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Sony Animator States the Last of Us Part 1 Is More Than a Cash Grab

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Peter is a semi-professional writer with 5+ years of experience within the games media space. Having been a general contributor, staff writer, and associate editor, Peter has published over 4,000 articles and long-form interviews with game developers for several major games outlets. Additionally, Peter has experience with capturing game footage, editing reviews, and even live streaming.

Sony animator Robert Morrison has taken to Twitter to share this opinion on The Last of Us Part 1, Naughty Dog’s upcoming PS5 remake of the acclaimed PS3 title. Morrison believes the game is more than a cash grab.

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    Following the announcement of the upcoming Last of Us remake early last month, reception of the game across social media has been mixed. While many fans are excited to revisit Joel and Ellie’s initial journey across Texas, others have claimed this newest reimagining is nothing more than a cash grab by Sony. In response to those critics, Robert Morrison of SIE Bend Studio took to Twitter to share his thoughts on The Last of Us Part 1. “Actually it’s the most meticulously built and crafted project that I have ever seen or been a part of in my entire career.” As he states, everyone at Naughty Dog is bringing their A-game to this newest project.


    Not much has been shown off from this remake, but the initial trailer detailing cinematics looked practically identical to the PS3 original. We don’t know if Naughty Dog has transitioned to in-engine rendering for those moments, but it’s still far too early to make any claims about what The Last of Us Part 1 is. What we do know is that the multiplayer component, called Factions, is not being brought over into this remake. With a third Last of Us project in the works focusing on multiplayer skirmishes, it’s not unexpected that the first dabble with multiplayer would get the ax.

    Currently, The Last of Us Part 1 is scheduled for release on September 2, 2022. Once the date is here and people have gotten some hands-on time with the final product, we’ll be able to make definitive claims about how things have turned out.