, its online infrastructure has been a point of contention for many. Utilizing an outdated model that simply does not translate across seas, fans have been begging Bandai Namco to update the game with rollback support. At EVO 2022 this morning during the Top 8 finals for the game, that hope became a reality.
One more thing.
Rollback is coming to #DBFZ. pic.twitter.com/eqC5mcK21u
— EVO (@EVO) August 7, 2022
As is clear from the above video, rollback support will be heading to the PC version of Dragon Ball FighterZ while console players will need to upgrade to a PS5 and Xbox Series X|S version (which were both unveiled at EVO). It’s unclear how that upgrade will happen, though the same video mentions an upgrade path being available. Bandai Namco may offer free updates to existing players or potentially sell an “Ultimate Edition” with all DLC characters included. Either way, it seems that Arc System Works had to rebuild the game to implement rollback, which is a fine enough compromise all things considered.
That does leave PS4 and Xbox One gamers out in the cold, but with next-gen systems being more readily available now and a promised upgrade on the horizon, at least current players won’t need to completely drop their versions just to continue playing. The only other upgrade one could expect from these next-gen ports would be full 4K resolution output and faster loading times. It would be interesting if Arc System Works was able to get 120 Hz support, as the only other fighter to currently feature that is Samurai Shodown on Xbox Series X|S.