Key Takeaway
Materia are colorful orbs found throughout the world of Final Fantasy VII Rebirth. When slotted into your weapon or armor, these items can improve your character’s stats, grant new abilities, make it easier to earn gil, and much more. They can be found in the wild while exploring, purchased from vendors, or earned via quests or mini-games.
There are five types of Materia in Final Fantasy VII Rebirth:
- Command (yellow)
- Support (blue)
- Magic (green)
- Independent (purple)
- Summon (red)
In total, 86 unique Materia can be found throughout the game.
The Materia system in Final Fantasy VII Rebirth lets you refine and enhance your abilities in battle. By equipping your weapons and armor with these unique magical marbles, you can use new abilities, boost your stats, earn more gil, and much more. Finding and improving your Materia is vital!
Table Of Contents
About Materia in Final Fantasy VII Rebirth
Anyone familiar with the original Final Fantasy VII will likely be familiar with the Materia mechanic. For Final Fantasy VII Rebirth, it’s been enhanced, offering even more ways to customize your character’s stats and abilities and deliver punishing blows on the battlefield.
As you make your way through the game, you’ll occasionally happen upon colorful orbs called Materia. Materia can be bought from vendors, found in the wild, or given as a reward for completing a quest or finishing a mini-game.
By heading to the Materia and Equipment screen in the Main Menu, you can slot Materia into your weapons and armor. The number of Materia slots varies depending on the piece of equipment you have, with stronger equipment often possessing more slots.
There are five types of Materia: Command, Support, Magic, Independent, and Summon. Each type of Materia is a different color, making them easy to distinguish.
Here’s every Materia color in Final Fantasy VII Rebirth:
- Command Materia is yellow
- Support Materia is blue
- Magic Materia is green
- Independent Materia is purple
- Summon Materia is red
Some Materia can be leveled up by earning AP. Each time you reach a new level, you’ll unlock more powerful spells or bonuses. To level up a Materia, make sure an active party member is equipped with it to earn AP. Some merchants sell higher-level Materia as you progress further in Final Fantasy VII Rebirth, so checking the inventory of all shops you come across is highly advised.
Command Materia (Yellow)
Command Materia unlocks new, mostly non-magic skills that are useful in battle. These include physical attacks, the ability to steal from enemies, boosts to your ATB gauge, and more.
Assess
Where to Find:
- Starting Materia
- Purchase at Vending Machines for 500 gil
Effect: Allows you to view information about your enemies mid-battle, including their weaknesses and how to apply the Pressure status.
Materia Level | Ability | AP Required |
---|---|---|
1 | Use Assess on a single target. | -- |
2 | Use Assess on all targets. | 300 |
ATB Boost
Where to Find:
- Get from Chadley for Corel Region Data Points starting in Chapter 7
Effect: Doubles the amount of ATB currently in the gauge when activated. To activate the ATB Boost Materia, press L1+R1.
Materia Level | Ability | AP Required |
---|---|---|
1 | Double the ATB meter’s charge (cooldown: 180s) | -- |
2 | Double the ATB meter’s charge (cooldown: 150s) | 300 |
3 | Double the ATB meter’s charge (cooldown: 120s) | 600 |
4 | Double the ATB meter’s charge (cooldown: 90s) | 600 |
5 | Double the ATB meter’s charge (cooldown: 60s) | 900 |
Chakra
Where to Find:
- Starting Materia
- Purchase at Vending Machines or in Kalm for 300 gil
- Reward from Crunch-Off Rank II in Corel
Effect: Restores HP and cures poison relative to the damage you’ve taken. There is no MP cost and it’s more effective at lower health.
Materia Level | Ability | AP Required |
---|---|---|
1 | Chakra restores 20% of HP damage taken. | -- |
2 | Chakra restores 25% of HP damage taken. | 50 |
3 | Chakra restores 30% of HP damage taken. | 100 |
4 | Chakra restores 35% of HP damage taken. | 300 |
5 | Chakra restores 40% of HP damage taken. | 900 |
Darkside
Where to Find:
- Get from Chadley for Nibel Region Data Points starting in Chapter 11
Effect: Increases the potency of your abilities by sacrificing HP.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increase Ability potency by 7%, and suffer 5% HP damage on each use. | -- |
2 | Increase Ability potency by 10%, and suffer 5% HP damage on each use. | 300 |
3 | Increase Ability potency by 15%, and suffer 5% HP damage on each use. | 600 |
4 | Increase Ability potency by 17%, and suffer 5% HP damage on each use. | 600 |
5 | Increase Ability potency by 20%, and suffer 5% HP damage on each use. | 900 |
Enemy Skill
Where to Find:
- Complete ‘Biological Intel: Know Thine Enemy’ in the Combat Simulator
Effect: Learn enemy techniques and use them as abilities. While the starting ability—Sonic Boom—becomes available instantly, all other enemy techniques can only be added by completing the Biologal Intel Combat Challenges in Chadley’s Combat Simulator.
Materia Level | Ability | AP Required | Additional Ability Effects |
---|---|---|---|
1 | Use enemy skills as abilities. | -- | Plasma Discharge: Temporarily imbue attacks with lightning. Deals damage in the surrounding area each time an ATB charge fills. |
2 | Increase max HP by 5%. | 50 | Soothing Breeze: Temporarily stop moving and gradually restore HP to allies in the surrounding area. Self-Destruct: Deal a large amount of damage to enemies in the surrounding area while incapacitating self. Costs 2 ATB. |
3 | Increase max MP by 5%. | 250 | Mind Blast: Unleash a magic attack over a wide area. Significantly increases stagger. Can only be used once per battle. Costs 2 ATB. |
4 | Increase max Strength by 5%. | 500 | Rancid Breath: Randomly inflicts Silence, Poison, Sleep, Stop, or Petrification over a wide area. Costs 2 ATB. |
5 | Increase max Magic by 5%. | 700 | Gorgon Shield: Conjure a magic shield that fires petrifying shots when struck by an enemy attack. Can use while airborne. |
Gambler
Where to Find:
- Complete the ‘Can’t Stop Won’t Stop’ Side Quest at The Gold Saucer starting in Chapter 13
Effect: Picks and uses a random ability or spell from the current party’s equipped Materia. The higher the Materia level, the lower the MP cost.
Materia Level | Ability | AP Required |
---|---|---|
1 | Use Gamble, picking a random Ability or Spell from the party. | -- |
2 | Use Gamble, picking a random Ability or Spell from the party. MP cost of spells reduced by 25%. | 300 |
3 | Use Gamble, picking a random Ability or Spell from the party. MP cost of spells reduced by 50%. | 600 |
Item Economizer
Where to Find:
- Get from Chadley for Junon Region Data Points starting in Chapter 4
Effect: Allows you to use items without consuming ATB, but only after using several other ATB actions.
Materia Level | Ability | AP Required |
---|---|---|
1 | Use items without consuming ATB. Uses remaining until recharge: 3. | -- |
2 | Use items without consuming ATB. Uses remaining until recharge: 2. | 300 |
3 | Use items without consuming ATB. Uses remaining until recharge: 1. | 600 |
Jump
Where to Find:
- Get from Chadley for Cosmo Region Data Points starting in Chapter 10
Effect: Leap into the air before slamming into the ground to deal massive damage. This is a useful way to dodge dangerous enemy attacks.
Materia Level | Ability | AP Required |
---|---|---|
1 | Allows you to leap into the air during battle with Jump. After disappearing into the sky for a time, you will drop down to deal damage. | -- |
Limit Siphon
Where to Find:
- Get from Chadley for Gongaga Region Data Points starting in Chapter 9
Effect: Allows you to absorb another party member’s Limit Gauge to fill your own.
Materia Level | Ability | AP Required |
---|---|---|
1 | Allows you to absorb an ally's limit guage to fill your own with Limit Siphon. | -- |
Morph
Where to Find:
- Get from Chadley for Grasslands Region Data Points
Effect: Transform enemies into items once they’re weakened.
Materia Level | Ability | AP Required |
---|---|---|
1 | Allows you to turn enemies into items with Morph. Enemies whose health has fallen below a certain amount can be defeated in this fashion. | -- |
Prayer
Where to Find:
- Starting Materia for Aerith
- Purchase from vendors for 500 gil starting in Chapter 10
Effect: Heals all party members.
Materia Level | Ability | AP Required |
---|---|---|
1 | Pray restores a slight amount of HP. | -- |
2 | Pray restores a modest amount of HP. | 300 |
3 | Pray restores a moderate amount of HP. | 600 |
4 | Pray restores a great amount of HP. | 600 |
5 | Pray restores a significant amount of HP. | 900 |
Spare Change
Where to Find:
- Get from Chadley for Meridian Ocean Data Points starting in Chapter 13
Effect: Throw spare gil at enemies to deal damage. The more gil you throw, the more damage you deal.
Materia Level | Ability | AP Required |
---|---|---|
1 | Throw 1,000 - 10,000 Gil, hitting five times for each thousand for 20-30 damage per hit. | -- |
Steal
Where to Find:
- Purchase at Vending Machines or in Kalm for 500 gil
- Starting Materia for Yuffie
Effect: Allows the holder to steal from enemies. This isn’t always successful.
Materia Level | Ability | AP Required |
---|---|---|
1 | Steal - Attempts to take an item off the target. | -- |
2 | Mug - Attempts to take an item off the target while also dealing damage. | 300 |
Support Materia (Blue)
Used alongside other types of Materia in directly linked slots, Support Materia increases the effectiveness of other Materia. Most commonly, Support Materia is used in tandem with Magic Materia.
AP Up
Where to Find:
- In the Mythril Mine after Red XIII and Barret leave the party
- Complete ‘Corel Battle Intel: Badlands Beasts’ in the Combat Simulator in Chapter 9
- Complete ‘Nibel Battle Intel: Chthonian Rondo’ in the Combat Simulator in Chapter 11
Effect: Doublts the amount of AP earned by Materia in the adjacent linked Materia slot.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increase AP Earned for linked materia by 100%. | -- |
Auto-Cast
Where to Find:
- Get from Chadley for Grasslands Region Data Points
Effect: Allows a party member to automatically use a spell in the player character’s linked Materia slot.
Materia Level | Ability | AP Required |
---|---|---|
1 | Activate Auto-Cast. | -- |
2 | Increase Magic by 2%. | 200 |
Elemental
Where to Find:
- Complete ‘Junon Battle Intel: Conqueror of the Skies’ in the Combat Simulator starting in Chapter 4
- Complete ‘Gongaga Battle Intel: Distant Tremors’ in the Combat Simulator starting in Chapter 9
- Complete ‘Brutal Challenge: Requiem for the Scorned’ in the Combat Simulator
Effect: Adds an element (Fire, Ice, Lightning, Wind) of the linked Materia to your equipment. When set in a weapon, your attacks will be infused with the element. When set in armor, you’ll gain resistance to the element.
Materia Level | Ability | AP Required |
---|---|---|
1 | Weapon: Adds 8% linked elemental damage dealt. Armor: Halves linked elemental damage taken. | -- |
2 | Weapon: Adds 15% linked elemental damage dealt. Armor: Prevents linked elemental damage taken. | 2,500 |
3 | Weapon: Adds 23% linked elemental damage dealt. Armor: Absorbs linked elemental damage taken. | 7,500 |
HP Absorption
Where to Find:
- Get from Chadley for Corel Region Data Points starting in Chapter 7
Effect: When attacking with the linked Materia, you’ll recover a portion of your health at the same time. For example, if you have HP Absorption linked to Ice Materia, you’ll regain health for any Ice damage dealt.
Materia Level | Ability | AP Required |
---|---|---|
1 | Absorb 15% of linked elemental damage dealt into HP. | -- |
2 | Absorb 25% of linked elemental damage dealt into HP. | 2,500 |
3 | Absorb 35% of linked elemental damage dealt into HP. | 5,500 |
Level Boost
Where to Find:
- Purchase at the Battle Square GP Exchange at the Gold Saucer for 2,500 GP
- Starting Materia for Cait Sith
- Complete the ‘Missing: Mr. Birdie’ Side Quest starting in Chapter 9
- Complete ‘Cosmo Battle Intel: Nature’s Vengeance’ in the Combat Simulator starting in Chapter 10
Effect: Adds an extra level to the Materia in the linked slot. This automatically opens up more powerful spells and effects.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increases the level of the linked materia by one. | -- |
Magic Efficiency
Where to Find:
- Get from Chadley for Junon Region Data Points starting in Chapter 4
Effect: Reduces the MP cost of spells in the linked Materia slot.
Materia Level | Ability | AP Required |
---|---|---|
1 | Reduce MP cost of linked Materia’s spells by 15%. | -- |
2 | Reduce MP cost of linked Materia’s spells by 30%. | 5,000 |
3 | Reduce MP cost of linked Materia’s spells by 50%. | 1,500 |
Magic Focus
Where to Find:
- Get from Chadley for Gongaga Region Data Points starting in Chapter 9
Effect: Increases the potency and duration of the Magic Materia in the linked Materia slot.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increase potency and duration of linked Materia’s spells by 5%. | -- |
2 | Increase potency and duration of linked Materia’s spells by 10%. | 1,000 |
3 | Increase potency and duration of linked Materia’s spells by 15%. | 2,000 |
4 | Increase potency and duration of linked Materia’s spells by 20%. | -- |
5 | Increase potency and duration of linked Materia’s spells by 25%. | -- |
Magnify
Where to Find:
- Starting Materia for Cait Sith
- Complete the ‘Victim of Circumstance’ Side Quest in Cosmo Canyon starting in Chapter 12
- Complete ‘Brutal Challenge: Hellions’ Intonment’ in the Combat Simulator after completing the main story
Effect: Known as the ‘All’ Materia in the original Final Fantasy VII, Magnify allows a Magic Materia’s spell to hit multiple targets.
Materia Level | Ability | AP Required |
---|---|---|
1 | Expand target count of linked Materia (potency reduced by -60% when expanded) | -- |
2 | Expand target count of linked Materia (potency reduced by -45% when expanded) | 500 |
3 | Expand target count of linked Materia (potency reduced by -25% when expanded) | 1,500 |
MP Absorption
Where to Find:
- Get from Chadley for Nibel Region Data Points
Effect: When you deal damage of the linked Materia’s type, you’ll absorb a small amount as MP.
Materia Level | Ability | AP Required |
---|---|---|
1 | Absorb 0.1% of linked elemental damage dealt into MP. | -- |
2 | Absorb 0.2% of linked elemental damage dealt into MP. | 2,500 |
3 | Absorb 0.3% of linked elemental damage dealt into MP. | 5,500 |
Swiftcast
Where to Find:
- Get from Chadley for Meridian Ocean Data Points starting in Chapter 13
Effect: Reduces the cast time of the linked Materia’s spells by a percentage.
Materia Level | Ability | AP Required |
---|---|---|
1 | Reduces cast time of linked Materia's spells by 50%. | -- |
2 | Reduces cast time of linked Materia's spells by 60%. | 1,000 |
3 | Reduces cast time of linked Materia's spells by 70%. | 2,000 |
4 | Reduces cast time of linked Materia's spells by 80%. | -- |
5 | Reduces cast time of linked Materia's spells by 100%. | -- |
Synergy
Where to Find:
- Get from Chadley for Cosmo Region Data Points starting in Chapter 10
Effect: Allows the holder to copy your attack if you perform the same spell as the Materia linked to their Synergy Materia. For example, if one of your party members has a Synergy Materia linked to a Lightning Materia, when you perform a Lightning spell, they will also.
Materia Level | Ability | AP Required |
---|---|---|
1 | Allows an ally to follow the leader's attack command with an attack from linked materia. (Does not consume ATB charges or MP) | -- |
Warding
Where to Find:
- Complete the ‘Dreaming of Blue Skies’ Side Quest in the Junon Region
- Achieve an A-Rank on ‘Barret’s Theme’ on a piano and talk to Dorian
- Purchase from vendors for 3,000 gil starting in Chapter 10
Effect: Grants resistance to the detrimental status effect of the linked Materia and reduces the duration of any applicable debuffs.
Materia Level | Ability | AP Required |
---|---|---|
1 | Reduce debuff duration by 25% | -- |
2 | Reduce debuff duration by 50% | 2,500 |
3 | Reduce debuff duration by 100% | 7,500 |
Magic Materia (Green)
Magic Materia in Final Fantasy VII Rebirth allows the user to cast spells that harm and debuff your enemies as well as buff and heal your allies. Leveling up Magic Materia lets you cast more potent spells when equipped.
Barrier
Where to Find:
- Purchase from vendors for 1,500 gil starting in Chapter 6
- Complete ‘Cosmo Region Intel: Level 1’ in the Combat Simulator starting in Chapter 10
Effect: Unlocks three defensive buff spells: Barrier, Manaward, and Manawall. These decrease the amount of physical and/or magical damage taken in battle.
Materia Level | Ability | AP Required |
---|---|---|
1 | Barrier - Halves incoming physical damage. | -- |
2 | Manaward - Halves incoming magical damage. | 300 |
3 | Manawall - Halves incoming physical and magical damage. | 900 |
Binding
Where to Find:
- Purchase from vendors for 3,000 gil once you reach Gongaga in Chapter 9
- Achieve an A-Rank on ‘Aerith’s Theme’ on a piano and talk to Dorian
Effect: Unlocks Sleep, Silence, and Berserk. These spells can disrupt enemy attacks and alter their status.
Materia Level | Ability | AP Required |
---|---|---|
1 | Sleep - Causes the target to fall asleep, until awoken by a physical attack. | -- |
2 | Silence - Prevents a target from casting magic spells. | 300 |
3 | Berserk - Increases the amount of damage the target receives, but also the damage it dishes out. | 900 |
Cleansing
Where to Find:
- Purchase from vendors for 1,500 gil
- Found during the ‘Where the Wind Blows’ Side Quest
- Complete ‘Junon Region Intel: Level 2’ in the Combat Simulator starting in Chapter 12
Effect: Allows you to cast spells that dispel negative status effects, including Poisona, Esuna, and Resist.
Materia Level | Ability | AP Required |
---|---|---|
1 | Poisona - Cures the Poison status effect. | -- |
2 | Esuna - Cures any negative status effect. | 300 |
3 | Resist - Grants the target immunity to any negative status effect. | 900 |
Comet
Where to Find:
- In Chapter 1 on Mt. Nibel’s Northern Ridge
- Get from Chadley for Nibel Region Data Points
Effect: Unlocks the Comet and Cometeor spells, which cause explosive comets to rain down upon your foes.
Materia Level | Ability | AP Required |
---|---|---|
1 | Comet - Use the Comet spell. | -- |
2 | Cometeor - Use the Cometeor spell. | 3,000 |
Disempowerment
Where to Find:
- Purchase from vendors for 2,000 gil once you reach Gongaga in Chapter 9
Effect: Reduces the Attack and Magic stats of your target.
Materia Level | Ability | AP Required |
---|---|---|
1 | Debrave - Reduces the Attack stat of the target. | -- |
2 | Defaith - Reduces the Magic stat of the target. | 300 |
Empowerment
Where to Find:
- Purchase from vendors for 2,000 gil starting in Chapter 6
- Starting Materia for Cait Sith
- Achieve an A-Rank on Cosmo Canyon’s ‘Two Legs? Nothin’ To It’ on a piano and talk to Dorian
Effect: Increases your Attack and Magic stats.
Materia Level | Ability | AP Required |
---|---|---|
1 | Bravery - Increases the target's Attack stat. | -- |
2 | Faith - Increases the target's Magic stat. | 300 |
Enervation
Where to Find:
- Starting Materia for Yuffie
- Purchase from vendors for 2,000 gil starting in Chapter 10
Effect: Unlocks the Deprotect and Deshell abilities, which reduce your enemy’s Physical or Magical Defense.
Materia Level | Ability | AP Required |
---|---|---|
1 | Deprotect - Decreases Physical Defense. | -- |
2 | Deshell - Decreases Magical Defense. | 300 |
Fire
Where to Find:
- Starting Materia for Cloud
- Purchase from vendors for 600 gil
- Complete ‘Combat Training: Cloud’ in the Combat Simulator
- Complete ‘Corel Region Intel: Level 2’ in the Combat Simulator starting in Chapter 12
Effect: Unlocks fire-elemental magic.
Materia Level | Ability | AP Required |
---|---|---|
1 | Fire - Deal a small amount of Fire damage. | -- |
2 | Fira - Deal a moderate amount of Fire damage. | 300 |
3 | Firaga - Deal a large amount of Fire damage. | 900 |
Fire and Ice
Where to Find:
- Get from Chadley for Grasslands Region Data Points
Effect: Allows you to cast Fire or Ice spells—but not both at the same time!
Materia Level | Ability | AP Required |
---|---|---|
1 | Fire - Deal a small amount of Fire damage. Blizzard - Deal a small amount of Ice damage. | -- |
2 | Fira - Deal a moderate amount of Fire damage. Blizzara - Deal a moderate amount of Ice damage. | 1,200 |
3 | Firaga - Deal a large amount of Fire damage. Blizzaga - Deal a large amount of Ice damage. | 2,400 |
Fortification
Where to Find:
- Purchase from vendors for 2,000 gil starting in Chapter 6
Effect: Unlocks the Protect and Shell spells. The latter nullifies all Physical and Magical damage.
Materia Level | Ability | AP Required |
---|---|---|
1 | Protect - Reduces Physical and Magical damage. | -- |
2 | Shell - Nullifies all Physical and Magical damage. | 300 |
Gravity
Where to Find:
- Get from Chadley for Corel Region Data Points starting in Chapter 7
Effect: Unlocks gravity spells. This powerful magic deals proportional damage based on the target’s max HP.
Materia Level | Ability | AP Required |
---|---|---|
1 | Gravity - Deal 15% of the target’s total HP. | -- |
2 | Gravira - Deal 50% of the target's total HP. | 1,200 |
3 | Graviga - Deal 75% of the target's total HP. | 900 |
Healing
Where to Find:
- Starting Materia for Cloud
- Purchase from vendors for 600 gil
- Complete ‘Grasslands Region Intel: Level 1’ in the Combat Simulator
- Get an A-Rank on all six Sheet Music pieces on a piano and talk to Dorian
Effect: Unlocks the Cure line of spells that can be used to restore HP in battle.
Materia Level | Ability | AP Required |
---|---|---|
1 | Cure - Restore a small amount of HP. | -- |
2 | Cura - Restore a moderate amount of HP. | 300 |
3 | Regen - Restore 10% HP and gradually restore HP for three minutes. | 450 |
4 | Curaga - Restore a large amount of HP. | 450 |
Ice
Where to Find:
- Starting Materia for Cloud
- Purchase from vendors for 500 gil
- Complete ‘Combat Training: Tifa’ in the Combat Simulator
- Complete ‘Grasslands Region Intel: Level 2’ in the Combat Simulator starting in Chapter 12
Effect: Unlocks ice-elemental magic.
Materia Level | Ability | AP Required |
---|---|---|
1 | Blizzard - Deal a small amount of Ice damage. | -- |
2 | Blizzara - Deal a moderate amount of Ice damage. | 300 |
3 | Blizzaga - Deal a large amount of Ice damage. | 900 |
Lightning
Where to Find:
- Starting Materia for Barret
- Purchase from vendors for 500 gil
- Complete ‘Combat Training: Barret’ in the Combat Simulator
- Complete ‘Junon Region Intel: Level 1’ in the Combat Simulator starting in Chapter 4
Effect: Unlocks lightning-elemental magic.
Materia Level | Ability | AP Required |
---|---|---|
1 | Thunder - Deal a small amount of Lightning damage. | -- |
2 | Thundara - Deal a moderate amount of Lightning damage. | 300 |
3 | Thundaga - Deal a large amount of Lightning damage. | 900 |
Lightning and Wind
Where to Find:
- Get from Chadley for Junon Region Data Points starting in Chapter 4
Effect: Allows you to cast Lightning or Wind spells, but not simultaneously.
Materia Level | Ability | AP Required |
---|---|---|
1 | Thunder - Deal a small amount of Lightning damage. Aero - Deal a small amount of Wind damage. | -- |
2 | Thundara - Deal a moderate amount of Lightning damage. Aerora - Deal a moderate amount of Wind damage. | 1,200 |
3 | Thundaga - Deal a large amount of Lightning damage. Aeroga - Deal a large amount of Wind damage. | 2,400 |
Petrify
Where to Find:
- Get from Chadley for Gongaga Region Data Points starting in Chapter 9
Effect: Unlocks the Petrify series of spells which deal massive damage and applies the Petrify status to the target, reducing their speed.
Materia Level | Ability | AP Required |
---|---|---|
1 | Quake - Deals a large amount of damage and inflicts Petrify. | -- |
2 | Quakera - Deals a very large amount of damage and inflicts Petrify. | 300 |
3 | Quaqa - Deals a huge amount of damage and inflicts Petrify. | 900 |
Poison
Where to Find:
- Starting Materia for Red XIII
- Purchase from vendors for 1,500 gil starting in Chapter 4
- Complete ‘Gongaga Region Intel: Level 1’ in the Combat Simulator
Effect: Unlocks the Bio line of spells which inflict the Poison status on enemies, draining HP for a period of time.
Materia Level | Ability | AP Required |
---|---|---|
1 | Bio - Deals a small amount of damage and inflicts Poison. | -- |
2 | Biora - Deals a moderate amount of damage and inflicts Poison. | 300 |
3 | Bioga - Deals a large amount of damage and inflicts Poison. | 900 |
Poison and Petrify
Where to Find:
- Get from Chadley for Cosmo Region Data Points starting in Chapter 10
Effect: Allows you to cast Poison or Petrify spells, but not simultaneously.
Materia Level | Ability | AP Required |
---|---|---|
1 | Bio - Deals a small amount of damage and inflicts Poison. Quake - Deals a large amount of damage and inflicts Petrify. | -- |
2 | Biora - Deals a moderate amount of damage and inflicts Poison. Quakera - Deals a very large amount of damage and inflicts Petrify. | 1,200 |
3 | Bioga - Deals a large amount of damage and inflicts Poison. Quaqa - Deals a huge amount of damage and inflicts Petrify. | 2,400 |
Reraise
Where to Find:
- Get from Chadley for Meridian Ocean Data Points starting in Chapter 13
Effect: Grants the Reraise status on the target, reviving them automatically with half health after they fall in battle.
Materia Level | Ability | AP Required |
---|---|---|
1 | Reraise - Grants the Reraise status effect, reviving the target automatically when they fall. | -- |
Revival
Where to Find:
- Purchase from vendors for 3,000 gil once you reach Gongaga in Chapter 9
- Complete ‘Nibel Region Intel: Level 2’ in the Combat Simulator starting in Chapter 12
Effect: Unlocks spells that can be used to revive KO’d party members.
Materia Level | Ability | AP Required |
---|---|---|
1 | Raise - Revives a party member with a moderate amount of HP. | -- |
2 | Arise - Revives a party member with full HP. | 5,000 |
Subversion
Where to Find:
- Purchase from vendors for 3,000 gil once you reach Gongaga in Chapter 9
- Inside the Gongaga Reactor near the Rest Spot in Reactor – B4
Effect: Grants access to spells that dispel defense buffs from the target.
Materia Level | Ability | AP Required |
---|---|---|
1 | Breach - Removes the Barrier, Manaward, Shield and Reflect buffs from the target. | -- |
2 | Dispel - Removes any and all buffs from the target. | 1,200 |
Time
Where to Find:
- Purchase from vendors for 5,000 gil starting in Chapter 10
- Get Rank III (15,000 points) in the Brigantine Mini Game of Pirate’s Rampage in Costa del Sol
- Complete ‘Nibel Region Intel: Level 1’ in the Combat Simulator starting in Chapter 11
Effect: Unlocks Haste, Slow, and Stop. These spells can be used to speed things up or slow things down, which can greatly help during tough battles.
Materia Level | Ability | AP Required |
---|---|---|
1 | Haste - Speeds up the holder’s movement. | -- |
2 | Slow - Reduces the speed of the enemy target. | 300 |
3 | Stop - Completely stops the enemy target. | 900 |
Wind
Where to Find:
- Purchase from vendors for 500 gil
- Complete ‘Combat Training: Aerith’ in the Combat Simulator
- Complete ‘Corel Region Intel: Level 1’ in the Combat Simulator starting in Chapter 7
Effect: Unlocks wind-elemental magic.
Materia Level | Ability | AP Required |
---|---|---|
1 | Aero - Deal a small amount of Wind damage. | -- |
2 | Aerora - Deal a moderate amount of Wind damage. | 300 |
3 | Aeroga - Deal a large amount of Wind damage. | 900 |
Independent Materia (Purple)
Independant Materia grants perks or buffs to HP, MP, and other character stats.
ATB Assist
Where to Find:
- Get from Chadley for Nibel Region Data Points starting in Chapter 11
Effect: Fills your teammates’ ATB gauges when you use the same ATB command in succession.
Materia Level | Ability | AP Required |
---|---|---|
1 | Small ATB boost for ally when repeating commands 2 times. | -- |
2 | Medium ATB boost for ally when repeating commands 2 times. | 1,000 |
3 | Large ATB boost for ally when repeating commands 2 times. | 3,000 |
ATB Stagger
Where to Find:
- Get from Chadley for Junon Region Data Points starting in Chapter 4
Effect: Gives a bonus boost to your character’s ATB bar when they stagger an enemy.
Materia Level | Ability | AP Required |
---|---|---|
1 | Small ATB boost after using 3 types of ATB commands. | -- |
2 | Medium ATB boost after using 3 types of ATB commands. | 250 |
3 | Large ATB boost after using 3 types of ATB commands. | 750 |
ATK<=>MATK
Where to Find:
- In the Shinra Manor in Chapter 11
Effect: Swaps the values of your Attack and Magic stats.
Materia Level | Ability | AP Required |
---|---|---|
1 | Swap attack power and magic attack power values. | -- |
Auto-Weapon Ability
Where to Find:
- Get from Chadley for Corel Region Data Points starting in Chapter 7
Effect: Allows an ally to use the Weapon Ability of their equipped weapon without being directly commanded by the player.
Materia Level | Ability | AP Required |
---|---|---|
1 | Activate Auto-Weapon Ability. | -- |
2 | Increase Auto-Weapon Ability strength by 2%. | 200 |
Auto-Unique Ability
Where to Find:
- Get from Chadley for Grassland Region Data Points
Effect: Allows an ally to use their unique abilities without being directly commanded by the player. These are the moves typically enacted by pressing the Triangle button.
Materia Level | Ability | AP Required |
---|---|---|
1 | Allows an ally to automatically use unique abilities when not actively controlled during combat. Tifa will also use Unbridled Strength when not actively controlled if equipped. | -- |
First Strike
Where to Find:
- Complete ‘Grasslands Battle Intel: Horror on the Range’ in the Combat Simulator
- Complete ‘Grasslands Battle Intel: Flower of Destruction’ in the Combat Simulator starting in Chapter 10
Effect: Increases how full the ATB gauge is at the start of a battle. This lets you use Spells, Abilities, and Items much earlier in a fight.
Materia Level | Ability | AP Required |
---|---|---|
1 | Small ATB increase at start of battle. | -- |
2 | Medium ATB increase at start of battle. | 250 |
3 | Large ATB increase at start of battle. | 750 |
Gil Up
Where to Find:
- Purchase at The Gold Saucer for 3,000 GP starting in Chapter 12.
Effect: Boosts the amount of gil earned in battle.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increases the amount of gil you earn in battle. | -- |
Item Master
Where to Find:
- Purchase from vendors for 1,000 gil starting in Chapter 4
- Complete ‘Preliminary Trial: Bioselected Specimen’ in the Shinra Manor Combat Simulator starting in Chapter 12
Effect: Makes consumable items more effective.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increase item efficacy by 30%. | -- |
2 | Increase item efficacy by 40%. | 250 |
3 | Increase item efficacy by 50%. | 750 |
HP<=>MP
Where to Find:
- In front of the mako spring within Mt. Nibel’s first cave section in Chapter 11
Effect: Swaps your HP and MP stats.
Materia Level | Ability | AP Required |
---|---|---|
1 | Swaps your max HP and MP values. | -- |
HP Up
Where to Find:
- Purchase from vendors for 2,000 gil
- Complete ‘Combat Training: Beginner’s Hall’ in the Combat Simulator
- Get an A-Rank on ‘On Our Way’ on the piano and talk to Dorian
- Starting Materia for Yuffie
- Complete ‘Gongaga Region Intel: Level 2’ in the Combat Simulator starting in Chapter 12
Effect: Increases the HP of the wearer.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increase max HP by 10% | -- |
2 | Increase max HP by 15% | 500 |
3 | Increase max HP by 20% | 1,000 |
4 | Increase max HP by 25% | 3,500 |
5 | Increase max HP by 30% | 5,000 |
Limit Support
Where to Find:
- Get from Chadley for Meridian Ocean Data Points starting in Chapter 13
Effect: Causes the holder’s Limit Gauge buildup to be applied to their party rather than themselves.
Materia Level | Ability | AP Required |
---|---|---|
1 | Transfers any increase in limit gauge to allies. Your own limit gauge will no longer fill. | -- |
Luck Up
Where to Find:
- Purchase from vendors for 1,000 gil starting in Chapter 4
- Starting Materia for Cait Sith
- Complete ‘Combat Training: Cait Sith’ in the Combat Simulator
Effect: Boosts the wearer’s Luck stat, which increases the likelihood of landing a Critical Hit or stealing successfully.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increase Luck by 10% | -- |
2 | Increase Luck by 20% | 500 |
3 | Increase Luck by 30% | 1,000 |
4 | Increase Luck by 40% | 3,500 |
5 | Increase Luck by 50% | 5,000 |
Magic Up
Where to Find:
- Complete ‘Cosmo Battle Intel: Antediluvian Memories’ in the Combat Simulator starting in Chapter 10
Effect: Raises a character’s Magic stat.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increase Magic by 5% | -- |
2 | Increase Magic by 10% | 500 |
3 | Increase Magic by 15% | 1,000 |
4 | Increase Magic by 20% | 3,500 |
5 | Increase Magic by 25% | 5,000 |
MP Up
Where to Find:
- Complete ‘Combat Training: Red XIII’ in the Combat Simulator
- Get an A-Rank on ‘Tifa’s Theme’ on a piano and talk to Dorian
- Purchase from vendors for 2,000 gil after reaching Gongaga in Chapter 9
- Complete ‘Cosmo Canyon Region Intel: Level 2’ in the Combat Simulator starting in Chapter 12
Effect: Increases the maximum MP of the wearer by a certain percentage.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increase max MP by 10% | -- |
2 | Increase max MP by 15% | 500 |
3 | Increase max MP by 20% | 1,000 |
4 | Increase max MP by 25% | 3,500 |
5 | Increase max MP by 30% | 5,000 |
Precision Defense Focus
Where to Find:
- Starting Materia for Red XIII
- Purchase from vendors for 300 gil
- Complete ‘Combat Training: Yuffie’ in the Combat Simulator starting in Chapter 7
Effect: Grants a bigger bonus for blocking incoming attacks with perfect timing.
Materia Level | Ability | AP Required |
---|---|---|
1 | Extend input timing window for precision defense. | -- |
2 | Increase Stagger damage after blocking with perfect timing. | 1,000 |
3 | Prevent binding attacks by blocking with perfect timing. | 2,000 |
Provoke
Where to Find:
- Complete ‘Grasslands Battle Intel: Natural Order’ in the Combat Simulator
Effect: Causes the holder to automatically draw enemy attention when a party member is severely injured.
Materia Level | Ability | AP Required |
---|---|---|
1 | Provokes enemies for 60 seconds (90s cooldown) | -- |
2 | Provokes enemies for 90 seconds (60s cooldown) | 100 |
3 | Provokes enemies for 120 seconds (30s cooldown) | 200 |
Skill Master
Where to Find:
- Get from Chadley for Junon Region Data Points starting in Chapter 4
Effect: Increases the holder’s ATB charge after they use three different ATB commands.
Materia Level | Ability | AP Required |
---|---|---|
1 | Small ATB boost after using 3 types of ATB commands. | -- |
2 | Medium ATB boost after using 3 types of ATB commands. | 250 |
3 | Large ATB boost after using 3 types of ATB commands. | 750 |
Speed Up
Where to Find:
- Complete ‘Gongaga Battle Intel: Rooted in the Planet’ in the Combat Simulator starting in Chapter 9.
Effect: Increases the wearer’s Speed stat, helping their ATB Gauge to passively charge more quickly.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increase Luck by 5% | -- |
2 | Increase Luck by 10% | 500 |
3 | Increase Luck by 15% | 1,000 |
4 | Increase Luck by 20% | 3,500 |
5 | Increase Luck by 25% | 5,000 |
Spirit Up
Where to Find:
- Complete ‘Junon Battle Intel: White Squall’ in the Combat Simulator starting in Chapter 4
- Complete ‘Gongaga Battle Intel: Lethal Combo’ in the Combat Simulator starting in Chapter 9
Effect: Increases the wearer’s Spirit, or Magic Defense stat.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increase Spirit by 5% | -- |
2 | Increase Spirit by 10% | 500 |
3 | Increase Spirit by 15% | 1,000 |
4 | Increase Spirit by 20% | 3,500 |
5 | Increase Spirit by 25% | 5,000 |
Steadfast Block
Where to Find:
- Complete ‘Combat Training: Synergy’ in the Combat Simulator
- Purchase from vendors for 1,500 gil starting in Chapter 6
Effect: Decreases enemy damage and boosts the ATB gauge when guarding.
Materia Level | Ability | AP Required |
---|---|---|
1 | Take slightly less damage + small ATB boost when guarding. | -- |
2 | Take less damage + medium ATB boost when guarding. | 250 |
3 | Take even less damage + large ATB boost when guarding. | 750 |
Strength Up
Where to Find:
- Complete ‘Corel Battle Intel: Sand Slitherers’ in the Combat Simulator starting in Chapter 9
Effect: Increases the wearer’s Strength stat.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increase Strength by 5% | -- |
2 | Increase Strength by 10% | 500 |
3 | Increase Strength by 15% | 1,000 |
4 | Increase Strength by 20% | 3,500 |
5 | Increase Strength by 25% | 5,000 |
Synergy Support
Where to Find:
- Get from Chadley for Gongaga Region Data Points starting in Chapter 9
Effect: Increases the synergy of the wearer by one charge whenever another party member uses a Synergy Ability in battle.
Materia Level | Ability | AP Required |
---|---|---|
1 | Slightly increases synergy when other party members use a synergy ability during battle. | -- |
Vitality Up
Where to Find:
- Complete ‘Grasslands Battle Intel: Plains Stalkers’ in the Combat Simulator
- Complete ‘Corel Battle Intel: Oh, Skewer It’ in the Combat Simulator starting in Chapter 7
Effect: Increases the wearer’s Vitality, or Defense stat.
Materia Level | Ability | AP Required |
---|---|---|
1 | Increase Vitality by 5% | -- |
2 | Increase Vitality by 10% | 500 |
3 | Increase Vitality by 15% | 1,000 |
4 | Increase Vitality by 20% | 3,500 |
5 | Increase Vitality by 25% | 5,000 |
VIT<=>SPR
Where to Find:
- Complete ‘Nibel Battle Intel: Death’s Harbingers’ in the Combat Simulator starting in Chapter 11.
Effect: Swaps the users Vitality and Spirit stats.
Materia Level | Ability | AP Required |
---|---|---|
1 | Swaps your vitality and spirit values. | -- |
Summon Materia (Red)
Summon Materia in Final Fantasy VII Rebirth lets you call upon a powerful being to help you in battle when an in-battle Summon Meter is filled. Each character can only equip one Summon Materia at a time.
There are fourteen pieces of Summon Materia in Final Fantasy VII Rebirth:
- Chocobo & Moogle
- Ifrit
- Shiva
- Leviathan
- Ramuh
- Magic Pot
- Titan
- Phoenix
- Alexander
- Kujata
- Bahamut Arisen
- Odin
- Gilgamesh
To see more information about the Summons found in-game—including where to find them—check out our complete Final Fantasy VII Rebirth Summons Guide.
Knowing which Materia to equip and when is incredibly beneficial in Final Fantasy VII Rebirth. Before heading into more difficult battles, make sure you have Materia equipped to give you an edge over your opponents. As you fast travel around the FFVII Rebirth’s massive map, keep an eye out for what Materia may be hiding in plain sight too!