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Crisis Core: Final Fantasy VII Reunion – Materia Fusion Guide

Master the art of Materia Fusion.

Published Updated 4 min read
Materia Fusion from Crisis Core: Final Fantasy VII Reunion.

The Materia Fusion mechanic in Crisis Core: Final Fantasy VII Reunion allows players to create new and powerful Materia without farming or purchasing them. The process is straightforward, but it’s important to have a good understanding of the system if you’re looking to craft specific Materia.

How Materia Fusion Works

The Materia Fusion mechanic in Crisis Core: Final Fantasy VII Reunion becomes available after you reach Chapter 3. The process of fusing two Materia is simple. Open the Materia Fusion menu, place a Materia in each of the two slots, and see what Materia the combination formulates.

While the process of Materia Fusion may be straightforward, the mechanic as a whole is quite intricate due to the large number of Materia available in the game. To fully understand and utilize the feature, it’s important to familiarize yourself with these key elements of the system.

Materia Level

Fusing the Darkness Materia in Crisis Core: Final Fantasy VII Reunion.

Materia Fusion takes into account a Materia’s level. Certain fusions won’t work unless one or both Materia are at Master level. You’ll see on the Materia Fusion List below which Materia requires Master-level Materia for them to be created.

Materia Fusion and SP

Highlighting the SP cost of Materia Fusion.

Materia Fusion consumes SP, or Soldier Points. SP is easily and naturally acquired by defeating enemies. The stronger the enemy is, the more SP you’ll receive. By progressing through the main story and completing a few side missions, you’ll have plenty of opportunity to acquire SP and shouldn’t encounter any shortages.

However, if you need more SP, you can convert Materia into SP. Head to the Materia menu and press the button assigned to “Switch to SP Convert.” Alternatively, you can go on missions to farm SP.

Fusing The Same Types of Materia

Fusing Materia of the same type.

When fusing the same types of Materia, the fusion will consider the level and buff of the Materia. The fusion will take the higher buff, then add it by 50% of the other buff.

For example, if you fuse two MAG UP Materia and one of them has a buff of MAG +4 while the other has a MAG +2, the result will be a MAG UP Materia that has a buff of MAG +5.

Item Fusion Tome

Item Fusion Tome allows you to incorporate items while fusing Materia. This mechanic becomes available after Chapter 5.

The Item Fusion Tome lets you fuse items such as Consumables and Fusion Items with the Materia to grant additional bonuses and enhance the performance of your formed Materia. This results in more powerful and effective Materia.

Consumables allow you to further enhance specific stats already provided by Materia. However, this enhancement is applied to Materia which already offer a boost in that particular stat. Consumables serve as a way to amplify the existing benefits.

For example, adding Potions when fusing Materia will provide a boost in HP. This works on Materia that already come with an HP boost. So, if the Materia comes with a 30% HP boost, adding 20 Potions into the fusion will increase the HP boost to 40%.

Using a Consumable while fusing Materia in Crisis Core: Final Fantasy VII Reunion.

Except for the most powerful Consumables, you’ll need to add either 5, 10, or 20 of the same item for the buff to take effect.

These are the Consumables you can use during Materia Fusion, along with the buffs they provide:

ConsumableQuantityEffect
Potion2010% HP
Hi-Potion1010% HP
X-Potion510% HP
Ether1010% MP
Phoenix Down110% HP
Elixir110% HP
Soma1010% AP
Remedy10Spirit +1

There are also items in the game called Fusion Items. Their sole purpose is to grant buffs to Materia when used during Materia Fusion. These are usually obtained by completing missions, defeating enemies, stealing from enemies, or opening chests during missions.

Like Consumables, a certain number of a Fusion Item needs to be added to the mix for the buff to take effect. Boosts from Fusion Items have a limit, but these limits are insanely high. For example, as long as you have enough HP Stones, you can increase the HP buff to over 660%.

There are two types of Fusion Items in the game. One of them functions similarly to Consumables in terms of Materia Fusion in that they’ll only take effect when the Materia being made comes with a buff that’s the same as theirs. These Fusion Items are classified as Stones. HP Stones only work on Materia that has an HP buff, MP Stones only work on Materia that has an MP buff, and so on.

Using a Fusion Item while fusing Materia in Crisis Core: Final Fantasy VII Reunion.

The following are the Stone Fusion Items in the game, the buffs they provide, and their buff limits:

Fusion ItemQuantityEffectLimit
HP Mako Stone510% HP400%
HP Stone 310% HP660%
MP Mako Stone510% MP400%
MP Stone310% MP660%
AP Mako Stone510% AP400%
AP Stone310% AP660%
ATK Mako Stone5Attack +1+40
Power Stone3Attack +1+66
VIT Mako Stone5Vitality +1+40
Guard Stone3Vitality +1+66
MAG Mako Stone5Magic +1+40
Magic Stone3Magic +1+66
SPR Mako Stone5Spirit +1+40
Mind Stone3Spirit +1+66
LCK Mako Stone5Luck +1+40
Luck Stone3Luck +1+66

There are special types of Fusion Items that can alter Materia buffs. The only type of Materia this won’t work on are Special Materia. These can alter the buffs provided by Magic Materia, Command Materia, and Support Materia.

Using a Hero Drink while fusing Materia,

These are the special Fusion Items in the game, the buffs they provide, and their buff limits.

Fusion ItemEffectLimit
Fat Chocobo Feather10% HP999%
Lunar Harp10% MP999%
Zeio Nut10% AP999%
Hero DrinkAttack +1+100
AdamantiteVitality +1+100
Dark MatterMagic +1+100
MythrilSpirit +1+100
Gysahl GreensLuck +1+100

Materia Fusion List

There are 143 Materia in Crisis Core: Final Fantasy VII Reunion, offering a vast array of combination possibilities. The sheer number of options available allows for endless experimentation and discovery.

Magic Materia Fusion

Here are the recipes needed to create certain Magic Materia in Crisis Core: Final Fantasy VII Reunion.

Materia CombinationResulting Materia
Blizzard + ThunderFire
Fire + ThunderBlizzard
Fire + BlizzardThunder
Blizzara + ThunderFira
Thundara + FireBlizzara
Blizzara + FiraThundara
Blizzaga + ThunderFiraga
Thundaga + FireBlizzaga
Firaga + BlizzardThundaga
Cure + SilenceCuraga
Cure + DashRegen
Poison + MBarrierEsuna
Silence + HP UPDispel
Fire + HP UPBarrier
Blizzara + SPR UPMBarrier
Octaslash + BarrierWall
Drain Blade + MAG UPDrain
Drain + FiragaDrainra
Drain + OctaslashDrainga
Osmose Blade + MAG UPOsmose
Power Osmose + SPR UPOsmoga
Poison Blade + MAG UPPoison
Poison + DashSilence
Stop Blade + MAG UPStop
Poison + OctaslashDeath
Fire + PoisonDark Fire
Blizzard + PoisonDark Blizzard
Thunder PoisonDark Thunder
Fire + EsunaDark Fira
Blizzara + SilenceDark Blizzara
Thundara + DispelDark Thundara
Firaga + EsunaDark Firaga
Blizzaga + EsunaDark Blizzaga
Thundaga + EsunaDark Thundaga
Dark Fire + OctaslashHell Firaga
Dark Blizzard + OctaslashHell Blizzaga
Dark Thunder + OctaslashHell Thundaga
Dash + GravityGraviga
Octaslash + GravityQuake
Libra + Tri-Thundaga (Master)Tri-Fire
Libra + Tri-Fire (Master)Electrocute
Libra + Electrocute (Master)Flare
Libra + Flare (Master)Energy
Octaslash + Tri-ThundagaUltima

Command Materia Fusion

Command Materia gives Zack powerful abilities to deal damage to enemies. Here are the Materia you’ll need to create some of them.

Materia CombinationResulting Materia
Libra + Graviga (Master)Darkness
Power Attack + AP UPJump
Firaga Blade + AP UPHigh Jump
Dash + Poison TwisterPoison Aerial
High Jump + Poison TwisterSilence Aerial
Libra + Silence Aerial (Master)Death Jump
Vital Slash + AP UPAssault Twister
Jump + OctaslashAssault Twister+
Libra + Poison Aerial (Master)Stop Twister
Poison Twister + Assault Twister+Death Twister
Jump + GravityPower Attack
Graviga + Power AttackVital Slash
Quake + JumpExploder Blade
Assault Twister + Graviga (Master)Blast Wave
Poison + Power AttackPoison Blade
Poison + Assault TwisterSilence Blade
Stop + ATK UPStop Blade
Death + Power AttackDeath Blade
Poison + Elemental StrikeDispel Blade
Fire + Power AttackFire Blade
Blizzard + Power AttackBlizzard Blade
Thunder + Power AttackThunder Blade
Fira + JumpFira Blade
Blizzara + JumpBlizzara Blade
Thundara + JumpThundara Blade
Firaga + ATK UPFiraga Blade
Blizzaga + ATK UPBlizzaga Blade
Thundaga + ATK UPThundaga Blade
Drain + Assault TwisterDrain Blade
Osmoga + ATK UPPower Drain
Drainga + ATK UPAerial Drain
Drain + ATK UPOsmose Blade
Drainra + ATK UPPower Osmose
Electrocute + StealMug
Octaslash + StealGil Toss
Dash + Goblin PunchIron Fist
Libra (Master) + Iron Fist (Master)Magical Punch
Libra (Master) + Magical Punch (Master)Hammer Punch
Octaslash + Goblin PunchCostly Punch

Special Materia Fusion

Special Materia increases Zack’s stats. These recipes are for creating certain Special Materia or upgraded versions of Special Materia you might already have.

Materia CombinationResulting Materia
HP UP + DashHP UP+
HP UP + OctaslashHP UP++
MP UP + DashMP UP+
MP UP + OctaslashMP UP++
AP UP + DashAP UP+
AP UP + OctaslashAP UP++
ATK UP + DashATK UP+
ATK UP + OctaslashATK UP++
VIT UP + DashVIT UP+
VIT UP + OctaslashVIT UP++
MAG UP + DashMAG UP+
MAG UP + OctaslashMAG UP++
SPR UP + DashSPR UP+
SPR UP + OctaslashSPR UP++
Steal + DashSmart Consumer

Support Materia Fusion

Support Materia provides certain buffs, abilities, and passive effects to Zack. Other than that, you can use some of these to create some of the best Materia in Crisis Core: Final Fantasy VII Reunion.

Materia CombinationResulting Materia
Octaslash + OctaslashLibra
Octaslash + Poison TwisterStatus Strike
Stop + HP UPStatus Ward
Firaga + VIT UPElemental Ward
Electrocute + SP Turbo MagicSP Turbo Attack
Flare + SP Turbo MagicSP Turbo
Energy + SP Turbo MagicSP Barrier
Octaslash + SP Turbo MagicSP Master