The main character of Baldur's Gate 3 on the ground after taking non-lethal damage.

How to Use Non-Lethal Attacks in Baldur’s Gate 3

Cold-blooded murder isn't always a fitting punishment.

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Carley is a professional JP-EN translator and writer currently based in Des Moines, Iowa. She has written hundreds of articles for popular sites such as Siliconera, Gameranx, and Otaquest, and has been playing games nonstop since 1996.

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Reyadh is a writer of fantasy, horror, and science fiction who loves to play video games full of monsters and magic. When he's not scribing unique and unrelenting speculative fiction or slaying demons in virtual worlds, he is writing strategy guides to help others reach their gaming goals.

Key Takeaway

To toggle Non-Lethal attacks on and off, navigate to the Passives submenu found at the bottom of the screen and click the “Toggle Non-Lethal Attacks” button.

Characters must be either unarmed or equipped with melee weapons when landing the final blow to an enemy to deal Non-Lethal damage. Ranged attacks and Spells will always deal lethal damage—even if you have Non-Lethal Attacks toggled on.

While you may be keen to kill any mind flayers you come across, you may also want to occasionally avoid outright slaughter. Thankfully, there is a simple way in Baldur’s Gate 3 to use non-lethal attacks on any enemies you might want to keep alive…for the time being.

Table Of Contents

    How to Deal Non-Lethal Damage

    By using the Non-Lethal Attacks feature, your characters can knock enemies unconscious instead of killing them outright. Non-lethal damage can be dealt by any race and class, and this feature is immediately available upon starting the game.

    To toggle Non-Lethal attacks on and off, navigate to the Passives submenu found at the bottom of the screen. Here, you’ll find the Toggle Non-Lethal Attacks button.

    Note
    Turning this feature on will apply to all allies in your party.
    The location of the non-lethal damage toggle in Baldur's Gate 3.
    Warning
    To deal Non-Lethal damage, your character must be either unarmed or equipped with melee weapons. Ranged attacks and Spells will always deal lethal damage when landing the final blow, even if you have Non-Lethal Attacks toggled on.

    Non-Lethal damage will work against most enemies, with the exception of Undead and Constructs.

    When to Use Non-Lethal Attacks

    Choosing to render your enemy unconscious can come in handy throughout your journey in Baldur’s Gate 3. If your opponent is someone you may need to gain information from, leaving them alive allows you to interrogate them without using the limiting Speak with Dead spell.

    Certain story events can benefit from the use of Non-Lethal damage. Towards the beginning of the game, you can free Lae’zel from a duo of Tieflings near the beach. If you fail to persuade them to let the Githyanki go, you’ll be forced to fight them.

    While you might be desperate to free the Fighter and add her to your party, you might also want to avoid killing the Tieflings if you’re playing a good-aligned character. This is a great example of when Non-Lethal damage can be incredibly helpful.

    Freeing Lae'zel in Baldur's Gate 3.

    Players with a good-aligned character might not want to kill a Druid acting to defend his home or a guard just doing his job for a paycheck. Additionally, if you’re playing as a Paladin, utilizing Non-Lethal Attacks can help you avoid breaking your oath when getting involved in certain activities that might go against your values.

    Don’t worry if you’re still hoping to fill your pockets with enemy goods—even without killing an enemy, you’re still able to steal their loot by some good old-fashioned pickpocketing.


    As you come across more unique and nuanced encounters in Baldur’s Gate 3, deciding when to kill and when not to kill can have some major implications on the game’s storyline. If you’re not embarking on a bloodthirsty Dark Urge playthrough, this is one handy skill to keep in mind.

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