Key Takeaway
There are a total of 14 unique summons in Final Fantasy VII Rebirth.
- Ifrit
- Shiva
- Chocobo & Moogle
- Leviathan
- Ramuh
- Moogle Trio
- Magic Pot
- Titan
- Kujata
- Phoenix
- Alexander
- Bahamut Arisen
- Odin
- Gilgamesh
Certain summons are available at the start of the game, while many are earned by successfully defeating monsters in the Combat Simulator.
Other summons are only available for those who preordered the game or have save files for Final Fantasy VII Remake or Final Fantasy VII Remake Intergrade.
Summons earned from the Combat Simulator can be upgraded by visiting the three corresponding Divine Sanctuaries in each region and completing brief mini-games at each. These upgrades include new attacks and stat boosts.
Having the ability to summon powerful entities in battle is a recurring mechanic of the Final Fantasy series. There are a total of 14 summons in Final Fantasy VII Rebirth, and while three are available from the start of the game, many others require effort and skill to obtain.
Table Of Contents
About Summons in Final Fantasy VII Rebirth
Summons can help turn the tide of battle against even the most formidable foes. There are a few ways to acquire Summon Materia, including having saved data from Final Fantasy VII Remake and its DLC or having preordered the Deluxe or Collector’s Edition of Final Fantasy VII Rebirth.
Many summons are earned as you progress through the game’s campaign. Each region you discover has a particular deity, and by defeating them in the Combat Simulator, you earn their respective Summon Materia. To access the Combat Simulator, talk to Chadley.
To use a particular summon, you must first equip their respective Materia on the character of your choice. Each summon grants stat bonuses to the equipped character, which we’ll list below.
When in battle, a summon meter will appear after an enemy is staggered, slowly beginning to fill. Once it’s full and you have enough ATB gauges, select the ‘Summon’ action to bring the entity of your choice to the battlefield for a limited time.
Once a summon’s time in battle is up, they’ll leave the battlefield while casting their ultimate attack, dealing massive damage.
Some Summon Materia can be upgraded by gathering Divine Intel. Each region in Final Fantasy VII Rebirth has three Divine Sanctuaries, and by visiting each one and completing a brief mini-game, you can improve your summons up to three times. Improvements result in things like stat boosts or new attacks. Below, we’ve listed each summon’s complete list of attacks once fully powered up.
By finding Divine Sanctuaries and completing the mini-game within, you also power down the corresponding summons in the Combat Simulator. This makes these incredibly tough fights much easier.
Chocobo & Mog
The Chocobo & Mog Summon Materia will appear in your inventory automatically at the start of Chapter 2.
Ability 1 | Chocobo Kick (1 ATB) | Run toward an enemy and unleash a powerful kick. Significantly increases stagger. |
Ability 2 | Moogle Blast (1 ATB) | Throw a bomb that has a wide blast range. |
Ultimate Attack | Stampede | Deals a large amount of wind damage. |
This cuddly pair is best used against enemies weak to wind. The Chocobo will also peck at your foes for small damage, while its kick attack can be used to raise the enemy’s stagger meter.
Chocobo & Mog will grant these stat bonuses when equipped:
- +1 MP
- +2 Magic
- +4 Magic Attack
- +2 Luck
Moogle Trio
Players who preordered Final Fantasy VII Rebirth can claim the Moogle Trio Summon Materia from the DLC/Bonus menu.
Like the Magic Pot, these three cuties grant stat bonuses to the summoner on a whim while healing the party. They also concentrate their energies into a single beam to deal damage to an enemy on the battlefield once their time is up. This also boosts the bad guy’s stagger gauge, making dealing with them a breeze.
Magic Pot
Players who preordered the Deluxe or Collector’s Editions of Final Fantasy VII Rebirth can claim the Magic Pot Summon Materia from the DLC/Bonus menu.
This odd creature doesn’t attack your foes. Instead, it exists to protect the party and heal them when wounded. It has no abilities except for its Ultimate Attack, Magic Elixer, which gives all characters an HP boost, grants buffs, and removes any negative status effects.
Leviathan
Leviathan’s Summon Materia can be claimed from the DLC/Bonus menu if you have a Final Fantasy VII Remake save file on your PlayStation 5.
Ability 1 | Briny Yellow (2 ATB) | Spew a concentrated beam of water in a wide arc. Significantly increases stagger. |
Ability 2 | Gyre Spume (2 ATB) | Harness and release a massive concentration of water to damage nearby enemies. |
Ultimate Attack | Tidal Wave | Deals a massive amount of non-elemental magic damage. |
This serpent of the sea boosts your magic capabilities and increases your defense against incoming magical attacks. Tidal Wave, his ultimate attack, deals massive water damage to all enemies on the field.
The character that equips Leviathan’s Summon Materia gains these stat bonuses:
- +2 MP
- +4 Magic Attack
- +2 Magic Defense
- +2 Magic
- +2 Spirit
Ramuh
Ramuh’s Summon Materia can be claimed from the DLC/Bonus menu if you have a Final Fantasy VII Remake INTERmission DLC save file on your PlayStation 5.
Ability 1 | Voltaic Lance (1 ATB) | Summon a lance of lightning that deals damage to nearby enemies. |
Ability 2 | Circuitous Bolt (2 ATB) | Shoot a lightning bolt in a circular arc. |
Ultimate Attack | Judgement Bolt | Deals a massive amount of lightning magic damage. |
Ramuh uses both single and multi-target lightening-based attacks. His Ultimate, Judgement Bolt, calls down a humungous lightning storm on your foes, decimating them in an instant.
The electrifying Ramuh gives these impressive bonuses when equipped:
- +40 HP
- +1 MP
- +4 Attack
- +4 Magic Attack
- +2 Magic
- +2 Strength
Ifrit
You’ll find Ifrit’s Summon Materia in your inventory when you take control of the party at the start of Chapter 2.
Ability 1 | Crimson Dive (1 ATB) | Leap high into the air and bring fiery doom to an enemy from above. |
Ability 2 | Radiant Plume (2 ATB) | Call forth fires from below to consume an enemy and others in the vicinity. |
Ultimate Attack | Hellfire | Deals a massive amount of fire magic damage. |
As his blazing form implies, Ifrit deals fire-based damage. Countless enemies in Final Fantasy VII Rebirth are weak to fire damage, so summoning this demonic creature is a great way to clear the battlefield quickly.
When equipped, Ifrit will grant the following stat bonuses:
- +1 MP
- +2 Vitality
- +2 Strength
- +2 Defense
Shiva
Shiva’s Summon Materia will be found in your inventory at the beginning of Chapter 2.
Ability 1 | Heavenly Strike (2 ATB) | Conjure a great glacier and bring it down upon an enemy's head. |
Ability 2 | Icicle Impact (1 ATB) | Deal damage to nearby enemies. |
Ultimate Attack | Diamond Dust | Deals a massive amount of ice magic damage. |
Wielding the power of ice, Shiva can easily destroy monsters weak against this chilly element. Her Ultimate Attack, Diamond Dust, deals heavy ice damage to all enemies on the battlefield, and is a great option for cleaning up quickly.
When equipped, Shiva will grant the following stat bonuses:
- +2 MP
- +2 Magic
- +2 Magic Attack
Titan
To snag Titan, you’ll need to defeat him in Chadley’s Combat Simulator. The fight is available after meeting Chadley at the beginning of Chapter 2.
Ability 1 | Mountain Crusher (1 ATB) | Launch a flurry of earth-shattering blows. |
Ability 2 | Boulder Hurl (2 ATB) | Throw an enourmous cluster of rocks, damaging enemies near to Titan and then the target. |
Ultimate Attack | Earthen Fury | Deals a massive amount of non-elemental magic damage. |
This hulking brute doesn’t rely on elemental attacks to wreck his foes. Instead, Titan deals incredible physical damage using his fists and, on occasion, giant boulders. He also gives a decent defense boost and a small boost to your HP.
Titan gives a character these stat boosts when equipped:
- +86 HP
- +1 MP
- +5 Defense
- +5 Vitality
To fully upgrade Titan, visit all three Titan Sanctuaries in the Grasslands Region and complete the quick mini-games.
Phoenix
You need to defeat Phoenix in Chadley’s Combat Simulator to get its Materia. The battle becomes available at the beginning of Chapter 4.
Ability 1 | Crimson Rondure (1 ATB) | Damage nearby enemies with ferocious flames. |
Ability 2 | Arise | Revive ally and restore all HP. |
Ability 3 | Reraise | Automatically revive a fallen ally one time. |
Ultimate Attack | Rebirth Flame | Deals a massive amount of fire magic damage and heals the party. |
Although Phoenix uses potent fire-based attacks, that’s not all—it also heals your party at the same time. If a party member dies in battle, this summon’s innate Reraise ability will bring them back to life. During difficult battles later in the game, bringing this beast into battle is the best way to stay alive and keep fighting.
This beautiful bird also grants a few stat boosts to the equipped party member, including:
- +2 MP
- +4 Magic
- +8 Magic Attack
To fully upgrade Phoenix, visit all three Phoenix Sanctuaries in the Junon Region and complete the mini-games.
Alexander
Beat Alexander in the Combat Simulator once the fight unlocks during Chapter 6 to earn the Alexander Materia. Capable of dealing hefty non-elemental damage, Alexander is useful against just about any foe.
Ability 1 | Tracking Beam (1 ATB) | Fire myriad lasers at an enemy. |
Ability 2 | Grand Laser (2 ATB) | Fire an enormous beam of light at an enemy. |
Ultimate Attack | Divine Judgment | Deals a massive amount of non-elemental magic damage. |
Equip Alexander’s Materia on the character of your choice to gain the following stat boosts:
- +129 HP
- +1 MP
- +2 Defense
- +2 Magic Defense
- +2 Spirit
- +2 Vitality
To fully upgrade Alexander, visit all three of his Sanctuaries in the Corel Region and complete the mini-games. Two of the Alexander Sanctuaries can’t be accessed until Chapter 9, however—you’ll need the buggy to traverse the sweltering desert.
Kujata
Defeat Kujata in Chadley’s Combat Simulator to get his Materia. This fight is available starting in Chapter 9.
Ability 1 | Raging Bull (1 ATB) | Charge at an enemy with reckless abandon. |
Ability 2 | Blazing Horn (2 ATB) | Launch a concentrated burst of fiery energy at an enemy. |
Ability 3 | Chilling Horn (2 ATB) | Launch a concentrated burst of icy energy at an enemy. |
Ultimate Attack | Tri-Disaster | Deals a massive amount of fire, ice, and lightning magic damage. |
This elemental behemoth deals fire, ice, and lightning damage. He helps deal with big groups of enemies, especially those with elemental weaknesses. When summoned, he also boosts the party’s HP, helping you to last longer in battle.
Kujata also bolsters the equipped character with these stat bonuses:
- +216 HP
- +1 MP
- +4 Attack
- +2 Strength
Visit all three Kujata Sanctuaries in the Gongaga Region and complete the mini-games to fully upgrade this ferocious beast.
Bahamut Arisen
The battle against Bahamut Arisen becomes available in the Combat Simulator during Chapter 10. Defeat this terrifying being in battle to earn its Materia.
Ability 1 | Umbral Bombardment (1 ATB) | Fire an array of magical orbs that send out shockwaves on impact. |
Ability 2 | Infernal Rush (1 ATB) | Unleash a combo attack on an enemy. |
Ultimate Attack | Gigaflare | Deals a massive amount of non-elemental magic damage. |
Bahamut Arisen excels in dealing non-elemental damage and taking on hordes of enemies at once. The bonuses this beast imparts on the equipped character can also make a huge difference on the battlefield. They are as follows:
- +4 Attack
- +2 MP
- +4 Magic Attack
- +2 Strength
- +2 Magic
To fully upgrade Bahamut Arisen, complete the mini-games at the three Sanctuaries around Cosmo Canyon.
Odin
During Chapter 11, you can grab Odin’s Summon Materia by defeating him in battle in the Combat Simulator.
Ability 1 | Allfather's Fury (1 ATB) | Deliver a series of deadly sword strikes. |
Ability 2 | Ring of Helheim (2 ATB) | Swiftly approach the target and deal damage to nearby enemies. Increased damage on stagger. |
Ultimate Attack | Zantetsuken | Deals a massive amount of non-elemental damage. |
If you focus on physical damage rather than magic output, Odin is your man. His Ultimate Attack, Zantetsuken, is capable of killing all enemies on screen with non-elemental damage.
Odin also grants these stat bonuses when equipped:
- +8 Attack
- +2 MP
- +4 Strength
Successfully complete the mini-games at all three Sanctuaries in the Nibel Region to fully upgrade Odin.
Gilgamesh
You’ll need to defeat Gilgamesh in combat to earn his Materia.
Unlike the other summons on this list, Gilgamesh requires a little more work to obtain. To face him, you must complete every Protorelic quest in the Grasslands, Junon, Corel, Gongaga, Cosmo Canyon, and the Nibel Regions.
Once you’ve acquired the last Protorelic, you’ll unlock the ability to travel to Gilgamesh Island. Finish the Protorelic quests here and beat Gilgamesh to earn his Materia and complete your collection.
Dealing non-elemental damage, Gilgamesh can exploit enemy weaknesses with his huge collection of weapons. While he’s incredibly powerful, his skills don’t require much ATB to use, making him an indispensable member of your team.
Ability 1 | Spatial Rend (1 ATB) | Bring his axe down with enough force to send out a wide-ranging shockwave. Increased damage on stagger. |
Ability 2 | Pinwheel (1 ATB) | Charge toward an enemy while swiftly spinning his naginata. |
Ultimate Attack | Ultimate Illusion | Deals a massive amount of non-elemental damage. |
This spectacular samurai also grants massive bonuses to the equipped character, including:
- +4 Attack
- +3 MP
- +4 Magic Attack
- +2 Strength
- +2 Magic
- +88 HP
Summons can make dealing with enemies a breeze in Final Fantasy VII Rebirth. Fans of the original game will no doubt recognize some of these faithful creatures, with a few new additions thrown into the mix for good measure. Flashy and formidable, summons that have been fully powered up are the best way to put pressure on your foes as you explore the world of Gaia.