Final Fantasy IX Wiki

Vivi from Final Fantasy IX

Final Fantasy IX is a role-playing video game developed and published by Square (now Square Enix) for the PlayStation console. It is the ninth main installment in the Final Fantasy series and was originally released in Japan on July 7, 2000, followed by a North American release on November 13, 2000, and a European release on February 16, 2001. The game was later re-released on various platforms, including PlayStation 4, Nintendo Switch, Xbox One, and PC.


Final Fantasy IX follows an intricate and engaging plot that revolves around a group of characters, each with their own personal motivations, as they uncover the mysteries of the world of Gaia and confront an impending threat.

The story begins with Zidane Tribal, a member of the Tantalus theater troupe and a skilled thief, who is sent on a mission to kidnap Princess Garnet Til Alexandros XVII during a performance in the kingdom of Alexandria. Unbeknownst to Zidane and his troupe, Garnet has her own reasons for wanting to leave the castle and willingly goes along with them, accompanied by her overprotective knight Adelbert Steiner.

During their escape, they encounter Vivi Ornitier, a young black mage with a mysterious past, who inadvertently becomes involved in their adventure. The group discovers that Queen Brahne, Garnet’s mother, has been using powerful eidolons (summoned creatures) to wage war on neighboring kingdoms, under the influence of a mysterious individual named Kuja.

The party is soon joined by Freya Crescent, a dragoon from the kingdom of Burmecia seeking to avenge her homeland’s destruction, and Quina Quen, an odd creature called a Qu who wants to sample the world’s cuisine. The group travels to the Outer Continent, where they meet Eiko Carol, a young summoner who is the last of her tribe, and Amarant Coral, a lone bounty hunter with a personal vendetta against Zidane.

Throughout their journey, the group uncovers the truth about Kuja’s involvement in the war and the tragic history of the black mages, artificial beings created as weapons. They learn that Kuja is attempting to attain an even greater power called Trance, which he intends to use for his own nefarious purposes.

As the story unfolds, the characters grapple with their own personal struggles and growth. Zidane, for example, must confront the truth about his origins as a Genome, an artificial being created by an ancient Terran named Garland. Vivi comes to terms with his short lifespan and the fate of his fellow black mages, while Garnet assumes her role as a leader in a time of crisis.

In the climactic confrontation, the group discovers that Kuja was also created by Garland and was meant to serve as his pawn in a plan to assimilate Gaia into the dying world of Terra. When Kuja learns that he too has a limited lifespan, he rebels against his creator and triggers the resurrection of an ancient entity called Necron, intending to destroy all life and existence.

The party faces Necron in the final battle, ultimately defeating it and saving the world of Gaia. In the aftermath, each character finds a sense of closure and purpose. Zidane, initially believed to have been lost in the final battle, returns to Garnet, and the two share a heartfelt reunion. The game ends with a sense of hope, as the characters move forward to build a brighter future.

Final Fantasy IX’s plot is renowned for its depth and emotional resonance, as well as its exploration of themes such as identity, purpose, and the nature of existence. The story is celebrated for its character development, world-building, and the balance between moments of levity and darker, more introspective sequences.


Final Fantasy IX features a rich and engaging gameplay experience, drawing from the series’ traditional mechanics while introducing new systems and refinements. The game’s core gameplay is divided into exploration, battles, and character progression, with several mini-games and side quests to enhance the player’s journey through the world of Gaia.


Players navigate through a variety of environments, including towns, dungeons, and the world map. Exploration involves interacting with non-playable characters (NPCs) to gather information, purchase items and equipment, and advance the story. The game uses pre-rendered backgrounds for most locations, which are visually detailed and serve to create a unique atmosphere in each area.

Final Fantasy IX introduces the Active Time Event (ATE) system, which allows players to witness events happening elsewhere in the game world. These events provide insight into the characters’ thoughts and actions outside of the main party, enriching the narrative and offering additional context.


The game features a turn-based battle system in which the player’s party and enemies take turns to perform actions. Battles are initiated through random encounters on the world map and in dungeons, or as scripted events within the story.

The Active Time Battle (ATB) system from previous Final Fantasy games returns, with each character and enemy having an ATB gauge that fills over time. Once the gauge is full, the character or enemy can take an action, such as attacking, using an item, or casting a spell. The ATB system creates a sense of urgency and dynamism in battles, as players must make strategic decisions in real-time.

In addition to the standard commands, each character has a unique skillset tied to their character class, such as Zidane’s “Steal” ability or Vivi’s “Black Magic.” These abilities add depth to the battle system, as players must consider the optimal use of each character’s skills.

Character Progression

Final Fantasy IX’s character progression system is centered around the acquisition and growth of abilities through equipped items. Each character can equip a weapon, armor, and accessories, which often grant abilities that can be learned by the character. As the character gains experience points (EXP) and levels up, they also earn Ability Points (AP) that contribute to learning these abilities.

Once an ability is learned, it can be equipped using Magic Stones (MS), which are gained as characters level up. Each ability has a Magic Stone cost, and players must strategically allocate their available MS to customize each character’s abilities to suit their playstyle and combat strategy.


Eidolons, or summoned creatures, play a significant role in Final Fantasy IX’s gameplay and story. Garnet and Eiko, as summoners, can call upon powerful eidolons in battle, which can deal massive damage to enemies or provide support to the party. Summoning eidolons consumes a large amount of MP (Magic Points) and requires a full ATB gauge, making their usage strategic and situational.

Mini-games and Side Quests

Final Fantasy IX includes several mini-games and side quests that provide additional content and challenges for players. Notable examples include the card game Tetra Master, which can be played with NPCs throughout the world; Chocobo Hot and Cold, a treasure-hunting mini-game featuring Chocobos; and various optional boss battles and dungeons that reward players with powerful equipment and abilities.

These side activities offer a break from the main story and allow players to delve deeper into the game’s world and lore, providing a more immersive and rewarding experience.


The development of Final Fantasy IX was a meticulous process that involved a talented team of developers, artists, and composers, led by key figures in the Final Fantasy franchise. The game was developed by Square (now Square Enix) and aimed to pay homage to the series’ history while delivering a fresh and engaging experience.

Concept and Direction

Final Fantasy IX was conceived as a return to the series’ roots after the more futuristic and realistic settings of Final Fantasy VII and VIII. Series creator Hironobu Sakaguchi, who served as the producer, wanted the game to recapture the feel of earlier titles by embracing a more traditional fantasy setting and character designs. Hiroyuki Ito, known for his work on Final Fantasy IV, V, and VI, took on the role of director for the first time in the series.

Character Design and Art

The character designs for Final Fantasy IX were a collaborative effort between Yoshitaka Amano, the series’ longtime character designer, and Toshiyuki Itahana, who would later work on Final Fantasy Crystal Chronicles. The characters were designed with a “chibi” style, featuring exaggerated proportions and a more cartoonish appearance. This was a departure from the more realistic designs of the previous two installments and was intended to evoke a sense of nostalgia.

The game’s art direction, led by Hideo Minaba, was inspired by a blend of European architecture, fairy tale illustrations, and steampunk aesthetics. The team utilized pre-rendered backgrounds to create a visually rich and detailed world, with each location featuring its own distinct atmosphere and design.

Music and Sound

Nobuo Uematsu, the acclaimed composer for the Final Fantasy series, created the soundtrack for Final Fantasy IX. Uematsu composed over 100 pieces of music for the game, drawing inspiration from various genres and styles, including classical, folk, and electronic music. The score is known for its memorable melodies, emotional depth, and its ability to capture the spirit of the game’s narrative and setting.

The game also featured a theme song, “Melodies of Life,” performed by Emiko Shiratori and written by Uematsu. The song was used in key moments throughout the story, tying together the game’s themes of love, loss, and the passage of time.

Technical Development

Final Fantasy IX was developed for the PlayStation console, utilizing its capabilities to deliver impressive graphics and seamless gameplay. The game’s pre-rendered backgrounds, detailed character models, and cinematic cutscenes were all created using advanced techniques for the time, pushing the hardware to its limits.

The development team also implemented various gameplay innovations and refinements, such as the Active Time Event system and the character ability system, to create a more immersive and strategic experience for players.


The game’s localization, led by Alexander O. Smith, involved translating and adapting the game’s script, item names, and other in-game text from Japanese to English. The localization team worked closely with the developers to ensure that the game’s humor, cultural references, and emotional impact were accurately conveyed to English-speaking audiences.