Grandia: Luzet Mountains (2)

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Johnathan (a.k.a., A Backdated Future) is a review and walkthrough writer based out of Ohio in the United States. He has been writing since 2000, primarily for console-style / Japanese RPGs for

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Marshall is a seasoned writer and gaming enthusiast based in Tokyo. He's a prolific wordsmith with hundreds of articles featured on top-tier sites like Business Insider, How-To Geek, PCWorld, and Zapier. His writing has reached a massive audience with over 70 million readers!
Luzet Mountains (2)
Save Points: West Luzet, East Luzet
Enemies: Gaia Snake, Gaia Ape, Gaia Horn, Gaia Demon, Gaia Fly, Gaia Scorpion, Gaia Bird
After completing this area, Entering the J Base is the point of no return! Once you enter J Base, you trigger the events to go forward with the final dungeons of the game. Make sure that you get everything done (like the Tower of Temptation) before proceeding to J Base afterward.

As Liete says, the monsters have been affected by Gaia, so that means that they’ve gotten harder. This goes for the Savanna Wilderness too (not the Brinan Plateau for some reason), so now would be a great time to level up if you want to. Just go back and forth between those two areas. The Gaia Horns can replicate just like their earlier forms, and are amazing to grind range / all magic against.

Follow the path as it turns south and go through the door. Continue southeast, past the stairs to the northeast, and up the ones to the four-way fork. Head north-northeast and follow the path, past the spinning Apes, all the way to a fork. Go south and up the stairs, past some jumping Apes, down some more stairs, and east-northeast at the next fork to the East Luzet Mountains.

There’ll be an earthquake, and then you’ll see J Base preparing for a defense. A soldier will report that Leen went to one of the turrets, and Mullen realizes that she’s going to try to fight it alone.

Back at the Luzets, use the Save Point if you want, then head east and north. At the next fork, go southwest, then west down the stairs. Head northeast and go all the way to the other side of the tunnel. Go south, then southeast up the stairs, then go south, and follow the path and the spinning arrow to the exit.

Now is the last opportunity you have to take on the Tower of Temptation. If you don’t want to go through it, skip down to the J Base / Field Base / Zil Padon section.

Once you enter J Base, you trigger the events to go forward with the final dungeons of the game.